Version 23.02 - Catalyst - General Feedback

Well, they did fix the safety and AIR mission glitches. Assuming you’ll need to ask support to reset any stalled AIR progress.

Is it? Haven’t checked it yet.

Me neither - just living vicariously through others…

Pretty as Domain, but more blue than gold.

What they may want to do is put tethers on the gates of Exordium because I went there to buy some cheap stuff and there was a fleet of tornados parked outside. I was in a probe so they didn’t bother me, but I just realized how much it will suck for new players to have to haul their stuff all the way to their home stations (which will likely be trade hubs). And now there will be keyboard tyrants waiting for their haulers carrying everything they’ve collected. That’s going to have the opposite effect of helping retain players.

What about a new tactical destroyer.

Not gonna happen… (at least this expansion).

I know

But do you think it is a good idea?

Not sure. This has to be weighed against adding any missing ship classes for other factions, tiericide, etc.

Maybe it would be a limited time/special edition one like the skua

The Skua is an AT ship, so something along the lines of what you’re proposing is probably not realistic outside the AT.

What about a new setting that you can turn on to bring back the old ore names

a couple days ago I went to exordium, but the combat sites wouldn’t let me go to them

but the homefront ones did

On the Slepnir, one low slot needs to be moved to the mid slots. The Slepnir is a shielded ship, so it needs more mid slots.

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Drat - really going to miss being able to manufacture hybrid ammo for Caldari LP…

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same.

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Fine, you are right.

Then add timers IF and WHEN you are in combat/went yellow or red.

This is like making everyone drive 30kmh because ten people are driving like ldlots, instead of blowing the cars up, of those ten ldlots…

Combat timers are only a minute. Even engagement timers are only 15 minutes.

People shouldn’t be able to just instantly teleport out of a system without counterplay after warping between safes for that time. They cannot log off either in that time.

Fight or try to break through. Or try to flee and hope that chasers are incompetent and cannot find you in the time it takes to spool up the filament.

I still think filament spool up time is too short these days as result of that change. It reduces interaction possibilities and content.