Version 23.01 - Legion - General Feedback

Freelance Jobs:

Please allow us to filter jobs that are unavailable to us, i.e. players less than 30 days old, on in one case under 41000(+) days old.

Also let us hide jobs that we are really not interested in.

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Please scrap Freelance jobs.

6 Likes

it give something to do and it seem a good direction into player mission creation

Player mission creation? Man, you are dreaming…

i said step in the right direction

I’m not sure where you get “player created missions” from “null-sec recruiting tool”. Delude yourself if you will, but some of us can see the snake oil a mile away.

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not all freelance job are just ad, some feel like a mission

Of the 25% jobs that aren’t outright scams, the rest are null-sec recruiting.

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well, yeah, it’s player made so i expect a lot of “mine in ahbazon, it’s totaly safe, trust me bro” type of scam

but a few are actualy mission, they do to work in their presentation then just “go here, kill 10.000 guristas”

Yes, the last one I found: 20m ISK up for grabs, 100,000,000 available. Only it turns out it was kills - not damage. So, 20 ISK per NPC kill (not a typo). Really, really hard to get excited about that…

There are zero rewards for Freelance Projects outside of null-sec unless you’re baiting and scamming, because the only reward to the contact issuer is a) ADM or b) recovering your listing costs through ganking someone.

Next big fight and GPU Pipeline does nothing to improve performance and tidi is still the same trash that it’s always been. No locking targets, no activating modules, the Fleet Window dies completely. This is a disgrace.

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Can you quit a freelance job if you accepted it? Are there penalties to quitting or not completing? This whole system seems very similar to the contract system, except it’s not limited to selling/hauling items.

Yes. No penalties that I’ve observed. They’ve indicated that a “delivery” aspect to Freelance is still causing development issues, so it won’t be in the Jun 24th Legion update.

In the ship information window, in the “Skills” tab, mastery certificates are redundant and misleading. Instead, you need to indicate to what degree the ship has been studied in the ship tree.

2 Likes

Mastery certificates have always been misleading and they’re not really needed in the game at all. Don’t know why we’re keeping them around.

Also, it’s not really all that clear which skills one needs to pilot a ship. The previous ship info window was better legible at that.

2 Likes

why your ccp always like to fool our players ??? You mentioned Capsuleer Day booster worked until 6.12 2000 in game. But suddenly changed it after DT. Apparently your people are born evil.

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Little word of praise: It’s still wonky and a bit clunky, but the Restart Planetary Colony button is such a great little thing to make this boring grind less of a drag.

Will we get gas related corp projects/freelance jobs at some point in the future?

Some annoyance with the new SHub explo sites. If you warp to 0 to a DR(race)CQ, you land at 0 on the sig, which is in the middle of the site inside the black monolith. If you warp at range, you land 45 km from the closest can, at the location of the non-SHub-version of the site. I’m either running the risk of getting stuck in the LCO, or I have to burn 50km. This is quite annoying.

(disclaimer: This might only happen at the first warp-in. I just tried to recreate this behavior after I cherrypicked the site, but this time I landed 10 from the centrally placed sig marker)

I hate cherry pickers…lowlifes.