TTT Drama

Why wouldn’t it? Asher spelled it out pretty clearly.

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Nah, it’ll be there forever

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I do not think the big blocs are in collusion with ccp - or vice versa - for any of this. My view is a different one: people will be people, and in a game with this level of freedom and opportunity it is inevitable that the worst parts of real human history will repeat themselves. You will have the slumlords, the organized crime, the puppet masters, and also the great leaders, the heroes and a grand majority of people who do not stand out nor see things for what they are. Not all of it is roleplay either. This game does bring out the best or the worst in some in a very visible way.

And then there are those who (sometimes unexpectedly) switch camps, which they do for their own reasons ranging from new opportunities to moral considerations and a personal view on the future playability of the game (word does get out that the game is controlled by the large blocs in all aspects, of course). So far it’s been mostly words. Actions have been limited to stepping out of the consortium. We’ll see if it leads to anything, if deeds follow the words and what the resulting environment’s shape will be.

Will any result be due to honesty and a drive for improving the attractiveness of the game from the content creators’ perspective ? Or will it be another round of roleplay ? I don’t know, and in fact I don’t care. Why ? Because it matches human history perfectly. These are just snapshots in a long history, with particular players calling the shots from the positions they have maneuvered themselves in. It’s part of content creation. Being exploited by other players is completely expected in a game like EvE, or should at least not be a surprise. Sooner or later even some of these content creators disappear from New Eden, most of the time it’s a loss. Whether one hates them or likes them, they are the ones who create the overarching storylines of New Eden, from petty ganking via epic battles, mobster and pirate practices to knights in shining armor and dictators filled with hubris. In other words, the natural food chain.

But ccp a part of it ? Nah. They let us roll.

o7

EDIT
P.S. What I really hope for this game is for hisec to be less secure. Adversity puts players together, makes them band up. The more secure hisec (and ccp does do its best to accommodate that, it seems), the less reason to seek the company of others. If more high level conflict spills over into hisec space, even for the lowly purpose of structure bashing, perhaps it will attract more of the new players and pull them away from their little merrygorounds and asteroids.

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I think it is already happening. There is ganking going on at Dodixie 9-20 for some time now. Yesterday there was some small battle (<15 ships or so). Can’t tell who vs who I was busy docking :stuck_out_tongue:

…and I got goosebumps hehe

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I was hoping for a fight… but it seems they didn’t want to go down fighting.

I heard a sigh of relief, pretty sure it was the server.

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A fight might still happen, it’s gonna take a week to unanchor.

True, people may ref it before then.

Because unlike you I have more faith in deed than empty words.

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The abomination was never specifically the TTT itself, but the absurdity of a lucrative trading cartel between groups that are ostensibly at war. It adds an element of fakery to all those supposed 'wars of annihilation ’ when the alleged protagonists are patting each other on the back over a good business deal.

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CCP should stop this in its tracks…
It will only cause lags and its one point to have lag in null where it belongs but in high its simple annoying.
And why? Only because a couple of trigger happy idiots fire upon each other…

STOP IT CCP DISALLOW THIS NONSENSE AND DISALLOW DISTURBING THE HIGH WITH NULL B U L L S H I T

The smartest thing a CCP dev ever said “Highsec is its own End-Game” Put this guy in charge.

Why should CCP get involved with it? It’s emergent gameplay, in a sandbox game. The node will be reinforced, wealth will be redistributed. If you don’t want to deal with the lag, just don’t show up in system. There are thousands of other high sec systems you can play in.

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To be fair, this is part of the process of stopping it.

Pretty much this.

However, in my opinion the POCO Cartel is even worse. A neverending stream of tax money milking all the beginners in highsec for literally no upkeep or risk.

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Long may the high be disturbed ! We need more disturbing…not less.

lol… the TTT discord is interesting.

You’re nuts. They absolutely are colluding with null-sec groups. The entire reason the CSM exists today is a big part of this collusion. It’s just that CCP isn’t necessarily pulling the strings or directly profiting from it financially. But it’s been well-documented, including in the way that GMs interact with players (e.g. people bragging about their jump freighters getting restored after ganks).

The game’s environment now hinges upon maintaining existing power structures. Fake conflicts are staged to create hype for line members, who in turn feed CCP with PLEX purchases, while RMT is only “punished” if it gets “caught” (so don’t get caught, wink wink).

They can do it, but they’ll upset a lot of people by doing it, and I’m not talking about random high-sec miners and mission-runners. They’ll have to really shake up the null-sec power structures in order to affect high-sec, and those players are going to squeal like pigs getting slaughtered if they try. Remember the reaction to blackout?

Take a look at this post I made a few weeks ago:

CCP would need to:

  • Get rid of war HQs
    – It’s a system very few players like. Even null-sec powers don’t benefit from it much, because they rarely seem to go after the HQs of groups that are big/strong, electing to have their members get farmed in perpetuity instead because they con’t want to commit a large force to a fight (people would rather spend that time grinding safe ISK at home). While war HQs exist, the game will never have a vibrant high-sec mercenary community made up of small independent groups that can threaten the logistical chains of large powers, because the existing war cartel power structure will destroy all potential competition in its infancy stage, while giving the blocs a buyout option for hostilities.

  • Nerf/re-work Pochven filaments
    – It’s absolutely obscene that players in null-sec can load up a disposable clone and a cloaked Tech I hauler, and basically teleport to Caldari high-sec in 15 minutes, where they can use an alt in a more secure ship to finish the final few jumps to Jita to sell their (botted) loot. And then just corpse-jump straight back to their home without taking another gate.

  • Increase the cost of war ineligibility and/or remove the potential for high-sec to be one of the game’s most lucrative safe farming zones
    – Lots of null-sec members (and other players belonging to ostensibly powerful, major groups) use high-sec as their primary means to generate wealth, whether from mission-running, incursion farming, abyssal deadspace runs, or mass-scale mining ops using holding corp. structures. A lot more of the high-end high-sec content needs to confer the suspect flag for example, like those new event sites, which are a step in the right direction.

  • Punish null-sec/Pochven/wormhole players who don’t regularly fight others
    – Ground where blood doesn’t spill should become less fertile over time. This would create the literal need to invade space that belongs to others in order to be able to engage in profitable PvE farming.

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What would then define ‘victory’ in a war ? One would end up with never-ending wars that would never end because there’d be no criteria by which any side had ‘won’.

I would certainly agree that the cost of declaring war should be less. Personally I don’t think war ineligibility should even exist, for anyone owning structures in highsec.

Probably more real than you think