Something like this. If you update your sell or buy order, and you change the price by more than X amount, you don’t pay the relist fee.
For example, you reduce the price of an item you are selling by at least 0.5% of the total value of the order, you don’t pay the relist fee. I see no reason why people who are dropping their prices once or twice a day to try to get their item to sell should be penalized by the relist fee.
It allows people to make their order the best offer, while still blocking the 0.01 iskers. But perhaps there is a flaw I didn’t consider. Any feedback?
You first change your order up to 5 billion, and since you changed the price by more than X amount, you pay no relist fee. Then you wait another 5 minutes to 0.01 isk back down again. And since you’re bringing it back down from 5 billion and changed the price more than X amount, you pay no relist fee.
Congrats, you still have 0.01 isking, but now it’s every 10 minutes, instead of every 5 minutes.
Something like this. If you update your sell or buy order, and you change the price by more than X amount, you don’t pay the relist fee.
For example, you reduce the price of an item you are selling by at least 0.5% of the total value of the order, you don’t pay the relist fee. I see no reason why people who are dropping their prices once or twice a day to try to get their item to sell should be penalized by the relist fee.
It allows people to make their order the best offer, while still blocking the 0.01 iskers. But perhaps there is a flaw I didn’t consider. Any feedback?
There’s more to the relist fee than ‘fighting bots’ or 0.01 isking.
The goal is to create an economy of scarcity. This relist fee helps with that goal by slowing down much of the flow of isk.
Now the Economy of Scarcity goal is also a step on CCP’s new journey toward a different type of game than what has been played for 17 years. Check Pearl Abyss’s Black Desert Online for more of what EVE Online players may be seeing later.
The relist fee was a central pillar in the Broker Relations patch, and it is not something CCP is willing to discuss with players. But… by mentioning it, you’ll see an influx of a certain group of trolls into your thread, I’m sorry to say.
That’s a flaw then. Wonder if it could be set to prevent this or charge the fee anyway if someone does this. Like it tracks your order history, if you try this, it warns you the relist fee will apply.
Ok so I’m not a trader, but one thing that’s always intrigued me about the market, is you pay a tax to sell something. Where as most RL markets, the buyer pays the tax. So most companies when you purchase something, and you return it, you as a buyer, pay a restocking fee.
So to me, that logic makes sense for the seller (buyer of plot to sell item) to pay a relisting fee.
The flaw in your thinking is that CCP wants a punishing relist fee for any change. Put in your best offer from the beginning, get in line and wait a longer time while you hope your order sells.
I love how people are complaining about 0.01ing and not that the real problem was the 5 minute cooldown. Increasing the cooldown for orders over a certain value per item would have been the best solution. Some items would have dropped in value, some would have climbed. Instead CCP making the rich richer. Very stupid implementation.
The fundamental problem with the relist fee is that it tries to solve a problem that is already solved by the 4 digit rule while bringing horrible side effects.
Let people refresh their market orders, the price will reach its equilibrium soon enough.
And eventually cap out their order limit. Bravo. Right now you risk having super rich people just undercut you or overpay to keep you out. I trade in marauders, capitals, t3’s, Im a t2 manufacturer. Being ■■■■■■ with constantly by this market order change is starting to irritate the ■■■■ out of me. Previously I could log on any time of the day and 0.01 the guy and get the sale, like a real store. It costs me NOTHING to change my list price via the electronic sticker on the shelf.
I don’t like this environment, Im trying to find that website that can track market volumes. Seems to have died. Market velocity matters a LOT and if velocity has fallen then the change is a failure.
From re-reading the dev blog this is an anti-cheat tax designed to defeat and discourage botters. But what I see play out is very different. Solution is to hold 3 items of the same type, list 1st, wait for undercutter, list 2nd at undercut price, wait for undercutter, list 3rd at new undercut price, pay only the same original list fee and no relist fees. Pray your opponent doesn’t have more stock than you.
If the aim here is make people trading high value goods like me think twice about manufacturing the things in the first place then this change has succeeded. I can’t run a competitive store front when Im losing 50% of my profit margin every modification.
To clarify I don’t think there is anything wrong with the market reaching an equilibrium, the current relist fee is horrible and leads to all kinds of gamey solutions to distract from what a market order should be: A simple way of saying you want to buy or sell something.