Updated Isk Per Hour (IPH) Industry Calculator

There definitely some problems with HTTPS downloading. Evemarketer use TLS1.2, and u need to have .NET 4.6 installed to support it. Try it: https://www.microsoft.com/net/download/thank-you/net462?survey=false

Update 14 May, 2018

  • I made server-side script, which will prepare historical market statistics for all regions every day. It will be much faster to update it from this source. (Downloading of 5mb (1 file) instead of 40 mb (hundreds of files) is much faster, I promise :wink:). I will teach IPH to use new source in a day or two, with failover variant with direct ESI API, as it works now.
  • Visual Basic code makes me cry, and I decided to make separate import program in Go, and I made it. :crazy_face: It requests all needed data from API and put it in IPH database. Testing now. It will be nice to have IPH working while we all waiting for new release from Zifrian.
2 Likes

Looking very good so far for a fix up, very impressed and very happy!

Quick question however. With null sec especially, I’m not seeing all systems available to select for a ‘station’ to build from, thus not able to pull system index information (noticed it’s not pulling any system index info at all and the ‘update system’ box on blueprints page is greyed out). Is this because the program is looking for stations only and not outposts, thus spitting out only NPC outposts in null as an option?

Granted I can modify the stats on the fly, but it’s a bit of functionality that would be great to have automated if it’s possible again to have

Update 15 May, 2018

  • I made API import program, download latest “exe” file package http://pub.eve-pi.com/IPH.latest.zip to update. There is new “exe” file called “BP Import.exe”.
  1. You should run it and login to EVE in opened browser window. It require blueprint access only. After that all blueprints will be saved into 2 files, “CharactersBlueprints” & “CorporationsBlueprints”. For security reasons, no API credentials are saved, you need to login every time you want to get current BP lists.
  2. After that, you can import BPs in IPH, in “Edit” - “Manage blueprints” window. Just press “Scan personal BPs” and “Scan Corp BPs” buttons. IPH will import files, created in the step 1.

Hi,
after update the shopping list becomes erratic

when I add or delete items to produce the materials needed in the list go crazy and it shows only a little portion of what is needed (at the start it is right)

even if I save the list and reload the values continue to be wrong

Thank you for your feedback, I’ll investigate this ASAP.

Malpais appears to be missing.

actually, all of the dronelands…

First up, great work, thank god someone picked this up! I was going to wind up my industry operations in the absence of this tool!

So there seems to be some possibly unintended changes? Maybe you meant them?

Lets say, for example, I want to build Firbolg II’s and I want to build them from MATERIALS, not any intermediate components. So I punch up the blueprint, I’ve updated my prices, I use the ‘optimal’ decryptor. Previously, when I added 100 Firbolg II’s to the shopping list, it would add all the bits required for:

  • The T1 Firbolg (and list this as a component to build)
  • The T2 Firbolg invention jobs, with the necessary number of runs to ‘average’ the number I want
  • The T2 Firbolg build job

Now, what happens, is it simply adds the T2 Firbolg build job details. No invention bits. No intermediate material builds, instead it just lists Firbolg I’s as a necessary material to buy. It seems that you have removed the distinction between material and component/product.

I’d love the original functionality restored, as the mid-steps affect the actual ISK Per Hour of the manufacturing and research lines.

1 Like

Thank you for your feedback. I will see what was broken. I patched only import from ESI and updated database.

Can you please check that you have disabled checkbox “Calculate build/Buy” under BP picture and you have selected “Raw materials” radio button right to “Add to shopping list” button?

All system without station are missing, because we can build only at stations now (with adjustable ME/TE). It was made to emulate ECs.

I checked, as for me shopping list seems to be ok :wink: Can you tell me what exactly you do to see errors in SL step-by-step. Thank you.

I’m just so happy to see that somebody is giving this great program some love again. Now if only it ran on Mac I could use it all the time…

I didn’t patched system index updating, sorry :pensive: Button “Update system” used for manual index update and will be enabled when you enter new index :wink: Program looking for stations only now, it was much easier to make, then rework to have EC to select. Zifrian working on big update. and my version is only patched, not reworked much :sunglasses:

I start thinking on making online version of IPH, really. So much interest for crossplatform version.

1 Like

Ahh, the issue is indeed that. For whatever reason, this radio check box (Add Raw Materials) is no longer ‘sticky’ and resets every blueprint you select or every time you refresh, going to have to remember to check this every time.

And (only slightly) related, the new Standup fighter bpos, such as a Standup Firbolg II, require a Firbolg II input, which requires a firbolg I input, which doesn’t get listed. I absolutely consider that beyond scope for a ‘port to esi to keep it working’ scope of work tho. :slight_smile:

Check IPH settings, checkbox “Default build/buy”, I think turning it OFF will solve the issue. (It will not, I checked :cry: ) I’ll fix it in next version.

U ARE GREAT!!! send donation to character?

Hi,

you could see from this example

the upper portion with shopping list is obviously wrong (the quantity of the single items are too low)

maybe it is build/buy that make this but I dont understand why and in the past it was ok

thank you for the job