Tikka - for CSM 21 "High-Sec and New Player Retention

My EVE Journey

I will keep the About Me part short, since I want to focus on what I plan to contribute to the community.

I’ve played EVE since it was released, and like many other long-time players, I’ve taken breaks along the way, tried many things, and seen many changes in EVE.

I’ve run a corporation, (Gemeinschaft interstellarer Soeldner) [GIS], focused on newcomers who wanted to try PvP and fight in wars as mercenaries. Back then, we learned as beginners and, step by step, became quite successful. At that time, knowledge wasn’t all around, and not every player was as deeply experienced as players are today.

Today, it would be much harder for a group of new players to take on such an endeavour. That is one reason I want to help close the knowledge gap, because I see it as one of the pitfalls that makes new players give up early.

After some years of living, fighting, and training new players in the Empire space, life and work forced me to move on, and my journey took me away from EVE for some time.

After returning, I joined corporations that had, and still have, a higher percentage of newer players. Helping them settle into EVE became my main focus, and it is what brings me joy in playing today as a veteran. I usually help with questions about the UI, PvE missions, mining, exploration, basic industry, or, in some cases, PvP.

I think that gives me a view of EVE from both sides: the mechanics I’ve grown used to and the things I see new players struggle to understand.

My Areas of Experience

My strongest areas are highsec, the new-player experience, and the everyday systems that players encounter while finding their way into EVE.

My experience also includes PvE missions, mining, exploration, and basic industry and highsec mercenary PvP. Much of that experience comes from directly helping newer players understand these parts of the game.

Why I Am Applying

I want to bring the hurdles newer players face to the table, as I believe complexity doesn’t need to be overly complicated.

New players often don’t know which tools matter. More often, they don’t even know that they exist or where to find them. With the upcoming UI rework, I see a great opportunity to bring those tools to the forefront.

Newer players face many small issues, as well as bigger problems, that stop them from continuing to play. I want to help identify those problems and give FC practical feedback based on what newer players actually experience.

My focus is on helping players understand the tools, find a reason to care about EVE, and become part of its player community.

Examples

UI and Discoverability

With the upcoming UI rework, I see a great opportunity to bring those tools to the forefront.

  • A window pop-up of the targeted ship, zoomed in, shows a new player what weapons it uses and the beauty of having a great skin. – instead of having a hidden camera function that throws a new pilot into a panic when he accidentally hits the button and can’t see his ship anymore.
  • The upcoming booster loadout UI is an excellent example of how a change can teach players that boosters are a thing.
  • Make overheating more prominent, as I constantly see newer players completely ignoring it or getting straight up frustrated when they accidentally overheat a module. I think a close back-and-forth between FC and how new players receive this system would be very helpful.

Highsec Wars and Smaller Corporations

War declaration: Increasing the price of a war declaration (like recently implemented) could, at best, limit the number of wars to protect a new player corp; at worst, it will just increase the monthly “protection” fee per station the new company has to pay to its future “protector.” It might also lead to far more micro corps with only one station as a defensive reaction.

Another option would be to open up participation on the defending side of a war.

Corporations can already join as allies, but they must be war-eligible themselves. I’d also like corporations without structures to be able to volunteer for a specific defensive war. They would become legal targets within that war, without needing to own a structure first.

Alongside that, individual pilots should be able to volunteer, similar to direct enlistment in Factional Warfare. A pilot could stay in their current corporation and join the war personally, without involving their corp.

With the defending corporation’s approval, both could help fight the attackers. There are enough pilots who would enjoy putting a stick in the spokes of some war-declaring groups. It could also create opportunities for independent mercenaries. Joining and leaving would need clear rules to prevent abuse, but the aim is more fights, more risk for attackers, and another way for smaller corporations to organize their defense through other players.

Immersion and the Path Into the Wider Game

I sometimes get questions from new players about immersive gameplay that surprise me and make me wonder why these ideas haven’t already been considered.

It can be something small:

Instead of having only one saved outfit, allow players to save up to three. Players could change into a previously saved outfit while in a station. It would help immersion, support roleplayers, and encourage greater use of the clothing items already in the game.

I would also like to see missions that take players out of the new-player region and bring them back through captivating, short storyline expeditions. These could extend the guidance system while introducing players to the game beyond the new-player area.

At the beginning, players have usually not made many friends yet. They may also be occupied with simply understanding what they are supposed to do during their first hours. Interesting NPCs, brought to life through a good story with a few meaningful choices, could help immerse them in the world before they connect with other players.

That first connection to real players could also use some help. A storyline could lead the player to a “cantina”, “space bar" or “space network” represented by the new-player chat. This could introduce the already existing real social space through a story in a natural way. These stories can be implemented over time to expand the new-player experience and help them dip into the real EVE at a pace they choose.

I hope these samples of player ideas and problems give you a sense of how I plan to provide feedback to FC;

Understanding the tools, finding a reason to care about EVE, and becoming part of the player community.

If you have questions about these or other ideas, just ask me.

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Hi! I hope we get the chance to interview you on one of our group CSM shows on Untethered at some stage! If you’d like to take the opportunity, please contact whispous on discord.

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I sure will, if I would know what Discord :wink:

I also like to say that I am happy to answer questions you all might have.

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You can contact me here, or send me a message in EvE.

I like that you want to improve the experience especially for new players. I wish you all the best of luck for the elections

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Always happy to see people running on a new player platform. One question though - I’m under the impression you are with Absolute Order. Why not mention that in your post?

@Laura_Karpinski Thank you. I care most about the new player experience and retention because without a lively game, there might not be much of a game to play.

Because the alliance I am in has a controversial reputation, I don’t want to divert from what I want to provide for the community by focusing on what can help new-player retention and what the new UI update can do to support it.

I hope that explains it a bit.

So why don’t you leave them and join a corp that isn’t part of such a controversial alliance?

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@Rivve because that does not change how I help new players and plan to bring ideas to the table that hopefully spark intest in them.

Do you have questions or comments on the samples of ideas I presented?

I cannot vote for someone who aligns themselves with nazis.

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Valid point; I would not do this myself.

To the people who would like to know what could be done to help new players and improve player retention, please ask me about possible ideas, as that is why we are here. To help new players and present ideas to improve the game toward this goal.

The horror stories give enough pause. I wouldn’t want to ever associate with that group, or legitimize it.

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Maybe you should start helping new players by leaving AO and create your own new player friendly corporation.

I bet AO has made a lot of new players quit eve…

Quite Ironic that somebody with such an old account being in a predatory highsec group runs for highsec/new player CSM.

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It might make sense to evaluate how to approach this in the future, rather than now. Doing this while linked to a highly controversial (to put mildly) ingame entity only damages credibility and apparent sincerity.

Perhaps first distance yourself, or focus on organizing an open sounding board for the topics you wanted to address via CSM. Unfortunately, a lot of people would likely see a vote for you as a vote for Lee.

Hello @Tikka, what about this?

  • The connection between EVE Online and EVE Vanguard

Do you have any expectations what that could be, how it could work? I am aware there is nothing tangible yet, but it’s rather inevitable if I red FC correctly.

I don’t think CSM work should be tied to affiliations. In fact, it should play no role in what corp or alliance someone is,- their focus should be on all players and how to help best. It is about to find the best way to help the player and Fc to improve the game.

For me, that is especially the new player experiences and finding ways to help bridge the knowledge gap between established players and new players.

I disagree, whole heardently. This is only a problem for people who put affiliation before the message. I don’t care who is in what alliance—I care about what ideas that person brings in.

Right now, not much is known. I think after FC presents the ideas, we can give the best feedback.

What might come?

My guess is that supply transports in Eve to the planets to provide equipment options and supplies in Vangard can be an option. Also, when in Vangard certain goals are reached, a limited amount of items in Eve might become available—used to build things.

A fantastic thing would be to have it influence the faction warfare or some empire borders, to add an extra layer. (Where it would make sense).

I would never vote for someone who finds it ok to be affiliated with a facist alliance.

Once a Nazi, always a Nazi. Stay away forn Noobs !

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You do know what you write here?