Tribal Tournament VII
The Tribal Tournament is a Celebration of freedom and reminder to those still in chains they are not forgotten. The tourney is open to all supporters of freedom within New Eden, Members of the Tribes, their friends and allies.
Details of each event below, Hope to see you there!
Thukker Trucker Yeet Race 20.00 DAL
When: YC123 Friday December 17th - Race starts at 20.00
Where: Starts from Dal VI - Moon 1 - Republic Justice Department Tribunal
What: Grab a free Minmatar T1 Industrial (ships will be handed out and all with have same fitting) racers will be yeeted to null sec, race to a mid-way system(announced on night) then race back to Dal. First Industrial Ship back alive wins! Extra prizes for any killmails!
Prizes
1st Place 1 billion isk + Bloody Hands Skin
2nd Place 500 million isk + Bloody Hands Skin
3rd Place 250 million isk + Bloody Hands Skin
Tribal Tournament VII Vigil Fleet Edition 21.00 DAL
When: YC123 Friday December first round starts at 21.00
Where: Dal VI - Moon 1 - Republic Justice Department Tribunal, Exact arena location revealed during event
What: Vigil Fleet tournament. 3 rounds of Battle Royale in a 30 km arena, 1st and 2nd from each enter into a 6-man final round.
1st place: Vargur, Bloody Hands Skin and the adulation of the Tribes
2nd place: Tempest Fleet Issue, Bloody Hands Skin
3rd place: Hurricane fleet Issue and Bloody Hands Skin
4th to 6th Bloody Hands Skin
RULES AND INFORMATION
Thukker Trucker Yeet Race
RULES
- Only ship provided can be used
- All pilots must take a Yeet to null within the correct fleet to be eligible to win
- Must return in same ship
- No bridging with Titans
- No using wormholes/Thera
- All pilots must type in local at mid point system to be eligible to win
- Winner is first person to type in Dal local in ship they left in
Tribal Tournament VII Vigil Fleet Edition 21.00 DAL
Free and open to ALL who support the Matari people and their fight for freedom.
A system will be in place to stop pilots losing sec status/standing, This may put your pod at risk.
SHIP/POD RULES
- You can use only the āVigil Fleet Issueā Hull
- Only Meta/T1/T2 modules allowed
- Free Vigil Fleet issues available T1 and T2 fitted but recommend bringing your own.
- You will need a least 3 Vigil Fleet Issues to compete in all rounds.
- No remote repairs allowed or repair drones allowed
- No ECM Modules or ECM drones
- Drugs are allowed
- Implants are not allowed, pod explosions will insure honesty(Set home station to Dal VI - Moon 1 - Republic Justice Department Tribunal for quick reships)
FIGHT RULES
- Tournament will consist of 3 Battle Royale rounds with last two survivors progressing.
- The Final is a 6-way fight between the two survivors of the 3 previous rounds.
- Last Vigil Fleet pilot alive in Final is the Winner.
- No activating offensive modules until round starts (autocannons, Tracking disrupters, webs etc.)
- Once round starts it will not stop for until one Vigil Fleet pilot is left alive.
- Warping out of combat area during the fight will disqualify you from the round.
- Pilots entering after Round has begun will not qualify to win and will be asked to leave.
- Any non-Vigil Fleet ships entering arena will be asked to leave in true Matari fashion.
- The fights will take place within 30km of a beacon(This will be made know to all players before fight), pilots moving outside the 30km range will get one warning to return if ignored they will be disqualified.
- No returning to Arena in a ship after dying until the next round.
- The Arena will shrink every 5 minutes by 5km - This will be announced on comms and local
Join Channel - Tribal Tournament for more information