Increased resists make (remote) repairs more effective.
Increased battleship EHP makes battleships more effective.
I expect we’ll see more battleship fleets with FAX support.
While you’re right, the stealth ganks I’ve been in are usually such overkill that some more EHP doesn’t really make a difference. If they make the mistake to get caught they’re dead.
But in the case of bomb bombers, the extra EHP for battleships does mean that even if there are more bomb targets, it will take a lot more bombs to take those battleships down. I wonder how that will play out.
Yea, its gonna change the ganking landscape for sure.
I mean basically of course you just need more DPS. But golems I feel will be super hard to gank if tanked right.
I think you will need much more specialized ganking fleets depending on the type of marauder you’re going after.
May even need to upgrade to like mallers/ruppies for golems. Burn down the shields and then get to work on the armor.
For low I think we will see the return of more battleships and def brawl fits. But now I feel its going to make HACs an even stronger choice or any T2-3 ship as they will be able to get even higher resists due to their native bonuses.
In a way it kinda hurts T1, so we’ll see how that goes.
Solo play may get a bit harder too, cause if nano falls by the wayside peeps are gonna fleet up more, which could mean more engagement.
I can only talk about the Wormhole PvP meta, but brawl-wise I really think this is going to be the era of Paladin heavy comps. With the double buff of resistance mods and plates, marauders should be able to hit the EHP threshold required to easily survive the debastion.