EVE is a sandbox game, not a completionist game.
Literally a lie.
The graph was nothing to do with retention rates. It was user rating vs critic rating.
Only an idiot would make a statement like that.
Super nova starting =X
Titan/Super production is on the same scale when considering the amount of time the game has existed.
If one was to obtain a BPO right now, research it to efficient levels and build one there is an extremely large possibility that Eve Online won’t even exist by the time the ship comes out of the oven.
They need to be slashed by at least 75%, including BPO cost, BPO researching, materials, and production time.
The problem is as it’s going on its just turning into blob fest, Skill point training times will not fix this even if they were set at decades to get in caps/supers.
The best way to control these issues is limiting corps/alliances to the amount they can have, like they should with stations (maybe even tying them together).
hell no, all i have left to train in this game is nothing but 5s, the free sp events would be useless to me
This site nicely breaks down player retention (at least for f2p MMOs, sadly I could not find any data targeted specifically at subscription games):
https://www.superdataresearch.com/understanding-mmo-retention/
Still if you read through this, it does not seem that the retention rate compared to other games in the the MMO field is as bad as Naari claims.
The nice thing here is how it breaks down the data between newly released games and games that have been on the market for a longer time.
As a new player myself, almost a week into the game by now; and knowing a couple of other new players friends of mine who got into the game recently as well, I can assure you it’s not the “skill cap” that feels intimidating about EVE, no.
I’m safe to believe most people who get attracted to the game are well aware this is a marathon sort of game and not a sprint, and most of us come for the medium or long run, or at least already knowing this is going to be more or less what to expect.
With that said, what -does- feel intimidating about EVE is the sense of location and direction. I’m sure the “map” feels much more familiar to veterans than to the new player, but honestly the more we look at the star map the more confusing it gets, and sometimes it feels like even knowing where you are it doesn’t really tell much. More than half the time I know where I am on New Eden but that doesn’t even make much sense, because it’s hard to make anything out of that information.
So yes, it’s not the time it takes to amount skills that feels like a turn down for new players, but how confusing it can get to understand where you are and what you can or should be doing. Speaking from personal experience and knowing a few others who feel the same.
Trust me, the map doesnt get easier with age.
Its dangerous to go alone. Take this;
You shouldn’t presume it is a sure way to come to the wrong conclusions, as you have shown multiple times by now.
There’s nothing wrong with the skill system, its a hell of a lot easier than in 2003-05.
The skills are designed to taken longer for the more specialized ones, to make them more specialized.
If every skill could be made lvl5 within a week, then there would be no specialization of characters as everyone would have every specialization.
If you specialized into a group of skills you should have that advantage over over character that don’t, as you’ve spent the time and effort going down that path.
Or you could train into everything, and in the time specialized character becomes full specialized and JOT(Jack of all Trades) might get some specialization skills to lvl3.
If the system wasn’t set the way it was, then who’d play EVE if you could train every skill in the fame to lvl5 within 10 years? No one as there would be no challenge after the first few years, and you’d have the same character as everyone else.
At least with the current system you have players trained in to logi, dps, tanking, industry, mining or some other specialized role, this makes them special and wanted in corps and fleets, because they’re better in that role than your JOT skilled players.
On a side note;
And we all know at least a few JOT players that think leveling every skill to lvl5 is how you get ahead in the game, i know one 2year old player doing it this way getting every frigate, destroyer, cruiser class to lvl5, and the working on the next size up, yet wonders why he has issues when in fleets, as had failed to get all core skills to even lvl4. And yes injectors have been used, this was due to his corp telling him he need to train into a specific ship, but failed to teach him how to train the support core skills. This is common among the mega corps.
You do realize that ccp themselves has said its really bad, right?
Link to that claim please…I’d love to see that one.
I think i see the problem with your friend.
You seem to be back pedalling from your exposed lies in this thread…
Maybe a claimed developer of a competing game to EVE shouldn’t be posting saying EVE is bad you know… Just a thought on conflicts of interest and professional ethics.
Thats a good point.
There I bolded the important part for you.
And I will spell it out for you:
I am just pointing at data that suggests that except for the first few months after a MMO is released, the player retention is pretty low in general and that unlike what you did claim in this thread, the retention rate of EvE is not really worse than the retention rate of other MMOs.
Here are the important bits:
However, when users start playing twelve months after launch, the percentage that play on the Nth day falls even faster. Roughly one-third of players (35%) who log in for the first time one year after launch will log on the next day and only 3% will log on after 30 days.
For free-to-play MMOs we see stabilization occurring generally 24 months after release… with roughly 40% of users logging on one day after their first login and 2% of them returning on the 30th day after they first log in.
This does not mean that CCP should not try to improve it for their own product. But honestly the thing I would be looking at in the first place is why 50% of the registered accounts do not even make it to the 1st login.
In the data presented by CCP they show that 4.4% of the players who make it to their first login are still there after 30 days. Which is even 2x as much as the average MMO retains 2 years+ after it´s release.

But honestly the thing I would be looking at in the first place is why 50% of the registered accounts do not even make it to the 1st login.
You’re probably referring to this…
Some of those people probably just aborted the download after registering, others probably decided not to log in because the download took too long to complete. Whatever the reason is, that’s definitely a very large amount.

In the data presented by CCP they show that 4.4% of the players who make it to their first login are still there after 30 days. Which is even 2x as much as the average MMO retains 2 years+ after it´s release.
CCP Hellmar posted that graph at Eve Down Under - Beyond The Friendship Machine - which shows the percentage of new players in the game on Day 30 after First Login = 4.19%
However, that percentage amount seems to be a bit deceiving when you consider the fact that 25,136 people actually spent their time to complete Registration.
So with the parameters set from New Registrations to Day 30, the actual percentage of new players still in the game on Day 30 = 2.14%
I was going with the picture that was posted before in the thread, where the 4.4 % are coming from.
The data I linked specifically speaks about ppl returning after their first login and specifically mentions this part over and over again. So this is what I am comparing the numbers with. And no matter which of the datasets posted by ccp you go with… 4.4 %or 4.19% still seem way above average for such an old game.
But even if you do include the ppl who do not make it to the first login, you are looking at a perfectly normal % of ppl who stay.
However including that number does not make a whole lot of sense. Changing game mechanics will not really help to retain ppl who don´t even try actually playing the game.