Val Auroris For CSM 20 - For Faster Content and Greater Activity!

Let’s take a look at some of your recent kills. Vedmak | Rokhbumzod Umid | Killmail | zKillboard The guy flies strictly solo. You blobbed him to death without giving him even the slightest chance to have fun. How exactly does that contribute to the growth of PvP in this game?

Do you think he walked away from that fight with more desire to keep flying PvP?

How does the fact that you run around bridging (the cancer of EVE), using intel, knowing your opponent’s ship in advance, and setting up a full hard-counter blob — how does that help PvP grow in this game?

Why don’t I ever see you roaming in your officer-fit Ikitursa instead?

Hey, good questions!

You know, even though I’ve killed 22k ships, I’ve also been blobbed and died 747 times. That’s just how eve is though, sometimes you have more, sometimes the other side has more.

Usually how an alliance standing fleet works is that there is no coordination, its messy, random, and it’s a very casual form of pvp. I can’t really control who shows up in what - nor do I want to, as I don’t pay for their subs and shouldn’t dictate how they play. Also bear in mind sometimes there are newbros on the killmail experiencing pvp for the first time!

I will say I try to discourage hot dropping as much as I can on smaller targets in our alliance space (I think I’m the character that has probably been hot dropped the most in this game ahah - just check with FRT).

Earlier this week I went on a solo roam, and yes I was heavily outnumbered (more not on the BR) - but I also actively down shipped (with the majority of the kills in a plain T2 drekavac).

You don’t have to fly bling when you’re solo roaming especially when the chances of dying is high against many. The only time I fly super bling is when we take out organized fleets to hostile stagings, because those fights are for all the marbles :blush:

If you’re solo roaming, fly smart, position well, and don’t worry about losing your ship as long as you learn from your mistakes.

The guys who died to me on the roam? They said it was a good fight, it was fun, and we swapped tips fittings and tactics - and you know what? They’re ready to go again. That’s the spirit of Eve. It’s all for the fights :flexed_biceps:

Again I’m sorry I killed your ship :folded_hands: , I know that can be frustrating at times when you’re in the bigger , more expensive ship and you feel like “I should win this fight” - but sometimes losing a ship can be a great learning experience.

If you need any help with tips or fittings, feel free to drop by my corp discord, Aurora. Everyone there is super helpful to newbros, and they are some of the best small gang pilots in the game so you can ask about best practices for any ship type. Take care!

Val has been a huge influence on my gameplay. Being the first person I wanted to chase around in brave standing fleet so I could get kills when I started to play again. And partly because of this initial influence I’ve been playing for almost 2 years straight.

I followed him into the brave small gang group La Fam. And I followed him and the other founders of Aurora. when they decided to move to INIT in their own group. He’s been a mentor, and a friend.

And if there’s anyone I’d trust to go onto the CSM to give CCP the nudges they need it’s him.

He hasn’t limited himself to one type of gameplay and involves himself in it all. He doesn’t look to represent wormholes, null sec, low sec or even high sec. He’s looking to represent the future of the game, whether its new players signing up and staying online, or easier content creation for everyone.

He gets my vote :+1:

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You answered like a politician. Lots of words, zero specifics. And stop pitying my ship — ships are meant to die. This isn’t about me at all. I’m not the one running for the CSM, you are. I have plenty of PvP content.

Thats a good point, especially for PVP, where you sometimes spend hours of roaming until you get a fight. With that, do you think that bringing back the Proving Grounds would be a good idea? As they used to be active a lot and allowed you to get quick fights without having to spend a lot of time to roam around.

Hey! I enjoyed them when they were around, and I think they could be a good option for quick content if they were ever re-introduced.

However I suspect that the real player base has probably shrunk from many years ago, And with so many other issues plaguing the rest of space, the devs probably have their hands full - that’s why every issue I’m focused on is either generating faster content, less time tedium, or bringing in new blood - things that directly impact the health of the whole game.

These issues affect all areas of space, and once these issues are fixed, can potentially make the game healthy enough to bring back pvp abyssals who knows.

Ah if you read my reply closely you will see every question you posed has been answered :folded_hands:

you got my vote

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Apparently, Shines has been telling Val he needs to speak with me. So, I had the chance for his CSM20 interview. It was a real pleasure speaking to him and best of luck!

(I have no idea what happened to my own cam on this one, oops).

Hello Val Auroris, first of all good luck with your campaign :flexed_biceps: …and may the best will win ofc :sports_medal:
(I will great every candidate this way :nerd_face: )

Hope you find time to share your thoughts on below topics and game ideas.

1. EVE Vanguard
Have you had an occasion to try it during Operation Nemesis or earlier? What was your impression if any?

What do you think about bidirectional connection planned with EVE Online? Do you see it has a potential to attract more players towards New Eden? And do you think Capsuleers will benefit from it?

2. Information & ISK itemization
How about being able to take a notes from your notepad and put it as an item into container or ship cargo? Same with an amount of ISK? Just like you can do with PLEX.

More details https://forums.eveonline.com/t/information-itemization-put-notes-into-cargo-containers

Would you pitch CCP to consider implementing it?

3. Production Plans
Basically the idea behind this is to bundle all the BPOs (BPCs), required to produce some final product, say, an assembled Drake fully fitted according to some saved fit ready for duty, into a single BPO-like item, and internally arranged into an intricate production workflow. Complete with logistics tasks, if necessary, using delivery corp projects. It could use BPMN diagram editor to arrange.

When installed into industrial job slot it will churn out those Drakes, provided there are required materials in linked containers or pause until they are become available again.

More details https://forums.eveonline.com/t/feature-request-production-plans

Would you pitch CCP to consider implementing it? Or at least expand ESI to allow 3rd party developers to do it?

Thank you for the interview! It was really good exchanging insights <3

Hey! Sorry was in a country with a big firewall for work these past few days.

Great questions, I’ll try my best to answer.

Vanguard - I haven’t had the chance to try it out yet mainly cause at my age FPS games make me a bit dizzy :slight_smile: I think any business always needs to seek alternative revenue streams so I don’t begrudge CCP for wanting to do an extraction FPS - they probably have some internal business metrics they saw from Dust that they liked previously.

The only thing I feel kinda disappointed about is, that they could have picked a genre that the entire eve community would have been fired up about - Factorio / or some planetary management sim for example - it would have been AMAZING. The whole community would have lost their minds and thrown money even if it was in pre-alpha. And CCP has this loyal, super experienced, highly engaged community just sitting right there. Sometimes I wish they would use it more.

I would love for them to add notes like database entries we can put in containers for more RP. But I know CSM isn’t a wishlist, and I rather just focus on the issues I know will make the game immediately better and more attractive to younger players.

As for industry, I make drugs but thats about it :slight_smile: I haven’t pve-ed in a while (even though I know that part of the game is quite relaxing). So i’m not the best to comment to be honest.

Again, sorry for the late reply. I hope this reaches you somewhere!

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Well well well, now this is interesting. I’m was so compelled after perusing Reddit, I actually logged in to add my support.

Other than echoing what others have said Val is an important player in New Eden and would be exceptionally well placed in matters of new players, PvP excellence, theory crafting (calling your fit ■■■■!), and other dark arts in game :wink:

I’m so excited by this news I may actually log back in, Winter is coming!

Good luck Val!

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