Transportable Clones, Storable Implant sets: CRYOPODS!

  • Have you ever wanted to move a bunch of implant sets in one trip to a new home station?

  • …of multiple characters, all at once?

  • Have you ever wished you could pay someone else to do the dirty work of transporting your jump clone to the other side of the universe so all you have to do to go anywhere is ‘jump’?

  • Would you like to experiment with a lot more implant sets but still feel restricted by the limited number of jump clones even after maxing out all of the ‘Elite’ Infomorph Psychology skills?

Rejoice, because all of these things are possible with CRYOPODS!


Pictured: Gerard Amatin’s Cryopod JC-GIQ8, storing an implant set for transport and later use.

Cryopods are the latest technology in New Eden, capable of taking jump clones out of their clone bay with implants mostly* intact! Cryopods turn jump clones into a mobile transportable unit by freezing the clones, intended for transportation or long-term storage.

Cryopods:

  • are no longer connected to the jump clone network
  • thus cannot be jumped to
  • and do not count towards the jump clone maximum!
  • are tradable items of considerable (500m3) volume
  • can at any time remotely be re-installed as jump clone into the matching capsuleer’s own jump clone bay (if a clone bay is present at the cryopod’s location)
  • and are useless to other capsuleers (except to get paid for delivery, or ransom)

*New skills!

  • Cryopod Operation - To increase the number of implants that can successfully be frozen it is recommended to train this skill for a random two extra implants saved per level upon freezing. Level 1 allows Cryopod creation, level 3 is required for the next skill:

  • Cryopod Efficiency - Reduces the 5M ISK creation cost by 15% per level.

Conclusion:

Cryopods add a lot of new possibilities to EVE from personal taxis, convenient move-ops to easy deployments, extra opportunities for transporters as well as for ransoming pirates, and give capsuleers significantly more space (haha, ‘space!’, in a space game! Get it?) to experiment with the few dozen different interesting implant sets that are available to us - all without losing jump clones for it! Because now you can have a hundred frozen copies of yourself in your hangar.
Alive frozen copies this time.

Who wouldn’t want that?

:cold_face:

Of course all this is just wishful thinking. I think it would be awesome if CCP could add this.

Put your implants in an interceptor or covops and fly out there, install all the jump clones and implants you desire. Your issue is solved.

The idea of mass moving clones of other people is just ridiculous, and completely antithetical to every change CCP has made over decades to reduce how fast you can move large groups across the map.

Try not being scared of everything, that helps a lot.

You kind of missed the point.

Yes, I can fly my clone with implants in a covops and fly it to a destination.
What I cannot do is fly my 5 clones with implants, or those of friends as well.

Very little changes to how fast people can move across the map, people will still be limited to jump clone cooldowns.

In addition to that, someone still has to travel there so you cannot instantaneously get a group of players anywhere either.

In other words, you’re still as slow at deploying somewhere and moving an entire fleet somewhere as before, except now you can offload the job of moving jump clones to a single player instead of having all players move for every clone they need at the destination.

It doesn’t change force projection at all, and I wouldn’t have suggested it if it did.

The other part of the suggestion is that this allows many more implant sets to be used by a player as you can now have a clone for every implant set, bypassing the jump clone limitation by storing the clones offline from the jump clone network.

Oh, I’m well aware of what you want. What you want is such a terrible idea that it’s difficult to express just how dumb it is and not get the comment removed by ISD.

What you want is to move 5 alts. What will be done is it will be used to move 500 alts of an invasion force.

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And how is that bad?

Right now it requires 500 people to fly over in shuttles and install clones. With this, one person with a Jump Freighter can do the job if everyone contracts them a Cryopod. I think that’s nice.

What exactly is the issue?