Version 19.01 - General Feedback

Since 19.01, shared mission rewards now intermittently report 0 or negative ISK in the notification to the receiver of the share. The actual transaction is fine.

@CCP_Dopamine Since the race thing is gone can we ask for one more small change then please?

If the idea is to more inclusive for all races of New Eden then surely we as an Amarr character should be able to wear Caldari clothing? And vise versa. If that Gallente citizen wants to wear an Amarr robe, let him be.

I soo long to wear the sleeveless open Caldari jacket to show my Amarr old mans abs. The people of New Eden deserve it to see it.



In the mission “Dred Pirate”, destroying the title character in either the first or second room after the starting gate yields only an empty wreck; there is no implant drop. If you do destroy her in the one of the first two rooms, she shows up again in the last room regardless. You only get credit for one kill, however. Has happened the last 4 times I have run the mission. Bug report has been submitted.

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my launcher stopped working. Cant play. Uninstalled game, tried to re-install and I can’t even install the game now since the launcher crashes.

Verfying cache integrity didn’t work either.


Unless they modify the way logi and boosting work etc - the optimal formation is always going to be a ball. You cant spread out as you always have to remain at range of some fixed point. So maybe it will look good in the warp tunnel but formations can never be a thing in actual game play.

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PLEASE!! Leave lt like it is… it was perfect in 1994 !

Please ! Jump animation is still annoying ! Let us opt out ! It’s also still broken mechanically like it was last time, and the autoselection of next gate issue is still there (although I personally don’t really care about that one, it’s a very frequent question and annoyance to players).

I would like to request an option to turn off the flashy, jumpie, zoomie grid in your face effect. After a few jumps, I kinda want to :face_vomiting:

Thank you in advance,

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Dear @CCP_Dopamine @CCP_Aurora @ccp_rise @ccp_karkur @CCP_Convict… I’m asking this here because there’s no feedback thread for your latest update announcement yet…

Soooo… the Revelation is an interdictor now? Does this mean there are dreadnought changes coming, or will the Rev be getting bubble launchers?

Is the Sabre getting XL turret slots, perchance, since it’s no longer listed as an interdictor?


Yes. I count myself among them. I would say also that it is not so minor. The RPG elements are what really impart meaning upon this game.


I read that announcement too and found it baffling.


Thumbs up to a quality comedy post there. :wink:

I, too, was looking for a thread to react to the new devblog… more to react to the marauder changes as I (used to) fly all 4 as I trained into each of them with the respective BS 5 but haven’t really for 2+ years now.

But yeah, I noticed the 1 Dread stuck under the 3 Dictors… wasn’t SURPRISED to not see the Sabre there getting buffs, but was quite surprised to see the Rev in its place! ;D

Ah wait, someone’s done it in Comms → General, at least: Bastions of War

I don’t know if anyone else is having disconnect problems but since the patch many of my sessions are disconnecting far more regularly than previously.

Ie. Before - 1 or 2 disconnects per week
Now - 3 or 4 disconnects per day. (Had 3 in one hour yesterday)

This “Load Charges” addition is really cool. In some instances much better than dragging ammo or fiddling with the right click menu. Well done. :slight_smile:

I think CCP have missed something! when are they going to update Jita Trade hub???

It still looks the same inside when you dock! you can still see the upgrade work outside!

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ивент вы испоганили по полной программе, и не только ивент, вы поганите игру все больше и больше

Speaking of reviving…bring the ancestry selections back, please? Such things are great for immersion and set a structure in place for character building. If newbros ask about it too much (if ancestry choice matters) then add a tool tip, don’t remove the whole feature.

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The firing rate of the missiles is now less than 4s, due to the damage delay ,a higher rate of fire means more waste of firepower,and the cycle time of target painter is still 5s.
how about
Replace the bonus of bastion module to missile with damage bonus
Replace the TP bonus with explosion radius bonus like RNI,makes golem more ‘caldari’
that will make it more comfortable to use.
Finally, I want to say I’ve been waiting for 8 years since odyssey ,but there is still no T2 bastion module. :smirk:


I feel like the update has just killed the HAC’s usefulness over faction and t1 ships in terms of small gang fights.

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