Why can’t i remove the new ‘Skills’ tab from my taskbar? I don’t need it. It’s clutter.
Which is to say - i have already completed every damned ‘certified’ skillplan this ridiculous update has to offer.
The update is well intentioned, i’m sure - but the implementation sucks.
Letter to CCP There is it
Yes … they have good intentions, and thats the only reason i have still hopes
There wasn’t any NEED to change it. This smacks of something that someone did to justify their position/ prove that they actually do something.
But… but… game looks better = better game. Thats an objective fact, apparently.
Hello, I like the new character sheet but I don’t like the new seperate skills sheet. please revert back to the original skill sheet, intergrated into the character sheet.
What the ■■■■ is with the new skill crap, I mean serious what the ■■■■. At least give us the option to use the old way and not this oversized piece of farktwat crap you throw at us.
Really CCP WHAT THE ■■■■
In the trailer the new pilot is told he will be put into a ship, but instead the whole station starts exploding and he has to run for his life… Oh! I see the theme now! We are told we are going to get great new features and new user interfaces, but instead…
People who ask for an option to use the old UI and in general the old version when an “updated” feature replaces something: You realize CCP spends time, money and some effort on these things and could not justify to shareholders they wasted all that on nothing (something optional that many might not even use).
Obviously CCP will force every new feature on the players otherwise it might come into question if what they do is actually useful, which they will not afford to do as then instead of lazy development process they would actually have to put thought into what and how they do.
The fact they constantly put up new features for testing but completely ignore all and any feedback almost all the time and despite a huge pile of negative feedback they release the stuff as is anyway (or at most with minor tweaks) shows they do not care what the players think.
All they care is shoving their incompetently made “features” down everyone’s throat so they can pretend they earned their paycheck.
They have to be called out on their behavior as negative backlash is the only thing that might affect them to change… but even that is highly questionable if will ever happen.
I can no longer view Skill points needed to complete skill IE hover over skill Amar cruiser V 24 days 3 hrs but not 1,492,293/2,000,000 if i hover over it like it used to OR any way to view this please fix/help with issue
Agree 100% with the advertising - just that does not mean that MTUs are evil. They cannot be used to rob new players of their wreckage or loot. Simply stop deployables from being renamed and the problem goes away for the whole of Eve. I can see your argument on barges, etc, which actually strip assets from a starter system. An MTU is different, in that I very quickly learned to use one as a new player to make the career agent missions less tedious, and, as I say, could only use it on my own victims.
Appreciated on the other two fronts.
Maybe try to think clearly nowhere in my post it is implied you should endorse it actually my post calls people to call them out on these bad practices. Instead of asking on opt-out which CCP will not do tell them their practices are bad and they should change instead.
(Pist ) (ssshh) ( whispering) ( you misunderstood that post man … better correct when you have time before more people land on it)
Absolutely. You should probably lead by example too
I found out remaining SP on a skill is no longer displayed anywhere. If this was unintentional, please fix it. Otherwise, please re-add this feature.
Thank you.
Can’t check ATM, but that might be under the blue cross when you show info for the skill.
you could actually play with your skillqueue while playing the game before the change but with that huge window you’ll probably die to any rat while you are doing that
Like the new Map?
They could just as well add the skillplan as another ‘Experimental Feature’
Some feedback on the colour system for skill planner.
In this new version, completed skills are lost between a distracting red and blue. Completed skills are what the user has achieved - and yet there is no satisfying colour coding to celebrate and indicate that a skill is completed - other than a tick that is lost amongst the other details, on a dark grey box which is lost against the background. These completed skills should be higher up in the visual hierarchy and more visually impactful.
Previously an uninjected skill was greyed out, as in unavailable. This was the correct way to show this, now, instead we show an unjected skill in red, which means most players will have red all over their skill plan. Most people will never inject every skill - because of choice. My choice to be combat focused/indy focused shouldn’t show me every skill I purposefully haven’t injected in the most eye catching colour. It’s a hinderance to my experience and is counter-intuitive to the message of being focused on your in-game objectives.
Red in UI should be reserved for errors, warnings, failure states.
Uninjected = unavailable, not a failure state, and therefore not red. These uninjected skills should be knocked back, lower in the visual hierarchy, so that your completed and available to train skills are clearer. The colour coding needs to celebrate completion, indicate opportunity for further character development and not dominate the skill plan with untrained skills.
Exactly they could but they won’t, though probably they should. Maybe if enough people suggest it they will do?
This.
My characters have all the skills injected that I want to train on them. The rest is irrelevant.
The skill window shouldn’t show irrelevant skills as red.