I didn’t even know double spacing was a thing.
Feedback
Heres’ my feedback on Freelance jobs and Corporation projects:
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A Scanning project pays ppl for scanning a signature, but, that signature can be scanned by multiple people, and it can be scanned by the same person (by re-logging, since the game doesnt save the sigs u have scanned), so, someone can keep scanning and re-logging just to get all the isk from the project.
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A Mining or Salvaging project pays the person for mining the ore or salvaging a wreck, not mining/salvaging it and delivering it to the corporation, so if a corporation wants materials to build stuff, why would they use the “mining” or “salvaging” project at all? Why not just use a “delivery” project? Sure you could make people mine the ore or keep the grid clean by salvaging more often if theres a project for it, but they can just sell it to a market, if the corp wants the material, they need a delivery project.
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Manufacturing projects: They are just “useless”. Due to the long skill que nature of the game if theres someone who wants to manufacture stuff, they make an alt, and use that alt to manufacture stuff, and get paid by the alliance/corporation for manufacturing stuff in bulk, with the materials that the alliance/corporation gives them.
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Freelance jobs not having the same type of projects as the Corp Projects. This to me is just a shot in the foot, why not? Its not that hard to think that the alliance scope would want to have the same kind of projects as the corporate scope, am I wrong here? Will they be added later?
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Freelance jobs not having a “delivery” job: This goes back to what i was saying about Freelance jobs not having the same type of projects as Corp projects, but it also means that people in the alliance, from different corporations, cannot participate, or help a delivery project because it is only scoped to the corporation that created it, so whats happening is that if people dont have an alt in the corporation in question, they have to trade it to someone that does, and have that someone give them the isk that the project was already going to give them. Not having this type of job on a freelance or alliance level is very bad.
Feedback on the new ships:
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The Babaroga having a remote repper buff is just plain useless, you are going to be in bastion 99% of the time, so why is that there?
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If the Sarathiel is supposed to stick to the Angel Cartel “lore” or “theme” of being fast ships, then i would say, just let it be able to move at 100% speed in bastion mode, but not use propulsion modules (including MJD) OR let the new faction MJD have its own mechanic that is able to be activated even when the ship is in bastion.
You can rep other ships while tanking locally.
Really works nicely, especially in HighTier PvE sites where you can have your own Commandship orbit you and giving massive tanking boosts. If the NPCs shoot the Marauder, you tank for yourself. If they shoot the Commandship, you use RemoteReppers on it. Use an Eos as Commandship and you have another 650DPS with you that tracks smaller close range stuff pretty well. Win-Win.
I do even use it on a Paladin this way, which doesn’t even have RemoteRep Boni. The Babaroga will be able to do it even better.
You also can use it in smaller PvP skirmishes to keep your gang alive, as long as the opponents can’t break your Marauder, they will want to try and break your smaller ships like Battlecruisers or HACs, T3s etc… Now if your Marauder can act as a Logi, they have a Problem.
Now all we need is to buff the damage on the Babaroga (not the spool-up). 10% damage to supratidal per skill level.
No we don’t
As already explained above. Ship is already excellent, if not OP.
See you back again after 3 years…
That is true, I was fully thinking only on the spider tanking aspect of it, but if u do use it as a big logi ship then i guess it makes sense
When even @Mike_Azariah has gone from optimistic to disappointed in less than a week, it speaks volumes…
Legion is truly being revealed as a wretched hive of scum and villainy.
CCP: Marauders are over powered! Nerf them!
Also CCP: Let’s bring in another powetful Marauder!
Can we get more utility instead of power creep?
For example a Maelstrom Fleet Issue where you either armour tank it and use target painters and webs or you shield tank it and use it for shield logistics (there are a lot of armour logistics while shield is lacking).
How about allowing Minmatar ships to swop between gun and missile bonuses and hard points, only while docked up?
It would be clear guidance for newer players to not mix their weapons and enhancement modules.
Many of us trained those ships for the versatility that you took away.
Don’t besmear wretched hives of scum and villainy. They are actually adventurous, eventful and are true to their name and won’t disappoint you.
I guess we didn’t get the high-sec ore update today…
Avoid Nullsec like a cholera camp. Problem solved. Probably 90% of all the things that suck in EVE you can get rid of by just not living in Nullsec. Personal opinion only of course. ^^
@Syzygium Well, I wasn’t prepared for this kind of slug fest to happen…
Still no promised ore update…