Hi Isaac, thanks for your email.
I am very happy to answer your questions.
- Would you support them implementing any base line overview, over the default one right now?
If I understand you correctly, I think you’re asking if I would be in favor of CCP overhauling the user interface (UI, what the game looks like) and user experience (UX, or how you use it) elements of EVE Online for a more modern experience. Please correct me if I’m wrong.
Writ simply: I definitely think the starting overview needs a lot of love. I definitely think that love needs to come in the form of change, and a more graceful easing-in. There are some economizations that exist in EVE Echoes that CCP can bake into EVE Online: simpler menus, more condensed info, and more helpful tips.
- There is very little information about…
Yes. I mean, in general, yes. EVE Online has seen the development of a lot of new content and the addition of new regions of space, new features, new gameplay, but it has come in many cases sans context for new players. This is nothing new. The game has been active 18 years and there’s still no mention of wormholes in the NPE, and they’re not a part of the missions ecosystem. So I don’t think we should be surprised at gaps.
I think that, more important than an in-game glossary (which might operate like the Civilopedia in the Civilization Games), it’s important to give players regular, intelligent, responsive instruction prompts which help them over routine hurdles new players experience. This could utilize elements of the NPE and the UI Pointer Tool to highlight the things they’re missing. I.e. If you fail to take a gate into Pochven because you’re missing standings, and you spend 5-10 minutes at a Pochven gate attempting to jump, maybe the game should prompt to say, “Aura says you can’t do that because you’re missing the right standings.”
There’s a bunch of ways to accomplish that particular task, and I’ll leave the brainstorming up to the devs, but it’s clear after 18 years of gameplay (and recent developments over the last 3 years in EVE) that they have the capacity and tools to accomplish it if they are willing to budget the time to just get it done.