Version 22.02 - Revenant - General Feedback

Let the salt flow baby! There’s enough nerfs in this update to tick almost everyone off…

• Did you like ECM bursts? (other than on battleships/haulers)
• Did you like faster T2 ships? (“simplified” warp speed = slower warp speed!)
• Did you like lower sales taxes?

Someone posted a screenshot of their Leopard that now warps at 5.0 AU/s, lol.

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Leopard warps with 20au, same as before

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“Simplified” warp speed baby! (totally not confusing at all)

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Role Bonus:
300% bonus to warp speed and warp acceleration

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You’re no fun… Pretty sure that’s still slower than 20.0 AU/s, no?

@CCP_Burger This new warp speed mechanism is going to make things so much easier to understand.

Except for things like the Machariel and Angel ships in general. The Attributes say it warps at 3 AU, like any battleship. Which means, you cannot use the Compare feature anymore to see that this ship warps faster than other ships of its class. You actually have to sit in it to see the bonuses apply. The Leopard (as pointed out by @Arthur_Aihaken) is another example.

At the very least there needs to be a new icon in the Info tab in the Ship Info that tells you at a glance if a ship has a higher warp speed than its peers.

Really well-designed and definitely reducing cognitive overload and making things more streamlined. UI and feature design with #CCPCodingQuality

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what is 5 +300%?

Except why your T2 ship got nerfed…

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It’s now possible to restart extractors for a planet from the Planetary Industry window.

Lovely! Just poor button placement:


it should be centered in the highlight box, not in the whole row box.

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Not a big fan of how the new icons look.
That being said can yall atleast then implement em both on item info and on slots on ship?

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It’s probably so if you don’t like the new icons you can cover it over with a script instead…

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Marauders 3au?what do u think??? good for ess?

Well done, not only null sec is still full of bots, on top off it, with the filament spool-up timers.

You guys just made even safer for the null-Sec care bears to rat! Enjoy the ISK inflation!

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  • Sales Tax has been increased from 4% to 7.5%.
    lol u fckn kiddin me.
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They were previously nerfed to 3.0 AU/s.

Spool up or not, there is no change to the fillament making you suddenly appear in another part of the game any different. You land, you spread out into the anomalies looking for ishtars and you shoot at them.

Unless what you are complaining about is more to do with the fact after arriving at said system, you cannot just pop smoke and run away, there is a chance the defenders can catch before you nope out…

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I don’t like the Ansiblex changes in their current form. However, there’s an elegant fix that’s possible:
Cut the power cost of installing an Ansiblex.

Then you get a situation where they can be interdicted, but you get a larger web of them in compensation. (Plus, more Ansis under this scheme means more places you can choose to disrupt, adding flexibilty.)

Please reduce the cost of producing marauders and add Bastion Module II to them. Because they are not strong enough and they are not used much in pvp. They are constantly being killed in pve missions. They became weak after the nerf.

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Not only that, the icon was also not replaced in the Attributes.

#CCPFeatureQuality

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