I want so badly to believe in Star Citizen… But I just don’t.
Why would you want to believe Chris Roberts when you can have comfort of not caring about the Star Citizen, not investing anything into it, and then coming after few years and watching how things evolved?
I’ve had to remove several posts that break the rules.
Make sure to keep it clean and civil, otherwise people will start losing their ability to post.
That was rather fascinating and quite revealing, thank you for going so far, it certainly removed any doubt that I had, and I did up until this action nailing your colours to the mast so emphatically, you must be either very sure of yourself or desperate to go that far.
I am truly fascinated at this point, it is because of stuff like this that I do not pay for more than a month at a time. Well done for confirming everything that I thought about you.
They should not.
One big reason that this topic keeps spinning round and round is because there is a significant number of the player base and beyond that are in denial as to why things are the way they are. They can’t see beyond the own petty self interests, and probably never will be able to.
That complicates CCPs common practice of hiring directly from the player base. Kind of like developmental in-breeding.
Why does Riker sit in the chairs like that? Swing his legs over it?
TLDR: He had a back injury.
From the Romulans?
Moving furniture.
So can I talk about ship balance in Star Citizen here?
Or maybe mention my blocked gate.
But just don’t mention bumping… That is an issue in Star Citizen you know, ramming people…
I slept on the removal of this post for breaking rules, I then logged on and checked and found no rule breaking based on the rules that I can see so I am reposting it with an adjustment to the bit about the list of people that I had analysed… If I get a forum ban for trolls responding to me then what can I say.
So what is the state of play with hisec ganking:
Mining ships, they are in a good place overall.
a) Alpha accounts are stuck with easy to gank Ventures, however they are very cheap., no issue here.
b) There are a range of ships with different abilities, people can chose a ship and fit to tank to be a challenge to even the most prolific multi-boxer, they can fit cheap for yield and take the losses, totally fine.
c) Orca mining, can be ganked with special effort like freighters, as the Orca is sitting at a belt and without an MWD to get into warp faster takes an age to get out, so no bumping needed for fast attack fleets, the only reason that they don’t get ganked while mining is because there is no profit in it for the amount needed to gank them. This is at the level of ganking a Macherial bumper, no profit only loss which is why the gankers don’t do it.
Ganking of Indy’s, DST’s
a) Indy’s can be tanked quite nicely, however it is not enough for a determined gang, plenty of small groups waiting on gates, overall balance is good and they can be stopped with clever play.
b) DST’s can be tanked to a very high level, but needs deadspace modules and requires overheating at the key moment, many that ganked are fitted for another way of operating, balance is fine.
Freighter ganking
As stated earlier the issue is to do with the huge strategic and tactical advantage that bumping gives the gankers, in effect they totally control the time and place of the engagement, it is too much of an advantage.
Using a webber to get the freighter into warp before the bumper can get on it can be (and often is) easily negated by a suicide point, anyone who says otherwise is obviously ignorant of gankers in action.
The freighter has no real options in terms of this, if a bumper is on the gate of the next system the only option is to dock up and wait it out.
Without bumping it would be more of a race to get a valuable freighter with the freighter pilot having a good chance to go for it, cat and mouse games around the jump the gate and holding cloak would make it more fun and engaging for the freighter player who has tactical options to impact the gankers, at this point -10 and the penalties caused by faction police will have real meaning.
Until CCP deals with bumping in some way that ends unlimited time bumping in hisec this activity will continue to be totally out of balance and too easy, being high reward and no risk and the consequences applied to the gankers has no impact, conclusion the entire balance is completely out in terms of gameplay, you cannot get any more high reward / no risk in terms of any activity in Eve.
The biggest issue of all in terms of bumping is that the victims see it as totally imbalanced and a naff mechanic, and they don’t get mad at the gankers as such, their real anger is at CCP, just like the miners when all mining ships had the tank of a wet paper bag and the dps of destroyers was buffed. When people see it like that you have an issue. You can chose to ignore it like you did with the mining ships tanks for years, but it is going to cost you players.
Bumping has a role in other areas of play, keeping people from jumping in small gang combat and bumping people off citadels, though people can just safe log in that situation if they are tethered. Another important aspect is stopping people from getting into warp to get points on them, but that is normally a one or two shot attempt and not the infinite number of bumps used in hisec.
Perhaps hisec gates should have a tethering system like Citadels with the ability to safe log, that would solve the issue without having to change bumping mechanics.
So to further analyse the impact on players of what I call the real bumping losses, those where the freighter is bumped until in desperation he accepts a duel for help and gets blown up. I had a list of characters that had been contacted by another player who wanted to see if they were up to doing something back. I took that list and went and checked what their current situation was in terms of play. There was 25 characters that I could use in terms of their loss and I found that only 5 appeared to be still active while 20 seemed to no longer be active, in that there was no recent killboard activity… 13 out of that 20 had no killboard activity from the time of the loss.
So out of that sample of 25 80% as in 20 of the characters stopped playing and 13 stopped after the loss, which is 52% of the whole and 65% of those that have stopped or appear to have stopped.
After the reaction of a couple of people, I decided to start going through the C&P thread of a certain trick bumper. And by the way I got to know the player and rather like him.
VoltfestXV42 was ganked Jul 2017. Last activity in Jan 2018 would count as inactive at this point and would not define that as due to the bump, likely lost due to provi fallout
Master Hekkki was ganked Jul 2017 had a noob ship loss in Jan 2018, would likely count as a loss due to bumping, but difficult to tell
Lionel Mandrake, was ganked Jul 2017, no losses afterwards, with enough before to take this as a loss due to bumping. on my list
Krewedko, was ganked Jul 2017, continues to player until Jan 2018, likely left due to Provi fall out
Carlito Brigante was trick bumped and then lost to the same player in a war dec. No further activities, left the game possibly but would not be due to the gank.
beff pg, still appears to be playing
Krednal Masiter, one loss before the bump gank, no losses since, on balance I treated this as a loss to bump gank on my list
Cally Altol, still appears to be active on my list
Swift Lurker, numerous losses before gank bump, no losses after, would suggest loss to bump gank on my list
LtYarr, only an Orca loss, was in PH, but went into NPC corp and no longer players, would think a loss to bump gank
Siranu, continues to play.
Ariesta Anthar, had two losses before, none after, would suggest loss to bump gank
yuni Plaude, had a loss due to a mining gank in Jan 2018 and another gank after the bump gank, looks like a lost player to gabnking but not as such to the bump gank.
Harok Audeles, loss two ships after, likely a loss due to Provi rather than bump gank
I will as time permits, deletions of my posts and forums bans continue to go through that thread to give a view on the result of the trick bump gank.
But I have to wonder why the desperation to shut down threads or delete my posts on bumping, is it because the executive producer is actually looking at the forums? And who was it who said there was no call for the timer on bumping which was discussed on another thread which was also closed.
The population of Eve is no longer declining as such which is a good thing, but over to your coming over reaction I think…
PS I will petition, just so you know.
Romulan furniture?
I’ll make it relevant.
Uhm, it’s ludicrous to suggest if EVE were to go the Star Trek model that would stem declining player population. However Riker’s way of getting out of chairs is as ridiculous as the notion player population is declining at all.
There, that should save this post from the pruning shears!
You’re welcome.
Codie training vid - Code licence check for trainee Codie licence Enforcement Officers.
lol
Name calling again
Classy
Bye
Some must never read their own posts.
I have to be honest… A little crude, but honest. I think the reason Riker sits the way he does, it’s because he has trouble walking at all… if I were him, I would probably spend up to 20 hours a day slamming Deanna Troi.
And that would make ones legs sore.
<3
Lol. Someone finally caught that. I searched through a ton of pictures of him in 10 Forward to find him doing the special chair procedure. Gotta love it.
About the OP.
I think you mostly got it wrong…but that is just my personal oppinion. I’ll comment on most of your points and I’ll make my own which I think are better.
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Ethics: You shouldn’t be to sensetive. Its an online game. But yes, to some extent you are right. There is too much ganking and/or other non-consentive PvP in the game and players just have too much say inside the game. Leading to too much lord of the flies scenario. I’m not saying non-consentive PvP should be removed from such a game but it should be made less.
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Fairness. Its an online game. It doesn’t have to be fair always.
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Cynism: This kind of goes hand in hand with your point nr 1 and thats more or less where it comes from. My comments are the same in that point.
Now I’ll state my own points. Yes I know…I might have written them somewhere before but here goes again:
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Too much player control and player power in the game. I get it that is that kind of game…but really…there has to be more “government”.
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Combat is boring and too difficult. Controls are bad and whatnot. I’m not saying turn it into an arcade shooter…but really…at least the developers should have looked at how an arcade shooter looks and THEN kind of try to add layers of strategy, tactics and complexity. Not the other way around… (Look how World of Tanks is not a straight out shooter game for example.)
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Allowing and even making it easier to have alts in the game must be the single one worst developer decision. No, I’m not buying that this is the style of the game…because it isn’t. It only leads to more or less botting, removes the need to actually talk to other players, makes communication more difficult or non-existant…the list could be made long.