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Have you ever wanted to move a bunch of implant sets in one trip to a new home station?
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…of multiple characters, all at once?
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Have you ever wished you could pay someone else to do the dirty work of transporting your jump clone to the other side of the universe so all you have to do to go anywhere is ‘jump’?
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Would you like to experiment with a lot more implant sets but still feel restricted by the limited number of jump clones even after maxing out all of the ‘Elite’ Infomorph Psychology skills?
Rejoice, because all of these things are possible with CRYOPODS!
Pictured: Gerard Amatin’s Cryopod JC-GIQ8, storing an implant set for transport and later use.
Cryopods are the latest technology in New Eden, capable of taking jump clones out of their clone bay with implants mostly* intact! Cryopods turn jump clones into a mobile transportable unit by freezing the clones, intended for transportation or long-term storage.
Cryopods:
- are no longer connected to the jump clone network
- thus cannot be jumped to
- and do not count towards the jump clone maximum!
- are tradable items of considerable (1500m3) volume
- can at any time be re-installed as jump clone into the matching capsuleer’s own jump clone bay (if a clone bay is present at the cryopod’s location)
– Note: Remotely re-installing takes 4 days before the jump clone is usable, minus 10% per level of Cryopod Synchronizing. Re-installing within the same station takes an hour. - and are useless to other capsuleers (except to get paid for delivery, or ransom)
*New skills!
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Cryopod Operation - Allows a random two extra implants saved per level upon freezing. Level 1 allows Cryopod creation, level 5 allows successful freezing a full head of 10 implants without losing any. Level 3 is required for the next skill:
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Cryopod Synchronizing - Reduces the re-install duration by 10% per level.
Conclusion:
Cryopods add a lot of new possibilities to EVE from personal taxis, convenient move-ops to easy deployments, extra opportunities for transporters as well as for ransoming pirates, and give capsuleers significantly more space (haha, ‘space!’, in a space game! Get it?) to experiment with the few dozen different interesting implant sets that are available to us - all without losing jump clones for it! Because now you can have a hundred frozen copies of yourself in your hangar.
Alive frozen copies this time.
Who wouldn’t want that?
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Of course all this is just wishful thinking. I think it would be awesome if CCP could add this.
Update 15-5-2026: added a significant delay to remotely reinstalling cryopods as jump clones (and a skill to cut some of that time). The intention is that these cryopods do not increase quick mobility, but are intended for storage and slow convenience only, not quick instant transportation anywhere by having cryopods in all parts of space.
