Thx for not preseeding the BPOs.
Now we have new modules that do not exist atm.
Thx for not preseeding the BPOs.
Now we have new modules that do not exist atm.
I donāt like this change. The drone penalty when using warp stabs is unfair, because itās a direct nerf to primary weapon system on some ships. Also allowing only 1 warp stab per ship is too less for industrial ships: a single ship with scram 3 = dead. Iāll better stay docked.
Rushing half arsed changes and implement them without listening to complaints and feedback = I will not renew my sub. This was the last straw for me and I took a lot.
Drone penalty to warp stabs is fair, as other weapon systems are also severely affected by warp stabs due to the range penalties. Drone ships donāt care much about targeting so now they too are affected by WCS.
I do understand the drone penalty to the warp core stabs.
What I do not understand is the drone penalty to the nullification module. There arenāt many drone ships that can use the nullification module, and the ones that can use it donāt need a nerf this severe.
Also, poor Helios⦠the ugliest Cov ops with only 2 high-slots.
Before this excrement every ship in the game could have as many warp stabs as the captain wanted. You could have 1-6 warp stabs but now every ship can now only have 1 warp stab!! This tilting the favor even more for the PKers! I am tired of CCP/Devs attitude toward the non PKers. If CCP/Devs donāt want non PKers here just say it and we will gladly leave.
Yeah from this I am even more convinced they just tried to sell me a nerf as a buff.
They donāt care mate. I donāt know what is going on with this company, but the lack of comms is so worrying.
I wonāt be taking out a long term sub from here on in. The development is completely unpredictable, we have no collective or individual voice in how the game is headed, and they donāt explain almost any of the decisions they take in meaningful terms.
Even the stuff they put on Singularity is dropped onto live with no warning, and with differences that are not explained.
The sheer level of disdain they have for us will continue until there is a mass subscription revolt. Iāve cancelled alts, and Iām refraining from doing anything beyond simply logging in occasionally so that I can easily walk away if this goes in the current direction any longer.
Well they canāt fit most of the modules only the retrained one. Want to see something funny? The Covops frigates can fit all the nulli modules except for the retrained one. Does not seem rushed at all.
There are a few more oddites, all of the nullifiers are listed as Tech I, Meta 0, including the T2 versionā¦
CCP should give release dates and pre patch notes for there major changes
You took 3 ship types that were nullified and turned it into many. You didnāt listen to the community about any of it and forced it through despite the community telling you it was a stupid idea. The only reason Iām even going to have a subbed account (my main) is because of the war. When the war is over Iām biomassing my stuff and Iām done.
I have a question, will any changes from the patch be effecting mining vessels such as Porpoise, Orca, Mining Bardges, and or exhumers? Thank you for your time, I look forward to your respons,
Moon Zed
Mining ships will be affected if they have one or multiple Warp Core Stabilizers fit. If you didnāt use WCS, there is no change.
If you used multiple, you now have a maximum of one.
If you use a WCS, you have only half the drone bandwidth.
I thought bombers should not be able to fit nullification modules?
They shouldnāt be. Hopefully a mixup with covert ops frigates and stealth bombers on the restrained version.
And pre-seed BPOS.
This change was too big to just drop with no lead time or chance at having the modules ready to go day one.
I donāt see the new trait on my shuttle, but Iām not exactly in a position to test it. Have they been added and the traits screen just hasnāt been updated?
Supposedly it was added, but the attributes/flavour text donāt appear to reflect it.
I donāt understand why it was felt that the nullification changes needed to be rushed like this. Itās a massive change to a core gameplay mechanic for a variety of ships, the feedback has been exceptionally negative, and it was released to production in a broken state plus no seeded BPOs. Thus there is no way for players to even have access to them on day one. What an insane blunder. Iām of the opinion this needs to be rolled back and put back into testing and iterated on for at least a few more weeks.