I had a similar thought. I don’t even think we need to make T1 ammo unlimited (although it would be cool). I came up with an idea a while back I wouldn’t mind seeing catch on.
- T1 BPCs produce 1,000 rounds of ammo per run. So we make a single T1 “Crystal” last 1,000 shots.
- T2 BPCs produce 5,000 rounds. So we make a single T2 “Crystal” last 5,000 shots.
This makes them unique from T1 and T2 Laser ammo b/c the T2s last longer instead of less.
Then overnight, you can turn all the BPCs to produce 1x Crystal per run, with no change in the amounts.
At the same time, turn every 1k rounds of T1 ammo in your inventory, into a single Crystal. If you have any leftovers less than that, it becomes a Crystal with (X/1000)% life left. Same thing for the T2 stockpiles, every 5k turn into a Crystal.
As an alternative… Make each Crystal (T1 and T2 both) worth 500 shots (the current limit the guns can hold). Then do the same thing to the stockpiles and BPCs. 500 rounds turns into a Crystal, (X/500)% Crystals after that. Current T1 BPCs produce 2x Crystals, and current T2 BPCs produce 5x Crystals per run.
No matter what… I’d like to see the mountains of ammo go away. I don’t mind carrying a few Crystals, but not thousands of cans of plasma gas or whatever.
Oh… And they need to fix the mass for the ammo. It takes up too much space.