Whats goalpost? You CAN do T5/6 Abyssals in HS, can you? And you CAN do blitz L4 Burners in HS (which returns about the same if you spend the LP clever), can you?
It seems to me yo guys are just disappointed that someone knows pretty exact numbers while you spam hollow assumptions about “yeah but if I find better loot…”. Which is totally irrelevant in the bigger picture. It’s the on demand spawning and consistency combined with excellent market access and a pretty much unbeatable CONCORD shield that makes HS so efficient. Because you can do high-income activity nonstop if you like, unlike in NS, where you have to stop if someone comes into your system or good stuff just was farmed away 30 minutes before you logged in.
… and You do it in someones else sov-space or in non-sov 0.0 sec, right? And locals do not mind You (neutral) being there and “stealing their anomalies”, right?
I get it why people have issues with these types of ‘overpowered’ NPCs, but I kind of think it makes things more interesting. Not saying high sec should be wormhole-level dangerous or anything, but you will hardly ever run into a Tyrannos if you don’t shoot those Autothysians yourself. So this problem occurs extremely rarely.
Then there would be exactly ZERO problem to remove it or at least design these “reinforcement waves” in away that players in a good ship can either beat them or at least fight their way out. That would at least create some content. Instead of having the advice “Ignore the Lancers!!!” in every newbro guide. It’s hilarious: adding stuff that is best dealt with by completely ignoring it.
There simply is zero need for a doomsday weapon in HS. Zero. It doesn’t make the game better in any way.
Even more stupid: The drifter you see as “final boss” in the C5/C6 Anomalies doesn’t have a doomsday weapon. I mean, wouldn’t even argue if that one would have a doomsday weapon it uses against Capital ships. That would even make sense to make Capital-Farming in High Class WHs more challenging.
Drifters ARE the big bad evil in a universe with a lot of shades of evil or immoral operators. They ARE the endgame. They need to be a threat that capsuleers either avoid, or if they do engage, then they face their wrath. The Doomsday only goes off if you kill the overshield, before that happens, they have their normal DPS, which is significant. The Borg in Star Trek don’t care about making sure they are weak enough to not be a threat in the heart of the Federation.
Great trick, but you, among many others, simply don’t get the point.
I know how to avoid being killed by those things. Because I am a Veteran with years and years experience.
Unfortunately this stupid nonsense mechanic is explained nowhere in the game, so people can safely assume if they have played for a few months and maybe purchased their first well-fitted and well-skilled battleship, that they could actually defeat 4 damn NPC cruisers in HS. Because they have learned so far that NPC-cruisers are usually weak and easily to defeat for a well-fitted battleship.
Just to be stomped by literally unbeatable Drifter reinforcements.
A new player simply CANNOT KNOW that he should never attack these Autothysian Lancers and that there is a COMPLETELY DIFFERENT mechanic behind them than everything else he has ever experienced in HS in all his months of doing anomalies or missions ever before. He will die a 100% to this if he hadn’t searched outside of the game for “Autothysian Lancer” or “Drifter Doomsday”. Well, good luck asking around for things you don’t even know they exist.
And thats my point (and it also applies for all that Trig/Edencom gatecamp stuff and diamond NPCs): No game should make it mandatory to google for things if you don’t want to end up in a 100% deathtrap. Because if you get tackled on a gate where the autothysian lancers were, there is NO WAY to fight out of the situation, the Drifter will simply melt even the toughest battleship, commandship, HAC and even a well-fitted Marauder will probably die (except being fitted against this exact scenario). It isn’t so hard to understand that this is incredibly bad game design.
You still miss the explanation why EVE is a better game full of “you need to google first for stuff you don’t even know it exists, else you die in an insta-deathtrap” instead of having such content or enemies simply in areas where more experienced players move around, instead of throwing them into the first and easiest area where all starting and/or casual players begin the game.
You people act as if EVE would turn to HelloKitty Online™ if some of the simlpy absurd frustrating stuff that serves not even a real purpose is moved from HS to “out of HS”. Shrugs. The only thing someone can “learn” from such encounter is : “play less, google more! Thats EVE!”. And thats one of the reasons the game is so unattractive to casuals or new players. Hint: Retention rate…
Pretty sure tons of MMOs don’t warn players of a boss in open world. My favorite is the Veteron (a level 10 area) turtle in Aion. He’s non-hostile and yet players constantly aggro him and get stomped on. It’s the same thing here.
In pretty sure a ton of MMOs you simply respawn and/or pay a small “gold fee” on death.
And in most of them you will be able to simply run away and leave the area, the fewest NPCs there “tackle”. And last but not least, most of those bosses you actually can beat even underleveled, if you react quickly and dodge attacks. So skill plays a role.
That drifter tackles you, neuts you, damages you with an amount of DPS that will basically kill every ship someone is reasonably expected to fly in HS and on top of that he will DOOMSDAY you if you dare to shoot at him.
Yeah go on, defend that. Explain how this is a good design that enriches the gameplay experience of many casuals and newbros. How that will make them like the game and wanting to explore more of it. Will be a funny read.
Keep saying that death in another game is less than in EVE. Anything a new bro losses is easily replaced. More to my point though, usually if players see something they don’t know or is new, they ask. Or they go yolo, and then look it up. Stop pretending or defending that people with expensive fits are just being blundering idiots. It is not standard for things to be explained in game
It is standard in games to not being instapounded to death and being tackled by an unbeatable NPC in a starting area by coincidence, especially not if equipped extremely well for that area.
You all look at the matter with the eyes of a veteran that can “easily replace” everything. But ask a 3 month old casual player who grinded hours and days for his first battleship and then gets instapopped in a scenario that is a 1000times different than everything he has exprienced to far in that same area. thats not funny for him. Thats not an experience he learns from.
Yeah you want thim to “hold on, lets tab out and google a u t o t h y s i a n l a n c e r. Ah okay, they drop nothing of value. Ah, oh so here are 2 more links leading to d r i f t e r b a t t l e s h i p, hmm whats that, never heard of it. well, lets keep reading wikis instead of playing the game, will be a nice evening…”. Stupid!
EVE should reward curiousity. Not punishing it. People should want to dive into unknown areas, unknown anomalies and sites, trying to beat unknown enemies and have a chance to win or at least retreat after realizing they made a mistake and come back stronger. Those things belong in WH Space or to Pochven. Not HS.