Version 19.02 - Known Issues

@CCP_Dopamine @CCP_Aminal

I’m also having CPU issues. I’ve been multiboxing 11 toons without issue on a Ryzen 5 3600. Suddenly today, CPU utilization is at 100% and the lag is so bad that the game is unplayable. Thus, the CPU issues are not limited to minimized clients.

:frowning: What am I supposed to do now? Stop treating Eve like a job, and go do something fun that only requires one client? lol. Actually, I think I’ll just take the night off. That grindstone isn’t going anywhere.

ME TOO Exactly how i feel Exept last day on a R32 and want to mine it! Please fix ASAP!

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On that note… my computer froze solid just a few minutes ago. I was afk on phone call with four clients docked. Had to reboot… computer had been very stable for months…

Everything worked fine yesterday, but after the new update my launcher doesn’t work.

When I try to start the launcher, the window opens but just displays a bunch of html:

<!doctype html>EVE Online LauncherYou need to enable JavaScript to run this app.


I added all the html code above, but this is how it displays in the forum.

Any idea how to solve this?

Really strange how when i form a fleet the CPU usage skyrockets to an unusable point while multiboxing.

Had the same issue. Following the Support Team advice, performed cache verification as described in this article, and the sound seems to be gone for good.

UPDATE: It reappears. The exact pattern yet uncertain.

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Didn’t work for me. In fact it only takes one gate for the sound to persist during warp, docking, etc. At least the bug report now has an “attached” status :grinning:

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My client stopped working today. Deleted cache and cookies. Client now working but cannot get any chat channels to connect. Not great as I’m deep 0.0 and can’t see who is in local.

When is the CPU issue being addressed? Engineering standards would classify this as a high severity event, peoples CPUs are going to overheat trying to play the game. Is this really not worth rolling back and forward again?

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Oh, this could be related, I was in fleet all time yesterday because it’s essentially required now for convenient probe scan warps and instadocks with the new formations.

Was there a hotfix today to solve the CPU issue?

I see it in patch notes, anybody can check?

Currently on 9% CPU with 10+ clients.

Docked.

30 minutes of play in 11 windows = 15% CPU

I would say its fixed :smiley: good job @CCP_Dopamine

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What do the devs want to say with this? :thinking:

  • Fixed an issue preventing cloaked jumps called by fleet warp.

I mean, cloaked gate jumps would be nice, especially if you can call them via fleet warp :stuck_out_tongue:

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this means the devs play this game often. i swear

Ah, apologies, the wording wasn’t very good; there was an issue where calls to gate cloaked fleet members weren’t being respected. Good call, I’ll clean those up.

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Sound is now messed up.

World if enabled results in a very loud industrial humming sound that drowns out all other sounds. The loudest I can have World on now is 10. Anything above 10 obliterates all other sounds. Even music on 40 cannot compete with World on 20.

Even with World on 10 the hum is stupidly loud.

Advanced Audio Settings - Atmosphere controls this loud hum but I have never had to turn down either a) World or b) Atmosphere before to make the Audio bearable.

Also of note, the sound persists through docking, and ship changes. When docked I have the same incredibly loud industrial hum drowning out all other sounds

Surely interior Atmosphere should not make the same sounds as in space Atmosphere?

UPDATE: Clear Cache files and relaunch has fixed this. Will update if it happens again.

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Confirming CPU issue: Running 20 clients is no different than before patch until the moment a fleet is started. From running at 65% cpu to complete system overload the moment i finish accepting invites, hoping this will be resolved as the game is unplayable in its current state.