The Return of the Headache Generator/ The stupid gate jump animation

I think the effects upgrades in the jump animation are great, the main problem I have with it is the differences from in-system warping: removing player control of the camera during the process. A jarring switch from 3rd person, to first-person through the gate, and then back to 3rd person (new with this update) “over the shoulder” while a tunnel animation plays.

The developers are hiding a transition they wish to be as short as possible, preferably non-existent. In theater terms, the curtain comes down, to hide the stage being reset for the next scene.

Instead, consider creating a small game engine scene, which includes ship and gate, pre-cached for rapid switching when the Jump starts. Allow player camera control during these brief seconds. The scene would include the gate, presented exactly as the player last saw it when the jump starts, still showing the player’s ship as they last saw it, being flung through the gate - in third person.

Permit the player to spin the camera around their ship, zoom in and out under their control - through the entire process. Layer on the new tunnel animations. Goal: no apparent difference from in-system warping, except for a fancier “tunnel” animated backdrop.

The player’s ship can be seen to move rapidly under automatic gate control toward the opening of the gate, turn to face it, and then move through it - in a similar way over and over without feeling as repetitive - if the player has camera control during the process.

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