Hi folks. I believe I have the only viable solution to the problems on all sides of FW standings.
If this is the wrong forum area please move the thread, but I did not see an appropriate venue for FW theory.
TL;DR: remove intra-militia pvp standings penalties entirely, and back up these changes with a set of clearly defined rules about FW eligibility to enforce strong social norms and character histories in FW warzones.
The details of this are below, but first I’ll lay out the problem statement, and address the issues from a player’s and from FC’s standpoint.
THE PROBLEM(s)
FW is plagued by seagulls (LP site leeches). There is also some smaller number of aggressive awoxers, who do it as a form of stealing a site, or just to bully / troll.
Furthermore, hostiles will use alts in your militia to bubble you in corrupted insurgency systems and null, penalty free. They can also use logi in your militia to rep themselves, hiding behind overview settings masks for suspect / militia, causing hesitation or weird checks mid fight - (even if you know they are hostile, they might not all be suspect right then - and targeting logi at the start of a fight is often a crucial moment.)
FC wants FW to be one of the pathways for new players to become long term players, and so wants them to have an easy time understanding friend from foe. The idea at the moment is that punishing awoxers who might target these new players, ultimately removing those awoxers from fw (or stopping them) will reduce the chance this friend/foe distinction will be broken, and so new players won’t rage quit, and then the new players can be converted to omega / long term players.
The problems here are many. All of FC’s current approaches to solving these problems are creating an environment that is far more hostile to new players than a very very rare instance of awoxing could ever be. Granular standings impact changes that are practically unknowable. This information is not easily available anywhere. New convoluted rules about battlefields, drops for LP loot. Confusing metrics about when you will be kicked out of what. Standings are… corp? your own? faction? A combination? And the standings are towards (the same list of entities?) In what combination? It’s decending into a kafkaesque nightmare.
The more of these changes are brought in, the steeper the learning curve, the worse the omega conversion rate and general experience. Not only are new individuals put off prima facie, but existing players are disincentivized from recruiting new players as training them in the details of FW is an increasing PITA. Currently the curve is more than high enough.
THE SOLUTION:
- Delete FW standings losses between players of the same militia for pvp actions.
- Do not allow people to join FW from non-player corps. * footnote 1 and 2
- Put a 14 day timer on going from not being in FW, to being in FW, beginning after you join fw. This means you can instantly join, but you cannot instandly join a second corp or enlist in the cooldown period. Put another 14 day timer from being in FW to not being in FW. This means; 3(a) If you join FW in any way, you get a 14 day timer where you can not join FW again. 3(b) If you are in FW and you leave by any means you get a 14 day timer that will additively stack with an FW join timer.
- With this timer, you can’t join fw corps or fw yourself. Your current and any future corp you join are blocked from joining fw until you leave or your timer is gone.
In practice, what would all of this look like?
Personal and corp reputation becomes a real and meaningful thing to maintain in your militia.
If you are an awoxer, you will be hit with negative personal and corp standings that reflect your status as a social pariah. People will be aware, and can ready themselves to fight you, leave, or kill you, just as they would a true enemy.
If you are a gull, you will be labeled as such and people can get rid of you, leave, ignore you.
New players that join reputable corps will be easy to distinguish from gulls.
Corps maintain standings records and can share their intel in militia chat.
New players will have an easy time understanding the warzone. They are members of a player corp, and will benefit from that corps existing records and reputation.
If you try to corp wash your bad reputation, you will just end up with a 28 day FW block.
If a gull can’t wash their alts efficiently, they are forced to keep making new characters, and therefore they are forced into being very low SP, and easy to kill.
I don’t care if a bunch of 100k sp characters are trying to gull me. Lovely green day for my KB.
If they don’t cycle fresh characters then they are stuck with bad standings with everyone, and will just be killed on sight until they can fix their behavior and diplo their way out of their bad standings, which is exactly the kind of emergent social gameplay eve is worth playing for.
If you join a corp, have a normal time, and ultimately leave after a normal amount of time, you just have your 14 day timer. In the grand scheme of things, a short amount of time to not be able to do one of many activities in eve.
- Footnote 1(a) - characters get a ONE TIME exception on going from npc corp individual enlistment, to FW corp enlistment, to facilitate new players moving down the healthy pipeline from trying fw, to joining fw.
- Footnote 1(b) - Players individually enlisted in NPC corps can get LP from empire faction navy scout plexes ONLY. It seems reasonable for new players to be able to individually enlist, and take the lowest tier of plex. If they are in a plex with a player who is fully in FW (player corp), they should not get an LP payout. This means they can take plexes with other new NPC corp players, or solo.
Open to additional ideas.
I don’t think the current path FC is on will work. As we have clearly seen - the more there is an attempt to get elbow deep and fix, the more will be broken, the more complexity will creep in, and the worse the existing and new player fw experience will get.
We are the militia. We should set the reputation, the rules, the norms.