Trick or Treat - 100% drop , another lie?

I understand just fine. It’s not PvP, PvP does not have a victim. There is a difference between a murder and a boxing match. You just argue against it to justify your own actions. I’m not even saying it’s a bad game mechanic because the game needs it to an extant. It’s not PvP though. It’s really dumb, too.

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Expect code trolls it’s really hard to find combat ships dying in hisec from ganks etc.

Ganking is simply not like before and it’s almost no issue outside hot spots. Few years ago ganking was not only trade hub thing. Just like you mentioned.
But what to expect when almost all players from fun went to best isk.

I should have pointed out that quite a few of the ganks are on people running Trig invasions and emerging conduits. Which were being ganked before this 100% loot drop thing. So it is not just the pipes, I suggested that people look at those ships that are most used to gank to see that ganking is not almost dead.

What is evident is that ganking is changing, and there is nothing to be seriously concerned about there. Their target has never really been combat ships as such (those fitted for PvP) unless they are bling fit, it has mainly been mission and invasion running boats and most Trig invasion boats do end up being blingy…

Mining ganking is dying because it is utterly irrelevant in terms of impact and they know it. There are still targets around as people do go for yield rather than tank, but it no longer has any real impact because those left either don’t care about losing a ship or are good enough to know how to counter them by ship selection and fitting. The only place it matters are the ice belts in hisec.

Freighter ganking was already impacted by acute boredom and lack of high value prey, freighter gankers like Australian Excellence finally got bored and played other games, Racknar took a break but is now back doing the odd freighter gank in Niarja and has even done some other ganks recently. Kusion does the odd freighter gank and now and then, but seems to like Trig invasion runners more and the odd juicy JF around Jita.

Freighter ganking turned into solo multi-boxer content which to be honest is never a good thing. So when people start to carry more and that more people do the AP thing then people will start freighter ganking as a group again for loot and lol’s.

The success of freighter ganking due to the ease of holding a freighter in place so easily has ended so now it becomes a different type of play which will see the creeping upwards of value being moved and then the return of groups of players. And the real die hard multi-boxers will never go away, Racknar and Kusion are still there.

Most gankers seem to be dinosaurs moaning about how good it was in the good old days.

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Too many players confuse PvP with only being shooting lazers and such.

Its unfortunate that CCP frequently re-enforces such narrow points of view.

The style of ganking has changed, yes, but it’s still very much alive. Just following the economic flow of putting a good ship together to PVP, it’s too expensive to “waste” it in high sec because the return may not be rewarding enough. Ganking was (and is, from what I see while traveling) a 0.5 and 0.1 kinda pastime, because those transition zones were/are ripe for unsuspecting or flat-out lazy pilots who still, in spite of all sage advice, attempt to autopilot past those gates :stuck_out_tongue:

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So basically if you attack someone and they choose not to do anything about it, that makes it PvE?

You should probably tell that to CONCORD

Read the definition in post 73 (or post 76) and replace ‘conflict’ with ‘combat’ then ganking is clearly PvE.

PvP used to be a gaming term to identify quickly a particular gaming style which was combat between 2 people or groups.

Somewhere along the line some people started using PvP in a more literal sense rather than a gaming term to identify a specific activity.

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Obviously, you don’t.

Says who? You? Sorry, but you don’t get to define what PvP means. This is the definition you may find in the UniWiki Lexicon. Feel free to provide any other widely accepted definition of the term if you prefer:

Player versus Player

That’s ALL there is to it, no more, no less. It’s merely a term used to refer to a video game activity in which the parts involved are player-controlled, as opposed to PvE that refers to only one of the parts involved being player-controlled and the other being computer-controlled (also called game environment, hence the ‘E’).

There is no mention anywhere in that or any other definition of PvP not having victims, LOL, or having to have some other requirement, for that matter. That’s completely made up ■■■■■■■■ that has absolutely nothing to do with it being PvP or not and just shows how clueless you are.

ROFL. Which actions? You have absolutely no idea what you’re talking about…

Which definition? This?

That’s the exact same thing I’m saying… What’s there that would support the idea that ganking isn’t PvP? Do you understand what that definition says to begin with?

What? How does replacing ‘conflict’ with ‘combat’ there make ganking PvE? That makes no sense at all…

You must be completely blind then.

Check zkillboard, there weren’t so many sucide ganks than this week for years.

And besides Kusion who is not ganking nonstop anymore the ammount of suicide ganks is the same or even increased. Less freighters ganked but much more blinged combat ships popped and new players are jumping on this trend.

You need to know the ganker groups because it is only tagged as GANKED on killboard when 5+ ships popped the target and only if at least one of them had also concord counter-kill posted on killboard.

From what I see, most ganking groups are hiring and training new players. And this week increased number of suicide ganks exponentially, while these are not a dedicated gankers they might keep doing this activity in future seeing how easy it is.

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