Yes, and even single player games make an attempt at balancing their economy, otherwise, if it’s too easy to make money, then the economy stops being relevant to your experience.
Is it fun making hundreds of millions of isk and becoming a billionaire in-game? Yes, of course it is.
Does printing out hundreds of millions of isk with minimun effort hurt the in-game economy? Yes, of course it does.
If a few people are doing it, then that might be fine for a while, but if it’s the widespread META of generating in-game income, then it’s a problem.
Please remember the lesson from the incredibles, and try applying it to EVE as well.
“When everyone is a billionaire, MWAHAHAHAHA… no one will be.”
I pvp and rat all day long and it was nice to have the drones auto aggress and go after a target, but, I use the F button more often than not. I think it is a great idea to raise the need for attentive players. But, let’s get to reality. Those that are good at macro programming will overcome that barrier quickly. Those who buy their macros are the ones that are truly annoyed.
yes, and how exactly?
The two most important features (time and space limits that lead to death) cannot be transferred to the openworld. Without these two properties, everything is exactly the same as the existing DED and combat sites.
Should the ship continue to explode if the time is not kept, or the ship leaves the sphere? Should the player be in the solo pocket? What should be, just “like in the abyss”?
CCP, thank you for your quick updates. I’ve played other games where the Devs simply reply, “Yup, it’s broken, but we’re busy. We’ll fix it in 3 months.” Seriously, thank you for your continued efforts!
I think improved NPC AI that can correctly identify the source of incoming damage, in this case drones, and defang players would solve the issue. Some NPCs already do this (some do WAY too much of this!), but many NPCs just allow themselves to die from drones. While I believe that Capsuleers should be a cut above most of our non-capsuleer enemies, most AI should be smart enough to eventually focus on the objects being used to kill them.
Rolling back the drone handicapping was the only sensible decision. Anywhere but nullsec or some WHs, actual humans mining are constantly engaged with the game: their constantly watching local for the next horde of CODEbots (i.e. one or two guys running 20+ gankbots). Their scanning roids, controlling lasers, etc. Botters would have gotten around the passive-vs-npcs thing within two weeks so it wouldn’t have affected them anyway. As for nullsec and WHs, that’s where THE biggest bot mining fleets reside, so again, little effect on them either. If you can’t eliminate the bots then you need to give the living, breathing players a level playing field. Right now a botter runs almost zero risk because the scripts never sleep and rarely make mistakes. I hate to admit this but any anti-botting measures CCP take are really only going to handicap people who play the game properly. Maybe the answer is to just incorporate bots into the game, the same way CCP became its own RMTer. I wish I had a better idea than this because it would turn EVE into Guild Wars, but so far the bot mongers are winning.
Well, literally everyone including CCP disagrees with you so I have no idea what you’re blathering on about. Nothing better to do than making things up on a forum?
I have severe Carpal Tunnel Syndrome In both hands and my typing went from ~140 words/minute corrected to ~5 W/M corrected. Mouse usage is also affected. CCP keeps the idea that we are here to click away.
So, month passed since rollback, but CCP still not corrected “small issues” and reintroduced drone changes back. I guess, all this money from AFK farming Ishtars are more important than attentive and engaging gameplay.