Unfair Loss in Highsec – Overpowered Drifters at NPC Station (Stoure 0.7)

Jita Spam bot invaded the Eve Forum… :scream:

You have Dscan mapped to D?

Mine is mapped to V which in turn is mapped to L4 on the steam deck, so I use my left index finger for Dscan. I do it without thinking about it.

No one couldn’t because that makes no sense. I see absolutely no way how would you logically come to that conclusion from these stats. If highsec didn’t exists, and the whole game would be null, these stats would still be the same.

I never wrote it isn’t. But is there really a difference between this and triglavian/edencomm instalock gatecamps or FoB| rats attackin miners on belt? I don’t really see the difference.

They will remember only till DT. And yes, I am quite sure that if the drifter battleship spawns it can use its doomsday on anyone, not just the one who spawned it initially.

The insta-lock Ttiglavian/Edencom gatecamps are bullsh*t, too.

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Starting to think my indifference towards doing these “events” is paying off.

Trigs and Edees don’t hate me :stuck_out_tongue_winking_eye:

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There is a difference between “wanting something to be removed” and “wanting something to make sense and being implemented reasonably”.

I am not advocating against Ganking as a way to do nonconsensual PvP in HS at all, I am arguing against the ever-repeated myth hat the “EVE economy would crumble without it” (it wouldn’t). Or that it is a “cruicial part of the game and without it EVE couldn’t survive” (it could).
I am sometimes arguing (constructively) over the - in my eyes - very stupid, boring, repetitive and immersion-breaking way ganking is implemented in the game. But again: Not to have it removed, but to have it re-designed to a challenging, interesting and lore-supporting mechanic.
Yes, people who like easy kills with their massmultiboxed Catalyst Fleets or one-shots with Thrashers and Tornados don’t like such an approach, but honestly, we can simply have different opinions about it and thats it.

I am also not advocating against having EDENCOM or Trig or Drifters or FOBs or Insurgencies in HS. Again I just don’t like the way they are implemented, leading to instakill deathtraps that not really teach people anything, but reminding them "Oh, I forgot, I should play less EVE and watch more Youtube Videos about “how not to die to a non-explained totally unbeatable mechanic void of any logic”. The difficulty scale from the starter systems to the deepest Nullsec/JSpace areas should always be gradually increasing, not people getting insta-popped because they were curious and wanted to explore or try out a new sig or ano, just to realize once the land they get insta-scrammed, webbed, neuted to death and overwhelmed in seconds by DPS no reasonable fit yould ever tank. Thats simply bad game design and I am an archenemy of bad game design.

The game should reward curiosity, not punish it. Offer challenges, not throwing them at random people in a “have googled before or die without a chance” way. Thats not too hard to understand I believe.

And in opposition to your accusations: I have repeatedly argued that HS simply pays too much for content that is doable for veterans in too much safety and convenience. Explicitly looking at the huge Ice Belts, L4 Blitzing/Burners, HighTier Abyssals.

How you could even read from all of that that I want EVE to be fluffypuff country is beyond me. I suppose you are simply becoming more bitter by the day, for reasons unknown to me.

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^ Well said sir. The only counterpoint I would make is that much of null-sec can make ISK hand over fist in relative safety, so I don’t see why high-sec income (which is a fraction of null-income) should be viewed as “excessive”.

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Because the “safety” of Nullsec is provided by the players owning that space. And in HS it is provided by game mechanics that make AoE tackle, AoE damage, Cynos, a tackle for longer than 20 seconds etc. pp. impossible.

And considering Single Accounts there is hardly anything you can do in Nullsec (maybe Capital Ratting that is by far more risky than L4s or Abyssals in HS), that can compete with the HS income currently. Funfact, with one account, you make more money in HS than you do in WH space with a Marauder running C4/C5 sites (counted in all the time for preparation, logistic runs, dodging enemies, having content blocked by hostiles etc. pp). And thats just not right.

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Yes, but that “safety” was secured decades ago - so it’s not really something that was achieved recently (or with any effort - aside from lobbying/controlling the CSM). I would argue that null-sec has been successful at getting every other region nerfed so they can continue to have a complete monopoly on everything.

Then there’s the fact that null-sec is just… boring. And encumbered with what seems like a lot of internal politics. Wormhole space is really the true frontier in this game. In fact, I think the happiest memories I have in EVE were when I lived in wormhole space.

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The age old EVE meme is holding true once again even in this new use case…

:blush:

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Demonstrably false.

You can run most of the combat anomalies in Null in a T1 battleship.

You’ll easily make more than running L4s in HS.

I think you have no idea what one can make with blitzing L4s in HS.

  • I do close to 200 Mio/hr on a single account non blitzing, non cherrypicking, no burners - just doing one mission after the other.
  • I do close to 300 Mio/hr on a single account by just blitzing and cherrypicking a bit.
  • I can come close to 400 Mio/hr on a single account by blitzing burners exclusively and tanking standinghits via high FactionStanding.

All that while I have access to trade hubs and are protected by an unbeatable CONCORD shield and literally cannot lose my ship unless I am uttlery stupid and don’t notice gankers in local.

Same goes for Abyssals. T5 Firestorms or T6 of the others easily return 350-450 Mio/hr depending on the setup you use. Yes, it’s an investment, but you can do it anytime you want, no preparation time needed and if you know what you do it’s also pretty much failsave.

Good luck finding a Nullsec Ano that even comes close.

Serpentis Prison Camp

Serpentis Military Complex

Serpentis Forsaken Rally Point

…all making around 150-250m ISK in however long it takes you to do it, not necessarily an hour

This is based on the ship bounties, and being in a system with a 150% (or higher) bounty modifier.

Also, loot exists and is much, much better than HS L4s

I do this every day and it’s how I’ve sustained my account for years. You’re welcome to fight me on this but it’s foolish to try.

edit: what am I sayin? This is EvE forums, you’re obviously going to spend the rest of the day insisting you are right like an absolute paste eater :wink:

You can print money in wormholes and Pochven, too. I think the only region that struggles is low -sec.

I know that I am right, as your list of “examples” prove. All HS content I mentioned can simply be repeated over and over again without limit because it will literally spawn for me on demand.

Your DED Plexes are Signatures that spawn randomly. You need to find them. Then scan them. Then travel to them in a ship that can do them. And, from time to time, competing against other people who might try to shoot you in there. You notice the difference? Probably not.

Yes, but the loot drops in null-sec are far superior. If they nerfed high-sec income the majority of high-sec players would sooner quit than adapt and be forced into low, null, etc.

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So what? Do you people have problems understanding what “ISK/hour” means? That means “everything included”. Bounties. Loot. LP. Whatever. Divided by the “total time spent”. Again everything incuded. Scanning. Traveling. Preparing a WH. Dodging Opponents. Securing the Loot.

Whats so difficult? The every now-and-then Jackpot drop by far doesn’t offset the general disadvantage of repeated income you can generate in HS on demand.

The bounty modifier, consistently better loot, not just the jackpot drop and the lack of competition from others is what makes up for it.

Just accept that you are:

1: Wrong

2: Foolish

edit: I can see you typing, obviously a novel from Victor Hugo is en route to my eyeballs - so desperate to insist upon your correctness. It’s really quite sad.

I, however, do have a life (which is why I play in null - I simply haven’t the time to waste on mouse-level ■■■■ in HS wiv da care bears like you), so I will bow out of the conversation.

I know that you will try to accept that as “hey I win!” but really all you did was beat me to the gold in the Sad Act Olympics. I juat don’t have the time for your inane ■■■■■■■■.

HFSP.

Or we accept that you simply have no idea. Doesn’t matter much to me. Even trying to argue that Nullsec Ratting is more effective than T5/6 Abyssals is ridiculous and everyone who has ever done both know it. The difference in income isn’t even funny. But well, believe what you want. I have done every PvE in the game to max efficiency (except massmultiboxing Pochven sites) and I know pretty much what I am talking about. Those 0.0 “bounty modifiers” and some DED loot that you don’t even have consistently isn’t going to cut it.

Well, believe what you want. It’s not my duty to convince you about anything. I for once don’t believe for a second that you can do 400mio+ ISK/hr single-non-capital ship in Nullsec consistently, on demand, whenever you wish. No chance.

Ahhhh the goalposts can move!!!

Dick.

You know I was talking about L4s.

Go edit all your mentions of L4s and change it to Abyssals.

Sad, pathetic little scrott.