Good.
Looks more like flatline. Most games grow if there good.
its pretty stable because players farm Characters all day, yet you already knew that……..
This is Eve.
Nobody is wrong. That is the fundamental reality here that you ignore. The people who left weren’t wrong. The ‘right’ way to play a game like EVE is subjective, and I fully acknowledge the need to balance the more laissez-faire ethos with something that gets the right outcome for as many people as possible. At some point, the need to protect the sandbox has overridden the desire for a more vibrant and fun ecosystem. Like when I suggest crime and punishment could be balanced and fun, you shoot it down, and it’s bizarre, because it’s not aimed at making ganking impossible, but making it more fun to do, and more rewarding to stop. How could anyone not like that?
Ultimately, anyone saying EVE is thriving is living in a fantasy world. The reason these discussions exist is because a ton of people disagree with you. You are one of the people on here who consistently refuses to listen and ameliorate your views based on anyone else’s opinion. You have never suggested any compromise, you just live in this denial that a game of multi-boxing farmers is an adequate replacement for the thriving, almost crowded world EVE had a decade ago.
Hey, I’m the one sitting at the ultimate carnage camp at Jita….where curiously I never see you show up.
I think its more that some get bored and cynical easily….whilst others ( myself included ) maintain that child-like sense of wonder and excitement all the time. I come from a generation where ‘Fred the cardboard robot ‘ was an endless source of play. I remember in 1998 discovering Half Life and being thrilled by it….and yet within a week of it coming out there were kids saying they were ‘bored’.
I don’t hang out there because it’s got no asteroid fields, ice, or minable moons.
In the last two weeks, I’ve gone there in my Orca with almost a billion ISK in ore and I went there with a Deluge to buy almost 3 billion ISK in Upwell stuff. I was just returning to the game and I needed to buy a new Athanor. That meant a new refinery, the core, the drill, etc…
I’m sorry that you weren’t there to catch a glimpse of me, but I didn’t feel it was important enough to announce my travel plans. For an investment of 1 billion ISK, I’ll make you my travel agent. You’ll get all of my travel plans and can ensure that you’re there on hand to see me arrive and depart safely. Money up front though. 1 Billion ISK.
Name a handful of 20+ year old subscription model games enjoying “growth”.
World of Warcraft, but I can also name a long list of reasons why CCP ought not look to them for inspiration.
Got any data to support that, because everything I can find shows it is also basically stable, with an expected spike-and-decline following releases.
A couple years ago it hovered around 5-6 million. Last year a leak stated 7 million. A while ago they released a promo cinematic stating 9 million. It’s down from Wrath of the Lich King, but that was peak WoW, and it dropped precipitously for several years, stabilised, and is now showing a steady growth trend again. From my personal experience, it makes sense. Legion was a very well-received expansion, and it’s currently being “remixed”, and the new Delve mechanic from the current expansion is genuinely quite fun solo content, which will sell well to the aging WoW-veteran demographic. You can easily squeeze in a couple delves after tucking your children into bed or between coming home from work and going golfing, or whatever, it’s not like raids used to be, where you had to put several evenings aside even if you were only taking it half-seriously.
How active these players are, and how many are bots, is unclear, but I reckon EVE has a bigger issue in this regard, given how many players are multiboxing, openly botting, using alphas as scouts in violation of the ToS, and the alliances that will park alts in sov systems as an early warning for their PvE operations even though filaments mean hostile fleets don’t necessarily have to move around conventionally. WoW does see some multiboxing, but I would be shocked if it came anywhere remotely near multiboxing in EVE.
So the closest thing to an actual stat is the line “Join 9 million players” from a musical promo video?
People blame monetization for slow growth, but players pay for good games. The real issue is CCP’s poor design and leadership — but it seems to be changing?
Yes. I’m not saying it’s not flaky, but the fact that the current expansion is genuinely quite good, plus the draw from classic and Legion remix will attract more players for the nostalgia.
That’s not growth. WoW failed hard during Cataclysm and Warlords of Draenor. At the end of WoD, their sub number was 5.1 million. During Wrath of the Lich King, it was over 12 million.
You cannot call it growth until they reach numbers exceeding their record.
I believe I just did.
And you were wrong.
They’ve been showing consistent growth over many years. So what if that’s still lower than Wrath? Wrath was seventeen years ago, the new normal was established over more than a decade of mediocre expansions. So when the new expansion is genuinely good, I say they get to count that growth.
Growth just means the derivative of the player number is positive. The current slope is upward. The number is going up. That is what growth means.
Sure, their playerbase shrunk compared to the peak number in a distant past, but that doesn’t mean it cannot currently be growing until it gets past that peak again. In fact, it has to grow in order to ever get to the peak again.
If the player number is currently going up then it’s growing, simple as that.
It’s called recovery.