Version 20.10 - General Feedback

The “New Offer” button is only showing old offers. We don’t want to waste your ability to grab attention by having it message useless information.

The new personalization window is buried deeper which introduces friction to one of your monetization vectors. I highly suggest reducing all friction related to CCP’s business model. We want you to be successful.

I live in the Heimatar region… and I’ve noticed several stations with hangers in ruin. I don’t see any universe news to explain what happened. Is it a glitch from the Turner station internals or should I be packing up?

Pakhshi IX - Moon 20 - CONCORD Bureau is on fire - I was sure I turned the iron off before I undocked.

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How many docking bays are in the new structure hangers?

Why aren’t all the spots filled up with all the ships I have and instead I have a bunch of empty ones that stay empty and already loaded ships get overwritten?

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After doing a quick count, there are: 37 small docking spots and 5 big docking spots.

I have exactly 37 small ships that fit on those docking spots and only 9 are being displayed.

Have the valets taken the other ships for a joy ride?

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Turkey Turmoil in the Proving Grounds!

This is really toxic by CCP!

Prophecies are not Turkeys, they are Eagles:

This should read “Eagle Extravaganza”! Support for this deceptive RL festivity only puts shame on this majestic ship.

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Its a fat budgie.

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No, they are not! You take that back right away!

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Do Amarr ship engines start like pok pok pokkk pooookkkk pooookkkwkwwwwrrrrmmm? :thinking: :face_with_hand_over_mouth: :smiling_imp: :popcorn: :blush:

:dealwithitparrot:

Oh and funfact when they explode Amarr ships lay eggs. :wink:

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One simple useability fix would be to have the scroll handle on lists always visible - currently it appears (rather slowly) when you mouse over where it’s supposed to be, which is hard to use.
Not really sure if this saves space or clutter on the UI, and its something everyone uses quite a lot.

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awoxing with little more than a slap on the wrist is a great feature. Yes you lose lp from the site that you are in because you have aggressed a friendly but you can do it over and over and over again. I have killed 4 times this week due to blues aggressing and having others come in or just straight up killed buy bet equipped ships or higher skilled players.

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new overview settings are somewhat okay. It’s good to see the CCP comprehends one of the fundamental problem for the newbie retentions and addressing.
But I’m having another problem that these tons of new default overview presets are dominating my d-scan/overview settings.

Is there already a way to remove those unnecessary presets from the list, otherwise add the option for the love of god please.

4 Likes

Patch Notes For 2022-12-06.1

I agree for the to many reward for Battlefield. But 2 to 3 hour respawn is a little to bad. Reduce content is NEVER a good idea. 2 hour was fine and permit to made action with some fleet near the whole day.

The really thing you miss is the difference beetween offensive and defensive battlefield. Reward for defensive is very small in comparaison of offensive… So a lot of people don’t see interest to contest they’re defensive battlefield (who is offensive of other).
It’s not like plew where you’re allied NPC don’t shoot you and made a firgate could run large totally AFK with no ennemy in system and so justify reduction in reward.

Last thing could be change to made it more interesting (and increase plexing indirectly) is nerf people who come into the site to not doing anything (like people in frigate who run 400 KM away from anything and wait… or just warp in and wait…).
Maybe if you don’t end site near 30 km of any neutral/ennemy/land beacon (not one of you’re faction) or flag beacon you don’t get lp (or less LP ?)

You seem to give a justification for all the battlefield changes other than the time to capture and respawn rate. Could we please get some insight into this? If your intention is to completely kneecap the supposed conflict driver or FW at least say so. But both nerfing the payouts and then making them rarer and less contestable makes no sense to me. Could you share some insight because it’s really hard to see the objective here outside of making battlefields crap

Hey CCP - i think you’ve got a saboteur among your marketing team:
You need to find whoever is responsible for releasing the same exact skins (for navy frigs and vexor navy) in the new starter packs as into less than a month old Uprising Packs asap - before he would cause more damage!

Otherwise i see it as a clear message: just don’t buy anything from these offers! Because we will turn all what you’ve thought were shineys into dust before you could even say WAT?

OK, so 33% lower than before.

50% more time between spawns.

This is an 80% reduction.

33% increase in speed to capture.

Yeah no. Individual changes of 33%, 50%, 80% and 33% are not small adjustments if made on their own, let alone making them all that the same time - that is a MASSIVE change.

Why is the solution to undervalued plexing [it’s boring content, you can do it in any appropriately sized drone boat, just watching for people landing, then deciding if you fight them or not (at which point drones in or just abandon them) and warp out] to nerf battlefields instead of making plexing more compelling?

If you can’t change the mechanics of plexes (I do wonder why not though), then bump up the reward for them to make them more compelling in that fashion. If you want more player interaction, then encourage that, rather than discouraging the only place where player interaction really seems to be taking place at present (and even then, in a fleet looking for content recently, we couldn’t even get it in Battlefields before they were made less frequent, faster to run and worth less).

So reduce it by a bit perhaps, not a massive amount? Cutting the LP by 33% and the impact on system ownership by 80% individually would be bad enough, but together it’s brutally reducing the personal reward for participating AND completely gutting battlefields as a tool to influence the faction warfare system.

I thought the idea behind the new faction warfare system status process was to have a highly fluid environment where players felt they really had an impact - but this will just move the whole system back to a much more static environment where players feel they really don’t have a lot of input into the outcomes.

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Issue with caldari Supply Depot
every one i have warped to is bugged
caldari npcs guarding the caldari Supply Depot
are shooting caldari Supply Depot they kill it

they don’t want to win you know that

The Halcyon-G4 booster does not provide the 8% scan probe strength listed in the Info panel. Scan probe strength is completely unaffected.

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whats with CCP and your pro Gallente Federation bias
The pilots of the Gallente Federation failed to get a gate built in Athounon
so you now give them a free gate in Intaki like WTF
free Intaki from the Gallente Federations boot on the Intaki peoples neck
down with the federal disease union
so much for player driven content when CCP rides over it all