Especially considering how people are treated and harassed by players here, it surely not make girls play. Naburi NasNaburi for example left after being harassed, even biomassed character.
Its that girl you can hear voice in eve online song parodies.
That is so true and something I have noted and commented on. I blame the period when all mining ships had the tank of a wet paper bag after the destroyer DPS was buffed, this was left like that for two and a half years. It ended up removing so many casual hisec miners from the game, most of who paid for the game with RL money.
One of the main reasons I post on the forums.
You totally get it, a lot of older players think it is their right to be able to farm newer players easily. That destroyer buff and no change to the mining ship tanks for two and a half years is the best example of that issue. I know so many people who gave up during that period and it was masked by new people coming because of the big battles.
It is a hard one, because I aimed my comments at poor balance like the destroyer buff and no tank change and poor mechanics which makes things too easy such as bumping of freighters.
What made them unsubscribe was being made easy kill patsies whose development in the game went backwards due to poor balance choices by CCP. They blamed CCP incompetence.
So in your and Nanaâs opinion, mining is an interesting game mechanic that can compete with activities in other games? What part of mining do you actually find compelling? The fact that it can be done afk?
You reap what you sow, you poor victim. That was the first personal attack by you.
Moving onâŚ
Anyone who defines hisec mining as AFK is incorrect, you can actually say that hisec ice mining can be done AFK for a certain amount of time. I find the ore roids too small and they deplete rather quickly so AFK is not an accurate term to use, more like low attention game play. So get your terminology right and we might get somewhere.
Eve to many people is an objective based game and that is what makes it fun. Does that help or do you want me to elaborate
Yes, you would unsubscribe if mining was something you had to do, and that is fine.
Of course, I find it boring, but can hack it for objectives, others would not do it, some people totally enjoy it, people are different, but they are still Eve players. In nullsec out and out mad PvP players are Rorqual mining. Seriously they are because it is a means to an end.
What? How is âWhat part of mining do you actually find compelling? The fact that it can be done afk?â a personal attack?
It is a genuine question asking if you find the game mechanic enjoyable. Being an afk-able activity is something that many people state as a reason why highsec mining is a enjoyable activity. Iâm asking, cause obviously I donât understand why PvE activities in EvE has to be so darn boring.
We both want a better game, right? If a full PvP sandbox is not what people want, but instead they want more PvE. Is it that bad asking for actual fun PvE activities?
My 1st alt joined Eve in April 2017. Highsec mining corp in an alliance soon followed with an emphasis on Pve (missions) exploration, mining, industry and PI. At any one time there could be 20 to 25 active players online.
Our joint CEOâs were very experienced, had their own channels (twitch, radio etc) and were well connected with the community.
The corp collapsed with the majority of active players leaving the game. The problem was 8 weeks of continuous wars from pretend PvP players who would happily destroy miners and transports but run in their Stratios from a fleet of 5 frigates.
In our area of highsec we had PvP playersâand they fought each other and any one else who was interested in PvP. But they were interested in the fighting part of PvP not a kill score of ISK based on non combat ships. Yes a procurer can carry combat dronesâbut it is not a PVP ship or a combat ship.
Our CEOâs --with their connectionsâadvised us that these well known trade route attackers were now targeting corps with the intent of driving people out of the game. That was their new measure of success. If they are the people who have left because of the wardec changes then good.
That is often used as a personal attack, if you are telling me that it was an innocent question rather than a statement about me being a dirty AFK bot aspirant or whatever then I will apologise.
It is low attention and I am writing a book while doing it, that means I can do other things that are fun for me while doing it. I used to VNI rat doing the same thing, in fact that was actually less work. But it is a means to an end, objective based game play is what makes Eve more interesting.
I think if people only do mining for the first 4 months then they would leaveâbut the game offers so much moreâwhy are they not exploring , or Pve or industry or pvp etc etc. I personally enjoy mining, I have 3 alts that do it daily and I do not do afk. I do listen to music on youtube and read books. My mining supports my goalâmaking every gallente and ore ship. Maybe people need a goal?
Note the âall you didâ part. Which means if you ever tried another activity like exploration, industry, invention, etc you are not part of that statistic. Also note that includes the guys who just logged in once, tried mining and never played again. Which seriously skews any stats.
Basically, CCP used poor data and any results from those studies canât be relied on. This also includes any in the anti pvp crowds favour, Iâm not only saying this one way.
That 3 month thing is a deflection that certain players use to troll. None of the people I knew who left the game were three months old, rather two, three and four year old characters.
If you are doing objective based play and you are mining really slowly and inefficiently due to lack of SP and of course getting ganked so easily you would go sod this for a laugh.
But they brought in injectors and of course improved the basic skills and improved the tank of mining ships.
Ignore Shae.
I am pretty much like you in terms of relaxing with it, but very soon I will be using the fruits of my mining all made by me to do something very risky in nullsec. Which is the next step of my objective.
Because you were trying to use it as a stat to say mining is boring. When you actually were only looking at a subset of players who mine, and the fact that if you ever took part in another activity means you are probably looking at a small subset, which would then be heavily influenced by the quit during hour 1 players data due to its size.
Yes, that is a bit of conjecture as to how heavily influenced it is but itâs not conjecture to say that itâs a subset if people who mine and doesnât prove mining is boring.
I donât care, even if you were a dirty AFK bot aspirant. I know arguing on these forums can be rather tiring sometimes. I often ask myself, why I even bother.
In the end, I suppose our goal is to make a better game. You say mining is a low attention activity and that you enjoy that aspect. My original point when I replied to your sentence was, that not all people enjoy this and that there is a possibility that mining actually does lose subscribers.
Maybe it wouldnât be so bad, if there existed other PvE activities that were not boring.
Iâve been playing casually in highsec these past months, since I havenât had that much time available to play eve. My honest opinion, is that most of the PvE stuff (especially what new players experience) is really not that engaging.
Iâm not even sure CCP reads these forums, but my recent posts has just been to try to explain that the PvE in this game (especially what new players experience) is really not up-to-par with other games and is very likely the main reason why player retention is low.
No one, who is not already invested in eve somehow, is going to sit through months of boring PvE activities when learning the ropes of the game.
Up to your normal â â â â â â â â Drac. Itâs CCP data and itâs what they use when making business decisions. They are interested in what pathways correlate with players leaving, not only by the end of the âonboarding periodâ (to use their term), but also old players, etc.
Itâs just data. The length of time isnât really that important to us, only to CCP for their analysis purposes.
What is presented though is pretty clear that more players demonstrate agreement with Maekchu, than those that donât.
Ignoring the information because it doesnât agree with your own view doesnât really make much difference. The conclusions are still the same regardless.