This is my main…
And yes, you are both of those things…
So both.
This is my main…
And yes, you are both of those things…
So both.
People play EVE single player because not everyone is a fan of pew pew. Endless new systems with actual archaeology and profitable content, alien species (comeon you can’t tell me you don’t want to play the Cat people), and escalating WAR COSTS to keep a lid on the trigger happy - just might cause a researgence. lol
We shall see.
Is shooting others and extracting praise or tears a way of building up your self-esteem for you or what?
Winning doesnt work?
You dont have to shoot people if you want frends. And if you dont want them, its the previous thing.
Does it say that in the CODE handbook? ![]()
While that may all be true, you also can’t count.
I believe that’s just an expression of his humbleness
True. I have been here since 2006. I love mining and doing NPC missions. I have to admit I actually did more random PVP that actually was fun even against insurmountable odds. I mentioned the ‘new’ highsec PVP types that are not fun for new/inexperienced/geriatric players. Yes, fun PVP will drag more people in but most people are confronted with horrible PVP in a way it’s tiresome and obnoxious. If I had more time it would be easier to entertain new players, I have been luring friends in but keeping them is hard as this game has a lot of confusing counter-intuitive mechanics that are already hard to overcome.
Best thing to do is have people start with a disposable toon, let them learn the game then let them make their serious alt when they know the consequences of most actions. I had a break of a year, then a break of two years some years later. Mostly because people would drag me into another game (Fallen Earth, Rust), make me clan leader so i was busy and stayed until the game was “fixed into oblivion” and everyone left so I returned to EVE Online.
PVP was much better years ago. Mind you that the fixes actually maid it more fair and reasonable. It’s just some of the players went into a minmax strategy for PVP and it drew away a good reason to fight. If that isn’t there, people leave. Just to give an example; I played Fallen Earth, ran a clan with about 3000 players (300 max active so around 150 “real” players I guess). We did mostly PVE, missions. I ran around helping everyone out with missions. We on occasion did our “PVP mission thing” where we tried to do mission in PVP areas but in generally got caught by real PVPers and lost about 99.95% of the actual battles. Was it fun? Yes. Howeverjust a few unresolved issues broke the game: small female characters had a significantly smaller hitbox (leading to small female players PVP). Melee was so much more efficient (leading to small female PVPers holding… eh… glowsticks… beating each other up in a squaredance). People kept asking me why I stayed a large male toon with rifle/carbine. I said because if I don’t, no one will. Then the developers thinking more (quantity not quality) PVP would make the game more popular and made PVE much more difficult perparing players for PVE. Feel free to see if the second investor who recently bought over the game will do better. The game is not dead, it’s zombie state as a few subbed players can cover the cost of keeping the server on.
I don’t claim to know how to fix EVE. But maybe some sort of player organised pop-up fights can save PVP in high sec. But since most have agenda’s (i’m GSF so I would abuse any incentive to recruit more goons anways) I’m not sure if we will ever have the same as it used to. The game is 15 years old. We, the players, should find ways to keep high sec the experimental area that is used to be a long time ago.
That’s not what i meant by significant.
I’m saying it should have been not-neglible. Or it should have been noticeable.
I’d like to weigh in here as well.
I’ve started doing a fair bit of solo pvp in faction war out of…well starvation i think (i thought I’d never do solo). It’s ok, the pvp itself is of a higher quality with lots of nuances and some close fights, but i have to say I’m not feeling ‘impactful’. Me and the player I’m about to fight have a mutual agreement over d-scan before any fights start. I’m not changing the course of someones game when I’m there and the others there aren’t changing the course of mine. I’m not feeling the butterfly effect or interaction that you get else where. The ‘gf’ remark is spot on.
Comparing this to being wardecced by a merc alliances in hisec because i was mining the ore of their industry section (they tried ganking me first). Then wardeccing their industry section in retaliation, wreaking havoc and playing the boogie man for a month until the mercs were forced to drop the dec…
It’s just not the same.
You are ironically combative for someone who’s against game combat.
I like meeting and chatting with people. I like helping people.
I like the drama of it. And I like the stories.
The new way, has no need for helping each other, no stories, no drama. Not really a lot of challenges.
It’s just silent endless space followed by more silent endless space. And grinding.
Well said.
I feel it too, it’s meaningless because it has no impact.
Sufficiently great or important to be worthy of attention; noteworthy.
‘a significant increase in sales’
It’s the same. If you affirm there is a “noticeable” or “non-negligible” increase, that means there is a minimum % increase that you accept as the threshold of “noticeable”.
If you affirm there is always constant noticeable increase on a variable, that means that variable is exponential. Corollary, if a variable is not at least exponential, there are values that do not show a “noticeable increase”
No its not, dont blame other for your lack of ability to find proper environment to keep helping or chatting, even including shooting others. People moved on and you would also have to. Nobody will help you if you dont help yourself. If you dont want to adapt, dont blame others that they adapted and moved on.
For both Nana and Greyson,
I really think Daichi and I are talking about a nuance you guys haven’t experienced, but it’s a nuance that made the game powerful in its own right.
You guys are so busy fighting the injustice you imagine we’re inflicting that you’re not listening and the experiences we’re sharing are being lost.
We aren’t what you think we are. Very few pvp’ers are your stereotype.
But the meaning has been eliminated from PvP in the game… and that is (or was) the soul of this game.
You were fine up until you started going on about exponential again.
I said there should be a positive shift in player retention.
Its a nuance, and its impact was never so big as you could think. For you its something big tho, you are emotionally affected. Of the people I know the majority doesnt even come close to giving a quack about that.
Think about bigger picture and how it affects the playerbase, not only few who are nostalgic, and doesnt want to venture into reality of a new deal.
Ghost
Every time you write a post describing the “good old days”, I wonder if it was good for everyone, or just a lucky subset of players.
Activities that are only fun for some participants aren’t stable. In games, unlike real life, anyone can walk away at any time, so “one-sided” activities can’t last.
CCP haven’t been good at guiding changes of this type, but they’re no worse than other multiplayer games, and better than some were (for example EverQueue). EVE players, on the other hand, have not acted rationally.
“significant”.
“seal clubbing” has been eliminated.
I think the HQ will bring back real PVP in the game.
That’s a valid consideration.
The only thing i can really argue is that the “nuance” that I loved was nerfed out of playability within about 6 month of Eve going into decline.
I have to assume CCP knew the thousands of players who did what I did were a trade off. They traded us, and all the drama we inflicted on them and everyone else, for miners and mission runners and null sec ratters.
The game has been in decline, from a playtime perspective.
I still remember this as the most interesting game I’ve played. I come back to advocate when I get nostalgic.
It doesn’t really matter, this little battle. The path is chosen. CCP has spoke.
Yes and there wasn’t one. Instead there was a very noticeable/significant(by my definition, not necessarily statistically significant)/not-neglible negative shift. Suggesting the change wasn’t successful in helping player retention.
Problem?