I’m a corporation CEO and a coalition executor that doesn’t get to undock much. I am running for CSM15 to represent High Security space, new players and the technical side of ingame mechanisms related to corporation and community management.
I have a heavy focus on removing waste from systems and making them easier for players to understand and use. I value clear communication, honesty, and facts over rumors. I want to serve those who struggle to survive in the harsh environment of New Eden, especially during the first weeks of their journeys and provide them with a voice that will be heard. I exist to help you to find your own place within New Eden so that you as well can write your own story.
As you have a 30k character limit on these forums this post only includes the core points of my campaign.
For those of you who prefer a lot of details and long post i have constructed a campaign page that contains a lot more detailed information about me and my goals in EVE.
My campaign page can be found in here https://ikaruscesaille.com/
Short version tl;dr:
My EVE story is a mix of luck, long term determination and finding the right players at the right time. Since I started to play in 2013 I have always had the same core principles on my mind that have driven me forward in my career. If it would not been the players I have found during my journey or the changes that had been forced on me against my will it could be very much that my journey had ended way sooner. New Eden is a never ending harsh environment that always gives you more challenges and slaps you in your face when you think you have all figured it out. It is these challenges and the feedback from the players that I have tried to help in my best capabilities that have kept me playing for all of these years and will most likely keep me interested in the game for a good part of my adult life.
My take on EVE has been always more or less professional and I often refer it as another job of mine; a job similar to the real life job I have which I passionately enjoy doing. My goals since my first corporation have been helping out other people getting started with their EVE journey so that they as well could tackle the complex obstacles and learning curve the game hits you with. My intent is not to hold hands or remove any of the complexity from the game. I simply seek to simplify the process and remove any excessive waste from it so that the players can then make the right decisions based on their own desires.
If you have read my story you probably noticed that during my whole time since I started to play to this very day I have had a goal of helping other people and managing corporations. I started with no experience about EVE, coding or running any sort of communities. But I had one thing: ambition and endurance to follow the goals I set during my 14 day EVE Online trial in 2013.
Playing EVE has taught me a lot and inspired even more. I have learned to code, manage IT services and communicate clearer that have all been skills that I have managed to take advantage of also in real life. During the years of playing I have grown more and more to be found of the background work what it takes to make the wheels turn both in the game and in real life. My focus in EVE has over the time changed from playing a game into managing a game and into understanding the logic, mechanisms and structures behind the pretty graphics.
These are my three core expertises:
Understanding the new players
The first expertise that I have has always been part of my eve journey: helping players to understand the complexity of EVE and showing them different paths to take. In order to help as many players as possible as effectively as possible the obvious solution for me has been to create different processes that I can help people get thorough. These processes have been aimed at simplifying the complexity of the game and to make the learning curve less steep so that the players can get the spark to play and from there find their own ways.
Understanding the mechanisms
My second expertise comes from understanding the mechanisms and logic of the different systems of the game . In order to simplify the complex processes I will need to know exactly what the processes are, how I can use them to provide services and guidance for people and most important how I can improve them. As my take on EVE has always been more or less professional I have wanted to take out most of what I can squeeze from the ingame systems to pass them down to other players to experience. The different obstacles that have been put ahead of me have thought me how to bend and manipulate the systems for the best outcome. This has given me a good view of what can be done with the mechanisms given to us in the game and what simply doesn’t work.
Understanding the technical side
My third expertise come from understanding the technical side of the game. Due to the inflexibility of a lot of the ingame systems and the flexibility of the EVE API it has been more than obvious to create multiple programs to overcome the issues inside the game. When I first started to play EVE I had no clue how to write even a simple web page but over the years I have managed to create more and more complex systems. This has also allowed to me to grow interests into the work that goes into the background development of systems and turned my focus more from playing the game into developing the game.
I have three core reasonsfor applying:
To help to polish the systems that players struggle with during their first weeks of eve
I strongly feel that the corporations and the players in them are the core force that keeps player playing EVE and prevents new players from quitting the game. I want to make it easier for players to find a right corporation and community for themselves where they would enjoy playing the game.
To improve and polish the mechanisms that are used to manage communities
The tools to create and manage corporations and communities that serves as the backbone in EVE are present but far from being what they should be. I want to reconstruct and polish these tools so that the players who exists to create the content and communities in EVE are able to do it to their full potential.
To focus on information flow and quality of life upgrades for understanding the figures you see in the game
A lot of the mechanisms and information shown in game are either limited or contain a lot of waste that overly complicated ingame tasks. I want to remove the waste and the extra steps from processes and make them easier to understand and use.
My expertise covers corporation management and providing players with the systems to be able to have a decent new player experience. My experience in doing this means that I have quite a good understanding of how new players approach and interact with the game in its current state. Due to this I believe I can provide valuable input on how the new player experience should be improved.
My goals here are to look at the current systems and find the faults which stop people from fully utilizing the tools which are provided in game. Ultimately, I strive to ensure that at a corporation leadership level, people can provide for their members in ways that they haven’t been able to before. I believe that if these systems are fixed then community managers will be able to give the full potential of EVE to their players; new or old.
Corporation Mechanism Overhaul
For me EVE is all about the players you play it with and most of those players are in corporations. I want to overhaul the corporation mechanism so that it has an intrinsic value and can be used to its full potential by the community managers.
Utilizing Access Lists More
Access Lists mechanism is an wonderful tool that makes managing larger corporations and communities easier. I want to utilize this tool also in other areas such as standings and ingame channels.
A more flexible chat system
A big part of EVE is about communicating, building relationships and using the chat systems. I want to enchant these systems with tools similar in Discord such as ACL, more groups, colored names and utility tools.