Same way nobody have to play this game, so developers have to attract people to play this game. How? That is 1 000 000 $ question
And what about all the other people who get ganked?
Oh wait, according to your flawless logic, 75% of the 256 thousand people CODE. alone killed would have quit
Makes total sense /s
I have given up responding to you in the main, because I see you as rather fragile, not meant as an insult, but you will take it that way. However this gives me an opportunity to explain something.
The first thing is that this is your logic or extrapolation from what I posted. I was working off of a bump trick gank kill list not a bump gank, actually better to call that bump trick blow up rather than bump trick gank. There is a difference in terms of impact on the player, because the bump trick blow up is a definite mistake and many people will beat themselves up on that if the loss is most of their net worth, as it is human nature.
The people who suffer bump gank are likely to be angry at CCP as I explained above for the mechanic, however they are missing the self-blame part so the number deciding to quit will be significantly less..
At no time have I implicitly indicated that those numbers apply to the simple bump gank, though people may extrapolate it from what I wrote.
I also made clear it was a sample.
I hope that this clears the rhetoric and trolling a bit.
TLDR This is the bump, trick and blow up, not bump gank and the number of people quitting Eve will be less imo from the bump gank.
Stealth deletion again, that is sad and no warning either what a surprise, you really do not want to have bumping exposed do you?
I slept on the removal of this post for breaking rules, I then logged on and checked and found no rule breaking based on the rules that I can see so I am reposting it with an adjustment to the bit about the list of people that I had analysed.. If I get a forum ban for trolls responding to me then what can I say.
So what is the state of play with hisec ganking:
Mining ships, they are in a good place overall.
a) Alpha accounts are stuck with easy to gank Ventures, however they are very cheap., no issue here.
b) There are a range of ships with different abilities, people can chose a ship and fit to tank to be a challenge to even the most prolific multi-boxer, they can fit cheap for yield and take the losses, totally fine.
c) Orca mining, can be ganked with special effort like freighters, as the Orca is sitting at a belt and without an MWD to get into warp faster takes an age to get out, so no bumping needed for fast attack fleets, the only reason that they donāt get ganked while mining is because there is no profit in it for the amount needed to gank them. This is at the level of ganking a Macherial bumper, no profit only loss which is why the gankers donāt do it.
Ganking of Indyās, DSTās
a) Indyās can be tanked quite nicely, however it is not enough for a determined gang, plenty of small groups waiting on gates, overall balance is good and they can be stopped with clever play.
b) DSTās can be tanked to a very high level, but needs deadspace modules and requires overheating at the key moment, many that ganked are fitted for another way of operating, balance is fine.
Freighter ganking
As stated earlier the issue is to do with the huge strategic and tactical advantage that bumping gives the gankers, in effect they totally control the time and place of the engagement, it is too much of an advantage.
Using a webber to get the freighter into warp before the bumper can get on it can be (and often is) easily negated by a suicide point, anyone who says otherwise is obviously ignorant of gankers in action.
The freighter has no real options in terms of this, if a bumper is on the gate of the next system the only option is to dock up and wait it out.
Without bumping it would be more of a race to get a valuable freighter with the freighter pilot having a good chance to go for it, cat and mouse games around the jump the gate and holding cloak would make it more fun and engaging for the freighter player who has tactical options to impact the gankers, at this point -10 and the penalties caused by faction police will have real meaning.
Until CCP deals with bumping in some way that ends unlimited time bumping in hisec this activity will continue to be totally out of balance and too easy, being high reward and no risk and the consequences applied to the gankers has no impact, conclusion the entire balance is completely out in terms of gameplay, you cannot get any more high reward / no risk in terms of any activity in Eve.
The biggest issue of all in terms of bumping is that the victims see it as totally imbalanced and a naff mechanic, and they donāt get mad at the gankers as such, their real anger is at CCP, just like the miners when all mining ships had the tank of a wet paper bag and the dps of destroyers was buffed. When people see it like that you have an issue. You can chose to ignore it like you did with the mining ships tanks for years, but it is going to cost you players.
Bumping has a role in other areas of play, keeping people from jumping in small gang combat and bumping people off citadels, though people can just safe log in that situation if they are tethered. Another important aspect is stopping people from getting into warp to get points on them, but that is normally a one or two shot attempt and not the infinite number of bumps used in hisec.
Perhaps hisec gates should have a tethering system like Citadels with the ability to safe log, that would solve the issue without having to change bumping mechanics.
So to further analyse the impact on players of what I call the real bumping losses, those where the freighter is bumped until in desperation he accepts a duel for help and gets blown up. I had a list of characters that had been contacted by another player who wanted to see if they were up to doing something back. I took that list and went and checked what their current situation was in terms of play. There was 25 characters that I could use in terms of their loss and I found that only 5 appeared to be still active while 20 seemed to no longer be active, in that there was no recent killboard activity.. 13 out of that 20 had no killboard activity from the time of the loss.
So out of that sample of 25 80% as in 20 of the characters stopped playing and 13 stopped after the loss, which is 52% of the whole and 65% of those that have stopped or appear to have stopped.
After the reaction of a couple of people, I decided to start going through the C&P thread of a certain trick bumper. And by the way I got to know the player and rather like him.
VoltfestXV42 was ganked Jul 2017. Last activity in Jan 2018 would count as inactive at this point and would not define that as due to the bump, likely lost due to provi fallout
Master Hekkki was ganked Jul 2017 had a noob ship loss in Jan 2018, would likely count as a loss due to bumping, but difficult to tell
Lionel Mandrake, was ganked Jul 2017, no losses afterwards, with enough before to take this as a loss due to bumping. on my list
Krewedko, was ganked Jul 2017, continues to player until Jan 2018, likely left due to Provi fall out
Carlito Brigante was trick bumped and then lost to the same player in a war dec. No further activities, left the game possibly but would not be due to the gank.
beff pg, still appears to be playing
Krednal Masiter, one loss before the bump gank, no losses since, on balance I treated this as a loss to bump gank on my list
Cally Altol, still appears to be active on my list
Swift Lurker, numerous losses before gank bump, no losses after, would suggest loss to bump gank on my list
LtYarr, only an Orca loss, was in PH, but went into NPC corp and no longer players, would think a loss to bump gank
Siranu, continues to play.
Ariesta Anthar, had two losses before, none after, would suggest loss to bump gank
yuni Plaude, had a loss due to a mining gank in Jan 2018 and another gank after the bump gank, looks like a lost player to gabnking but not as such to the bump gank.
Harok Audeles, loss two ships after, likely a loss due to Provi rather than bump gank
I will as time permits, deletions of my posts and forums bans continue to go through that thread to give a view on the result of the trick bump gank.
But I have to wonder why the desperation to shut down threads or delete my posts on bumping, is it because the executive producer is actually looking at the forums? And who was it who said there was no call for the timer on bumping which was discussed on another thread which was also closed.
The population of Eve is no longer declining as such which is a good thing, but over to your coming over reaction I thinkā¦
PS I will petition, just so you know.
We await your analysis of the 256k people ganked with baited breathā¦
(Given a few years ago we broke the 10 million players mark, 250k people quitting would be quite easy)
N.B. Not taking a side here, just pointing out that calling out someoneās analysis should be done by presenting one of your own. Even if it is a quick one with far too small a study to really be sure itās representative.
Ah so
Your 25 guys of whom 20 left were legally pvpāed through a duel and raged
Neat lol
I got scammed (for a sum big enough to make any bear quit), Iāve been pvpāed often enough, yet Iām still hereā¦
Those who quit because of ingame losses were always meant to, it just happens that they left quicker thanks to Faylee.
In the end, people most often quit because they were told highsec was safe, when itās clearly not
@CCP_Falcon this whole thread is just a pit full of rants as everyone just comes here to blame his most hated game mechanic for the loss of players which does not even exist according to eve-offline. So why is it still open?
Because itās better to have all these rants in a single large pile than scattered all over the forums.
Lets do a little clean up, start fresh. Closed.