Tier 3 Battleships idea (faction / pirate)

The Typhoon also lost its projectile bonuses and the last word from CCP on the fleet issue (albeit years ago) was that they were looking at making the bonuses on that one uniform as well depending on how people liked the new T1 Typhoon.

You specify a gun type on each of the ships. At no point do you indicate that each ship can use all Large turrets and Launchers.

It’s not an imaginary issue. The ships that have plenty of fitting space tend to also have other drawbacks or things that necessitate using that fitting space. For example the Marauders tend to be lower on raw HP than their Pirate or Navy counterparts which limits what they can do with that extra fitting space that they gain from having fewer guns. Also while they tend to be pretty light on fitting space they have lower base fittings than a comparable ship that’s expected to fit a full rack of 8 guns.

If you look at the swing in PG between a full rack of 1400mm Arties and a full rack of 425mm Railguns you’ll see that it’s a pretty significant difference. The same goes for the CPU requirements on Cruise Missiles or Rails vs on 1400 Arties.

Marauders are not at all powercreep in any way. They’re good solo, if very expensive, but there’s a reason you don’t see them showing up at all in fleet doctrines. They don’t have the base stats to make good fleet ships and the few advantages they bring to the table are done better for fewer tradeoffs by other hulls. Generally Pirate Battleships but even some T1 hulls do better in a fleet role than a Marauder.

Just because you don’t see this as an issue doesn’t mean it’s not an issue. CCP doesn’t put ships in weird places where you have to cross-train massively to make use of them. The closest they get is the current Pirate Battleships which may require a racial ship skill but use the entire other race’s weapons, but even then there’s some basic relation and there’s generally an option for the race and weapons you’ve already trained.

They function completely differently from existing Pirate hulls and you’ve flat out stated that you’re abandoning the current function and premise behind the Pirate Battleships for them. They’re not Pirate Battleships they’re weirdly out of place T1 hulls.

It’s not interesting uncertainty though. It doesn’t matter if you’ve got missiles or turrets fitted 99% of the time because it’s extremely rare for a fit someone is taking out to PvP in, especially solo, to have a massive weakness like that.

Without risk there’s no tension or excitement at the unknown and these provide none of that for the same reason that fighting a Gnosis doesn’t.