What will follow is a detailed explanation how brokenly overpowered this combination of mechanics that was being used is. And why the war had reached a impasse.
I don’t care what all the propaganda said, written below is the reality (i was there), i think we should all want the game to be better and less static.
So in the end of the last big war goons and its allies were pushed back to just a few systems in which they had enough sov to have cyno jammers active, from here on forward i will call goons and allies the defenders and everyone else that tried to take those last systems from them the attackers.
The combination of mechanics that are overpowered together look like this:
- You put citadels as close to each gate of the system you got cyno jammed as possible, you put spare fighters inside those citadels (obviously you also have these citadels at your actual cyno jammers just in case but you wont need them)
- You put a lot of carrier alts on top of those citadels
- You put 100 or more large anchored bubbles on top of each of the gates into the system
- You get some hac fleets or other heavy tackle fleets with lots of logi and scrams fitted sitting on the gate the attackers will come into
- You get interdictors with web bubbles fitted
- Warp Scrambling was made to stop microwarpdrives.
- Booshing fleets were nerfed to hell with its current limits to booshing (skill urself for example used to have 200 man Eagle fleets with 16-20 booshers that would all move around together in a single ball)
Because of the tidi generated by the very large numbers of people and fighters involved on both sides there is lots of time to get setup on the gate the attacking fleets are going to enter the system, off course you got those bubbles up well in advance earlier in the day/week
The attacking fleets enter the system, you start spamming web bubbles and spread your scramble fleets out and your fighters and SSF should already be on the gate by now.
The attacking fleets starts decloaking and you immediately scramble as many of them as possible so they cant mwd while the fighters start killing literally everything, because for some reason fighters can apply great damage to literally everything, from frigates to battleships. And the attackers being aoe webbed by bubbles and scrammed by your heavy tackle fleets helps a lot off course.
The attackers can try to bring anti fighter fleets but in heavy tidi they will never be able to kill fighters faster than the defenders replace them and the defenders kill the attackers much faster than they can kill the fighters to begin with. Even if they bring specialized assault frigate fleets or destroyer fleets to try clear the fighters… for some reason SSF fighters (that are supposed to be anti fighter fighters) work great against those frigates and destroyers.
This exact scenario happened about 3-4 times over a course of about 2 weeks at the end of the last big war and even though the attackers had more numbers getting through this combination of mechanics 1-7 created was pretty much impossible. And now a year later nothing has changed, the same will happen again.
The combination of 1-7 is simply overpowered and some changes need to be made asap.
I propose 2 changes (you can put both into the game but either would be great):
1 put a limit on how many large anchored bubbles can be put within a radius of each other or on top of a object or gate, i think 5 is a good number
2 make it so carriers can no longer apply massive amounts of damage to subcaps or remove their ability to target subcaps completely