Unfair Loss in Highsec – Overpowered Drifters at NPC Station (Stoure 0.7)

Players are asking long before they reach their first battleship. This is usually the first question I get from newbros after the usual corp onboarding. It’s also an often asked question in Rookie help. You are the one who is exaggerating and making up scenarios. They are no where near unbeatable, and easily avoided. Just like any other boss in any other mmo.

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More important: They are completely unnessessary and adding nothing of value to the game.

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They drop items needed for drugs and entosis links, and from time to time have lore puzzle bits.

Not to mention, these are baby drifters, the ones in WHs and Pochven are MUCH more powerful

Again: No one needs the Drifter Battleships in HS for that. And they dont need a doomsday. They can simply be designed challenging and strong and/or appearing in certain NS, LS, WH anomalies or signatures with big fat warning signs that anyone but the most badass heromarauder will die in there or it is advised to bring a fleet with well equipped ships - deal done, those who want the content can do it, those who want to farm Antikythera Elements or puzzle pieces can do it. Everone else is spared from such nonsense.

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Just don’t attack them, the ones in high sec are training ones. You certainly don’t need a marauder to deal with these things.

Feel free to post a video where you kill a Drifter Reinforcement Battleship in a Battlecruiser. I’ll wait.

You know there are plenty already of people doing it in destroyers right?

Feel free to post a video of someone solo killing a Drifter Reinforcement Battleship in a Destroyer. I’ll wait.

I guess the more powerful versions that were in the latest event don’t count? Or ARC’s countless years of dealing with them? But sure, ignore the fact that all 5 factions succeeded in taking over the drifter wormholes with mostly destroyers.

I still wait for the video showing that someone in Highsec killed a Drifter Reinforcement Battleship in something less than a Marauder solo. Please, don’t debate and wiggle out with examples out of HS where groups of experienced players in organized fleets killed totally different ships.

HS. SOLO. Drifter Reinforcement Battleship. Show me how an average HS dude in a reasonably well equipped ship shall kill it. Go on.

Small ship, fit tracking disrupters, webs, pew pew, overshield breaks, DD misses, relock and kill…not that hard. I’m not going to record and overheat my laptop on something you can easily do and refuse to believe years of experience, not just from myself, but everyone from Arataka Research Consortium. Big ships are not the way to go against these things unless you want to spend billions.

But hey oh look, a jaguar taking on Cassandra https://www.youtube.com/watch?v=UEwA0cLJLq4
Didn’t even tracking disrupt!

Note the time it took while speed up, these videos are not really fun to watch, unlike others where you are seeing someone use a multi-billion ship to just face tank it.

And what exactly does that help the random HS bro that spend 2 weeks to grind the cash for his first Battleship or Battlecruiser, encountering such a thing randomly at a HS gate and gets obliterated in a oneshot?

Maybe I am talking to a wall here, I probably do. I have nothing against that content. And more power to all the people and groups who have found ways to hunt and kill those things. They could simply keep doing it, if those things wouldn’t just appear in HS or at least not randomly at gates or stations. Is that so hard to understand? EVE would be better if people can farm the content they want, and don’t get instakilled by randomspawns the average guy (aka a player who flies around in a ship and fit that is to be expected from a HS casual) can’t beat.

There is no need to have these things in HS in the way they currently are. Not a single one. And some simple changes would make it better for everyone.

And btw, in your video the guy is in NS, so probably a very experienced player. Plus the opponent isn’t a Drifter BS but a cruiser (which doesn’t neut you dry to disable your propmod and web), just sayin’. -_-

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also, high sec drifter have been a thing for a long time, if you don’t know their mechanics behind them, with pages write by us then it’s just on you and not on ccp ( a rare win for them these days )

Basically the only recourse is to never engage Triglavians, Edencom or Drifters. Ever. And just stick to regular NPCs.

These events (“Drifter Crisis”) and things like Abyssals are kinda confusing. Shoot Trig in a filament and you’re fine. Shoot Drifters in an event and you’re fine. Outside of that you’re hooped…

you can shot them, just be prepared to do it

The wall is you. You are the one who thinks that people should be randomly engaging everything in space. No one, except the reckless, does that. Even in game, you will see that there is a threat level: Critical. You asked for proof of taking them out without a marauder, then proceed to ignore it when it was spoon fed to you. They do have a purpose, but you ignore them and expect people to just do more dangerous things in more dangerous space (while asking for more things to do in High Sec in other threads). The cruiser is more dangerous as it has higher tracking, the NPC is the same whether in null or high sec.

Oh, maybe thats why EVE has such a bad reputation among gamers and never made it out of niche mode? Because you are getting told from the start to not do anything until you googled first and don’t even think about being curious!!!

That attitude is exactly what separates good game design from bad game design. Good game design rewards curiosity, rewards the will to take some risks and offers ways out of bad sitations. Bad game design punishes curiosity and forces the player to come prepared by guides instead of exploring the game on his own.

And thats exactly why those things don’t belong in HS.

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Yup, it does! But you seem to think that a curious person would go forth without thinking, when in fact a curious person goes and LEARNS.

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