The skillpoint cap is way too high (New player retention/Quality of life)

What do you think should be the average time to train and max out a ship (assuming they were new players that just started) ?

Of course the extractor/injector sales would be effected by this somewhat, but this is “Chaos Era” and CCP has already caused quite a ruckus over the past 90 days with the blackout and cyno changes being the most prominent. CCP isn’t pulling any punches right now and I see things being shaken up in a good way.

It’s not quicker gratification for the new players so much as gratification for the corporations in EVE.

Sure you can train all available skills to III within a short period. However, what needs to happen is that new players need to fly decent frigates/destroyers, cruisers/battlecruisers, tech 1 logistics, tech 1 ECM, tech 1 energy neut, tech 1 mining, tech 1 webification/tackle ships and all requisite tech 1 modules/drones to outfit them all.

CCP could issue the SoCT ships (destroyer, battlecruiser, and mabye battleship) to players to help take care of a few of those requirements, but that doesn’t take care of all of it considering the other ships/moduels/drones. Perhaps if CCP released a few more SoCT ships to take care of some of the specialized tech 1 ships it would go a long way towards helping with this, but then there are all the modules and drones.

Oh I don’t know, I’ve been training skills with a full set of +5 attribute implants installed for a long time so I’m use to that speed.

In theory, ccp could bump the speeds to acquire this effect, but that would make less sense then reducing the requirements or even changing the way the skill point values grow.

Why?
because with higher research times some things will complete in 5 minutes, so you’d get a spam of “skill training completed” which is super tacky.

Not if the skills were redone to just have 4 levels, just combine the points in level 1 with level 2

I think if the skill equation was changed it’d be better.

For example, right now its something like

Skill (x2)
1 hour, 2 hours, 4 hours, 8 hours, 16 hours

if it was

Skill (x2)
1 hour, 1 hour 20 minutes, 1 hour 36 minutes, 1 hour 55 minutes, 2 hours 17 minutes.

It’d be a lot better. This is not saying the times should be this, but should grow like this.

no, that’s too fast.

Needs to stretch out more

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Can you please provide some references to why the times should grow like this?

Otherwise, it’s just a personal opinion and equally valid as any suggestion (even keeping the times as they are) in this thread.

It’s just an example.

For me, I think level 4s are generally about 30% to long, and i think level 5’s should be reduced to be more in line with the gaps between 3 and 4, so it does not feel like so much of an uphill climb.

I agree the time on level 5 should be reduced. there’s some skills that take a couple of months to train lv 5

Which is why a lot of people say just train up to lv 3 and 4.

I touched on this in discusison with retention rates. This has to do a lot with early industry history. In the early days, we tried many times to create horizontally progressed games. HP games had a serious problem with retention and population growth rates, which is what ccp is experiencing with eve.

The point that i was making was that coming into eve, it would be far more “captivating” and significantly improve eve’s retention rates, if the game capitalized more on its VP (vertically/vertical progressed/progression) systems.

I suggested the best way to do this would be to make it rather quick to keep progressing in ships. say destroyer in an hour or two, and cruiser by the next day.

This sort of progression rate at least with the basic ships would help captivate and encourage people to “progress” in the game. This encouragement would significantly improve retention rates of eve, as it is the core principle used in games like wow etc.

Since a lot of us think that the training times are to long, it makes sense to change the equation in this way, however, an even better reason for this is that ccp gains subscriptions faster (since they would meet the skill point cap faster

IF you go and look at some of the ships, for example, hac.s You will see that 1/3rd of the training time is just in cruiser 5 itself. Its insane.

That’s because HAC’s are the next step up, more specialized.

Are you referencing your own statements?

I was looking for some more credible sources, if you please.

The point of training into those ships faster and keeping with the “encouragement” to the “nextx level” is still valid, imo. think about it, the most psychologically appealing thing to you, and any player of eve is to get the skills unlocked faster.

ask yourselves with a serious tone (a deep alien like voice) how much more fun the game would be if you acquired ships/skills 40-60% faster.

The logic and relationship behind the progression in this example is fairly, diminishing returns, especially between lvl’s 4 and 5.

Skill (x2)
1 hour, 1 hour 20 minutes, 1 hour 36 minutes, 1 hour 55 minutes, 2 hours 17 minutes.

Could you explain the logic behind the progression in this example please, the times just appear to be random and seem to share no relationship with the skill level itself.

If it’s a random example could you please provide one where you explain how you think skill progression should work, and explain how the logic and relationships between time and skill level play out?

Why don’t you actually say what you want? No skills period.

The gain rate was reduced from x2 rate to 20% in this example.

I like eve’s skill system, I just think its ancient. It needs to be brought into line with modern design positions, namely, fast progression rates.

I think having faster training for regular Tech 1 Frigates, Destroyers and Cruisers would be fine, all other specialized ships should stay the same.