Today I decided not to play

I get the feeling that you are calling travel in EVE a chore, padded with tedium.

And that you think shuttles should not be free kills. And that ‘improving’ both is not an attack on EVE’s soul.

I do think this does attack EVE’s soul.

In two ways.

First, any ship in this game should have some risk of dying. Invulnerable ships go against EVE’s soul. Imagine if you could transport hundreds of billions of ISK with zero risk at all. That would be crazy in a game like EVE, right?

Shuttles are really hard to catch with their small signature and high agility, but the main way to take them out (smartbombs) is easily avoided if you know how to fly to not get into a smartbomb’s limited range.

Second, travel in EVE is meant to be tedious. By design.

The fact that it takes a nontrivial amount of time to get from one location to another is what determines the size of the EVE universe. It is what makes location and local economies work in this game. Reducing travel times shrinks the universe.

Also, the fact that on your travels you can encounter challenges like gate camps, gankers or other dangers is what keeps the universe dangerous, a fun challenge. It is what makes the universe alive.

If CCP were to make travel ‘less tedious’ it makes the universe smaller and safer, two things that go against the core of EVE.

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