EVE = (OldPlayers + SettlingPlayers + NewPlayers) - (NewPlayersQuitting + SettingPlayersQuitting + OldPlayersQuitting)
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They’re ordered from “least likely to quit” to “most likely to quit”.
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“Settling Players” are players who went beyond being New Players, but aren’t yet Old Players.
In the last minutes, CCP mentioned that it was not New Players, but (what I call) Settling Players that caught their attention. Old Players are least likely to quit. New Players are most likely to quit. Settling Players are the “in betweeners”. They might shift into O, or might not and quit.
An Old Player is more likely to play again after staying logged off for a week, simply because otherwise they would have never reached the state of “Old Player” in the first place. For “Old Players” EVE’s usually a hobby more than a game, and as we’ve learned to wait (due to skills), waiting a week means nothing to us anyway.
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I assume a retention rate of 5%, which means that NQ is around 95% of N, which is probalby in the lower regions of likeliness. That means these 5% of New Players switch to the group Settling Players. The 5% are some official number I’ve heard years ago, or maybe I’m far off. Not that important anyway.
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N is always some high number. The value doesn’t matter. The important part of N is that, despite people quitting or switching to a different “rank”, it’s always the same number due to new new players re-filling N all the time.
E = (O + S + N) - (NQ + SQ + OQ)
SQ is made up of different functions (wars were one of them) decreasing it, sucking N dry.
Remember: People from N shift into S, then into O. Everything’s fine as long as there’s a healthy amount of people shifting from S into O and everything’s properly balanced. When the downward pressure in S (people quitting due to wars) gets too high it means there’s lots of N wasted into S, where they quit, never reaching the state of O. That’s bad.
CCP wants to change the equation in a way so more people shift from S to O.
We can safely assume that the number of S quitting must have been significant enough for CCP to consider the change. If it had not been, then it would not have been worth it. Assuming that the amount of people who stopped playing due to wars isn’t significant makes zero sense at all, because otherwise none of this would have needed to happen in the first place, and we’d not be having this one-sided forum conversation.
So, when there’s a downward pressure on S due to SQ, and we cut SQ down to half (or any amount, really, we don’t know) … what do we get? We get less downward pressure on S, which means less people quit during their S state, which opens up the possibility of more people shifting from S into O.
S is decreasing less, which results in more people staying around, potentially shifting into O.
Look. You are not wrong per se, in saying that a reduction of a decrease does not equal an increase. You’re right about that and I’m not denying it, nitpicker as I am as well.
You’re ignoring, though, that you’re being specific, which really is the magic keyword here. In general, activity in the system as a whole (EVE) increases due to less people quitting. Specifically, in terms of individual units’ activities, you’re correct in saying that less reduction of activity does not translate into an increase of activity. It only means that, for specific individuals, people just don’t do less than before.
In general, again, it still translates into an increase in activity for the system as a whole simply because less people are quitting, thus less people lowering their activity until they quit.
Phew … what a post!