Thunderchilds The most terrifying freindly fire ship

Soo. ive been dabbling in electronic ships.. i recently took a stormchild and fed it to an abyssal. I realize that 1v1 vs 3 rooms with the the edge humping karen ship is lacking… thats fine theres plenty of ways to utilize strengths and weaknesses in ships

However. I am twice shy about ever buying a thunderchild and or fleet of for this reason.

Question to CCP: Why wouldn’t this ship have natural immunity from other electronic ships ( ally ships) it just seems natural that this would be a consideration for fleet purposes. like imagine a fight with skybreakers stormbringers and thunderchilds.. the opposing fleet would prob just have to watch the ships friendly fire themselves to death.

It make more sense that a ship manufactured to do this type of damage in fleet would be able to stave off its own effect. Eveb, if there was a module that could be aded to aborb the effect..

That leads to a thought: how cool would it be if this ship could effectively benefit from a shot from a fleet ship…? so, you shoot, and any bounced electical converts to spider tanking like a shield boost type effect via a module that is installed to collect the burst and convert it?

Or also, a type of module specific to thunderchild that would perform some kind of titan like doomsday shot with a fleet of thunderchilds shooting and combined through 1 ship?

I feel like there a lot interesting mechanics that could come from this ship, rather than the current meta where a fleet of thunderchilds would be a no match for 1 ship approaching them.

This ship only seems to come off as useable for swatting drones off of a very tanky ship or in a support role but not leading the fight in fleet.

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Pretty specific use, it’s a stinker dinker for everything else.

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I have been told that during the Triglavian Invasion events the ability to hit masses of NPC trigs outweighed the possibility of friendly fire. So someone theorized that artillery Munnins (which was a thing back then) with a few Stormbringers would be the best way to run despite the inevitable friendly fire and they were useful in low sec invasion sites. The sites in Pochven don’t do what the old invasion sites did. He also claimed that even if the lighting damage did triple damage to fleetmates for no good reason, it would still be worth it on those sites since you weree likely to hit a cluster of NPCs anyways despite some of them inevtiably getting close enough to your buddies. Due to how the sites worked, if someone jumped you, they’d often end up in a cloud of trig NPCs so accidentally targetting those would accidentaly hit the baddies. At least three people claimed this was very useful but no one gave screen shots so all I can say is “maybe?” In any event current Pochven sites don’t behave like the old invasion sites so this is use case is gone. But EDENCOM ships used to be much worse, they didn’t respect safeties so if you took 1 Strombringer , 2 Munins, and 1 t2 logi into an L4 which should on paper run most of them faster than 4 Dreks, you’d just get a visit from CONCORD. Also they could hit asteroids for some reason back then which were also illegal targets. If the Stormbringers were useful despite that glaring friendly fire weakness, I guess you could say they were tailor made for the event.

Yes I also think it would make sense for EDENCOM ships to be immune to their own weapon system damage.

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Ships aren’t immune to ally smartbombs.

Bombers can even manage to blow up their own ships with bombs if you fly them wrong.

Just try not to fly near whatever target you are shooting and the damage won’t bounce to you or allies. Good piloting is rewarded!

Also you could just raise you resistances to your own damage type if you want to have an easier time tanking it. That’s what smartbomb fleets do too, and is what keeps so called ‘rods’ alive.

You know, the act of zapping these EDENCOM weapons at a designated ‘lightning rod’ ship to instantly bounce off to hostile ships spawning right next to the ‘rod’ to bypass the targeting delay.

It doesn’t need full immunity to the damage to survive. The right resistances will be enough.

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Really, bro?

:face_with_raised_eyebrow:

Screenshot 2025-12-26 182716

Just stay outside that range and you’re fine. Stop shooting if they go by your fleetmates.

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I’ve been told they do not hit friendly targets when used in High Sec. I used to have one. I sold it when it collected too much dust on the shelf.

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Not when they first were introduced!

Yes, but to steer clear of friendly fire, you litterally have to take a redbull, to unlock more micro and brain the sht out of an engagement. Unless you have other doctrines protecting you close range, you are litterallly susceptible to close range tank brawlers that will push your own dps back on you

I get you on the smart bombing and bombers. To that point, bombers are a 1 trick pony for lack of better references But, they can bomb and torpedo the guts out of a target parked next to each other.. Smart bombing is “ modular” and mostly used by large boats to fish fry drone swarms or frigs tackling or other ( and gate camps etc) But this ship has 1 weapon and the sense is lost when thinking about how secluded these ships have to be in order to get in the fight… Pretty much anything, drones ships etc are toast in a fight next to these covid 19 ships….

At very least, my argument to CCP is to create frendly resists to electric attacks. or open a slot for remote spider tanking and the capacity for it, so that these ships can spider tank off their own effects. There are a handful of expensive ships that have lost the plot in this regard.. but this expensive ship is king.

Even the short range ammo has a 40km range. Just get good.

I wish your statement was truly that easy. Id rather be on the other side of the fight, tackle with a tanked frig, and fleet warp in an arty short range tanked right on top of this ship… game over. 3 spider tanked leshacks up close vs these 3, its a wash.. This ship has room for improvement . not saying its a junkyard queen, but it needs a buff to include what i suggest

It is.

Learn to kite.

If close range is the counter to this, the answer obviously is to not let your opponent get into close range. Withdraw or reposition before that happens.

Do you think PvP is people orbiting and bashing at each other until one of them dies?

:face_with_raised_eyebrow:

Its not about kiting.,.. Its not about strategy or any other argument you can concoct. Its about a ship that can essentially blow itself up with its own weapons while attacking ships that fall inside range.

Kiting isnt an option of you get fast tackled by something that m- all it has to do is tank the shots and lightning rod it abck into your ship… if you stop shooting , you are essentially de-fanged. once others warm in (inside of 10km) you become your own target…

LOL if you truly believe that a battleship is this nimble in fights.

This ship was built ( in its description) to fight fleets. but that fleet closes distance, its toast. I finished watching a youtube today of a trio of thunderchilds dying to a cruiser close orbiiting.

Its simple, if CCP creates resistance to its own firepower then thats that..

bombers can die to their own bombs

Not my fault you don’t know how to use it. I’m not saying it’s nimble, but if you let it get into the worst case scenario you describe, then that’s on you. You should have picked a more appropriate hull or not picked thar fight.

Not all hulls are going to be equally useful in all situations. Clearly in your scenario, you picked the wrong ship. That doesn’t mean there’s anything wrong with the ship or the weapon.

You failed to get he point of this thread… Im sighting an obvioius hole in this ship.. the fact that its the only ship that has 1 weapon and that weapon iunder the right circumstances can TV dinner itself.. No other ship that I am aware of has this capability. And that makes absolutely no sense.

Your attempts to steer the conversation away from what I am trying to post about into some type of strategy failure. Its ridiculous. Thats like buying a car at the dealership with 3 wheels, then just saying.. its cool, il just figure out how to effectively drive it, when you could have bought the 1 next to it in the lot with 4 wheels.

Part of good strategy begins with picking the correct hull.. I see potential with the thunderchild, but this is more of an open letter to CCP as to - why does it have this defect? It is a defect. You arent going to argue, that army real or fictitous is going to build ships that can self emolate.

No other ship starts firing and ramps up damage as it continuously fires at you like Trig ships do.

What makes no sense is your insistence that a ship with a niche mechanic is somehow wrong or an error, and needs to be corrected.

Congrats, you now know how to counter them if they’re ever fielded at you, just fly straight at them and let them damage themselves.

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Never mentioned that uniqueness is a problem, but you seem to be chasing me around the forums now on any post to troll trying to create that narrative.. ^You can continue to fish for some kind of logic to your own logic through my responses, but what you continue to do is generate conjecture.

My original post is the information that i seek. not your misguided responses.

Triglaves Caldari, SOE you name it, they all come with unique traits… But none will pod themselves in a fight.

In my opinion this ship is flawed and if you havent gotten the hint, im not interested in you trying to invalidate my opinion.

I’m responding to separate points in separate threads, again, not my fault you’re using the same core arguments.

As has been repeatedly told to you, bombers can pod themselves in a fight, so that’s nothing new.

You just have to fly smart enough to not do that. If you’re unsure, don’t fly it.

This isn’t difficult, and there’s still no issue with the ship or weapon.

Sorry buddy but im going to have to ignore your discussion moving forward.,.. you are simply a troll that like to pull away from the topic and put words in my mouth… good luck with that.