Let me bring another set of opinions to the discussion table.
Yesterday, I’ve watched the ImperiumNews, simply because the comments on Reddit said the cast dropped their usual herpaderp and grrr attittudes and had a serious discussion for a little bit at the end of the show about the economy.
Most of their arguments were ridiculous imo.
Brisc commented on how they(the CSM) originally said that Rorquals would break then economy.
Not long after, he was talking about all the recent nerfs to Rorquals, and how no one is using Rorquals anymore.
Yeah, no one is using Rorquals in low sec and making bank, right…?
When it came to the drone changes, Bric mentioned that it’s been a change players have been asking for years.
His counter argument to it was: “Why now…?”
Then, there’s Merkelchen, who mentioned how the middle portion of the playerbase is the most affected by the recent nerfs, like if the government suddenly got rid of all most common notes and only left 5s, 10s, and 100s.
I can agree with that kind of thought, but it loses all meaning when your suggestion to fix that is to create a new titan2, or anything cool for rich players to buy.
He even mentioned how he simply bought a faction Titan because he had nothing else to spend on, while laughing and saying he and the other cast members aren’t out there spinning Havens and are lucky they can just go out and have fun PvPing instead of working to afford a ship, while fueling their CEO’s pockets with isk…
The only real arguments I can sympathize with is, first of all, Mittani mentioning how it sucks that now winning the war might not feel as good anymore, when/if the main reasons for the victory is that CCP nerfed the enemy income to the ground.
He mentioned how Brave is currently kinda broke, and for goon members to not go make fun of them asking for donations to keep participating in the war.
That definitely sucks, but he still kinda missed the point he raised himself multiple times, on how this has been such a long standing war.
War is supposed to cause loses and damage, so it’s unrealistic to think it would be possible to keep up an endless war, until the victory condition, whichever it might be, is achieved.
The war lasting this long, and with such ridiculous events like dropping keepstars left and right, is proof on how out of hand the isk faucets had become over the past few years.
The other point I can agree with is also his, when he asks when will we, the players, know that CCP has achieved their current goal of adjusting the ecosystem.
Currently they have a roadmap, so we can only look at that and trust that they will follow it, but even if their stated goals are to balance risk/effort/reward, and creating a healthy ecosystem before developing new dynamic content, how do we know the ecosystem is healthy in their eyes?
Is the price of PLEX related to it, as it’s one of the easiest ways to check inflation?
Is the price of tritanium related?
Is the player count related?
Is the new player retation rate related?
Some people mentioned before, but instead of just doing some random PvP or designer streams, CCP should properly discuss their plans and roadmap using their main channels, instead of just an article and pictures in their devblog.
If they come out with real examples of balance and what their goals are, like soloing a T1 abyss in a frigate has a similar income to doing a T3 in a cruiser, all affected by the risk/effort/reward, maybe people won’t be so pissed off knowing when this “famine expansion” will end, and what type of carrot they can expect from it.
So far, they just keep talking of a magical carrot, but no one has any idea of what it will be so far.
Is FW finally getting a rework? Who knows.
Are PvP players going to be able to get ships in a reasonable way without having to farm isk for hours? Who knows?
Is PvE going to become more dynamic in the entire game, from combat anomalies to missions? Who knows.
Is a 100% solution to bots going to be implemented? Who knows?
No one knows anything.
Even CSM members are being thrown out of the loop, being unable to give enough feedback prior to major changes, so it’s no wonder players are mad, when we just get the changes beign announced, without even being aware if our feedback is getting heard.
Being left out of the conversation always leaves a sour taste in everyone’s mouth.