Just did a spot check on this thread. Amazing… and sad when I see people come up against something they don’t understand and won’t spend the time, or make an effort to understand. But, they will spend time and make efforts to change it.
Guy names his character Captian Bastard but then complains EvE is all toxic and mean. etc? (etc, etc, etc)…yeah…right…sideeye
You got the bunch of entertaining responses you wanted; so well enough played, sir, well enough played
I would, like me, look for an MMO around 2019 that isn’t a space game to fill the void the player is talking about. I would explain what MMO but god knows if its legal since the rules aren’t posted and even if you search “forum rules”, you cant find them.
See its not the big things that are a disaster in EvE, its the death by 10000 papercuts.
And therein lies the only verifiable truth. Eve is still a challenge no matter how many skill injectors you buy.
What hasn’t changed is that the game still lets you lose stuff permanently unlike most games out there now. And as society progresses there are fewer and fewer gamers who can even stomach such gameplay.
Society at large is sick to their stomach and tired of the games certain kinds of people play.
Its true.
The player base has changed.
We used to be ridiculed for gaming, and now there are big titty LoL players earning thousands of dollars per month.
But titties bro
Who doesn’t like titties
Conflict is the only Ring that New Eden wears.
You are wrong and boring.
EVE is a niche game. It is highly resistant against the life-circle that is typical for most online games, but not immune. If it didn’t lose any players over time that would be a miracle. Old ones go, new ones may come. The game must evolve to keep things interesting. But what won’t help is to leave the niche, there is nothing out there on the generic MMO market for EVE.
22 DAYS LATER
EvE may be dying, but as long as we have necromancers on hand, EvE will live a long, long time in undeath.
–Gadget’s posts are bad enough to raise the dead
Cutting to the chase the real reason most people drop out of this game is (and sure there is a lot to learn, not denying that ) players see a ship (or more) they like and yes appearances are important and so want fly it (Ie master it) they then find out it be almost three years before they are mastery 5. hence they say f…k this and move on to another game. (yes I’m new, been here about a yr and still playing)
Oh you can tell me till your blue in the face that they drop out because its too complicated “that’s your own ego saying” I play a complex game and you cant understand it, but the true reason is the skill tree is so outdated and needs a major overhaul.
Most Games dont want spend years and years and years training to fly this or that. It might worked ok in 2004 when they was not a lot of competition game wise around but this is no longer true.
good
true
good
good
good
true
Thanks for your post. The thing is CCP do create this situations by their hands and of course it is responsibility of theirs for all this chaos that takes place in game.
But also there is a big part of players’ community effort:
This game has one great thing - freedom. But some prefer to use it for ambiguous purposes. And this is problem of community that there’s no force enough to conterpart it.
But this is game and we don’t have to live inside so, for sure CCP could create some additional mechanisms to make The New Eden more humane.
So wrong.
Morality? In a video game?
Jack, is that you?
Society at large should stop worrying about what kind of games I play, because it’s none of their damn business. I’m a grown adult and won’t be policed by society’s expectations. To be honest, if exercising my freedom (within the limits of my social and personal responsibilities, of course) in a certain way sickens society, I’m going to do it even more just to remind them that I can.
I’ll give you a response!
There are two types of consumers. 1) Regular, and 2) One-Time. Regular consumers purchase a product or service over and over on a ‘regular’ basis, while One-Time consumers purchase a product or service just once or over very long intervals.
McDonald’s makes more money from people who eat at McDonald’s once at year or less than they do from people who eat there 5 days a week. That means, for every 1 person that eat at McDonald’s 5 days a week there are at least 270 people who eat there once a year or less. Which is great, considering that its all processed!
So, we are talking about a period in which the number of people playing MMO’s grew substantially, while at the same time the number of people playing World of Warcraft shrank from over 13 million. There were also other MMO’s whose numbers shrank, as well as MMO’s that closed all together.
In other words, EVE’s “numbers” do NOT conclusively prove anything … What can be made to appear as a steady rise in Subscriptions can actually be used to mask the failure to Retain players, as you attempt to do with your post.
But if EVE’s numbers don’t conclusively prove anything, then they can’t actually be used to mask a failure to retain players at all.
Also, please stop randomly capitalising words that are not proper nouns.
2 Remiel
it’s true