Theme #3 - Deployment and Map UI [1/3]

Something that has been lacking in EVE Vanguard is Deployment and all the things that means as a player and we are busy working on exactly that for the next release.

Deployment is meaningful, strategic, tactical and also immersive but we will talk more about that in some other posts.

Today let’s go a little bit deeper into some things we have been looking at purely from an Art treatment point of view. The Image here is an early exploration of how to present a planet which is a good example that shows some influences and key ideas we have.

As a team we have been looking at multiple points of reference for what we want to achieve from an aesthetic point of view and these are based on a few key things; EVE (of course), clear information (removal of waste and clutter) and strong screen composition that works in isolation but that can flow into other areas of Deployment.

We have quite a few real world influences but there are a couple that are more important and constant for us.

Ryoji Ikeda is a Japanese visual and sound artist and coincidentally (or not) he released some of his sine tone minimal Techno on another major influence for us, the German music label Raster Noton (specifically their early releases in the late 90’s and early 00’s). Both produce music and art that could be labelled minimal or post-minimal but the important thing for us is that both aren’t trying to be minimal for the sake of it – they are presenting information clearly, cutting out any unnecessary waste and retaining a strong sense of composition that work in isolation but also as a whole.

What are your thoughts on New Eden’s planets from a deployment perspective?

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