I guess my larger frustration is that CCP has (yet again) put something on the testing server for feedback (yay!) and then deployed it without making any adjustments based on said feedback (boo!).
Listen, I get that you’re doing two-week sprints and producing a “releasable increment” each time. But when your users come back with feedback about said increment, it’s worth taking another sprint to adapt to that feedback. This is the heart of Scrum: inspection and adaptation. You’re doing one without the other.
Thank you! OMG I’m not even joking! Seeing you say that is like a cool breeze in the desert. I know you aren’t CCP but just to know someone that has more access to them than we do is listening is very encouraging!
The good:
The function to drop a module, or ship into a skill plan.
The bad:
The huge character portrait that is useless. This happened on your last “improvement” a few years back, then you added the option to hide it. Does no one from your team remember this stuff ?
Does everything have to be so freaking HUGE. The category buttons and the skills are far larger than they need to be, and if you have a lot of skills you have to scroll down 3 pages of them to find what you are looking for. Your eyes have to scan across large areas of the screen all the time, making it SO difficult to read.
The old system showed the training time to the next level under each skill. Now you have to add a skill to the queue to see the time taken, then remove it if you decide not to train it. So much easier to see the time before adding and then removing it. Perhaps you would have room for this info if everything else was SMALLER !!!
Possibly. Especially for people wearing the disgusting default Gallente clothing which can’t even be color matched.
“Look! Look at how ridiculous you look, Gallente Pilot! So much for being a bastion of culture and ideas! Even the uptight Amarr and the corporate wage slave drones of the State have better style! Mwahahaha! Buy PLEX!!!”
You know alot of us did test it out on the test server,and I would say most of us said it SUCKed.Did CCP do anything about the problems?LOL you got to be joking.
regarding the new skill UI. I appreciate the attempt at modernization, but there are several issues with the new UI.
it lost a lot of really useful information. u cant see how long a skill would take to train, what the skillbook would cost and how many skillpoints it has. also how long u need to train to start training the skill. could be easily solved by getting rid of the Blue/red buttons and replace them with the old hover-button that is still in the skills info on the top right. that thing is well designed and does what the skill window should do.
the red insta buy button is a catastrophe. it insta buys without telling the cost. can completly bunkrupt newer players with one click in the skills window
design wise, the big gap between queue and rest of the window is a waste of space. the fonts and sizes of buttons are not matching and its simply too big per entry. so u have to scroll a lot to find skills. but that point could be my personal tastes
overall i cannot see a single thing the new window does better in than then the old one. its just a downgrade in functionality. the new added skillplans are a cool idea and probably useful for really new players, but definitly not worth ruining the intire thing.
ah i did probably. but the old one did show the costs right next to it. the new one is simpoly useless or dangerous. what does a insta buy button do good when u have to go to the info and the hover over the button there to check the cost? then u use the buy button there anyway
Wholly agree that the << icon should hide your player character and now the character sheet, just like how there was a button to hide your character’s face in the old character sheet. I like that it’s there for new players, but compared to the old version this one takes up way too much space.
That’s a new feature to make it easier for newbies. The information overload of the previous skill menu was too much and caused them to have a brain stroke.
that is a joke right?? if not i diesagree completly. one of the things i loved first when starting eve just a few months ago was, that u could easily get the information to understand the skill training. the old skill window with the hover over telling everything was really well designed. i want that back. i cannot understand why people can think that would help any new player. it just hides information making everithing so much harder to understand. the new plans are a nice idea, but overall the old window was waaaay better then it is now. not only for old but also for new players.
The skill UI is horrible. It can’t be made lighter, the edges blend into the dark backgrounds of stations so you end up spinning your ship instead of moving the window, which has massive amounts of wasted space. Your previous UI was better. Please revert this change.
I have NO use for skill plans. It was very easy to figure out what skills needed to be trained to use modules required for fitting out ships. Skill training is driven by Ship fittings, which are dictated by Alliance and Corp CEOs for people that applies to, and by personal knowledge of game mechanics for those that it doesn’t (which you have to have anyway). Basically what you’ve added is useless fluff to the game that makes gameplay objectively worse.
Reduced the spawn chance for all extra Mykoserocin gas sites in Nullsec and Lowsec by 60%.
Adjusted the drop rates for Molecular Condensers & Isotropic Deposition Guide
What have you been smoking and can I have some? Because with these numbers, faction frigates are going to end up costing multiple hundred millions, faction cruisers will be around 1b and faction battleships will be more expensive than marauders.
I do, but I also know that as an American, I’m Constitutionally prohibited from speaking the Queen’s English in anything but a proper Transatlantic accent, and I can never quite manage one.