Since I’ve seen people watching their character …
… from behind …
… sitting on the sofa …
… watching on the TV whatever movie people shoehorned in …
…
… well since then I believe maybe it really isn’t such a good idea.
People watching a character watching a movie, form a third person perspective.
I’m pretty sure it won’t end there. Some day someone would stream his character …
… watching a movie …
… him watching it watching a movie …
… and other people watching him watching his character watching a movie.
You’re not “unlucky” to have missed the shitstorm, waste of resources and allround heaps of frustration that it was for everyone involved. WiS is dead and - I cannot stress this enough - good riddance and may it forever stay dead.
Cool. With WIS, we could help improve humanity by doing this:
As said, so much potential was wasted and lost to corporate and developer incompetence and lack of vision. It is dismaying how people here talk about a feature that is so much better than anything CCP has done since.
Not because no one of these 90% didn’t want to. It was simply impossible to use them and have a good gameplay experience. It took way too long for them to load to be feasible. That doesn’t mean their idea is wrong. It’s simply not in CCP’s power to develop something properly.
To do some shady stuff with them in a backalley on deck 420, storage compartment 42 in Hek. Just because you can talk to your agent doesn’t mean there is no potential for things where you can use other means and methods to get things done. Exactly this limited perspective on procedures is a big contributing factor why WIS failed.
It’s this naive optomism that doesn’t understand that if there is no gameplay behind it, players will get tired of doing the same thing over and over and over again.
If you don’t believe me, ask how many people manually fly their ships into the docking bays of stations before pressing the dock button.
Because that’s the exact same gameplay. Adding a tedious task of manual movement when there’s a ‘skip’ button right there.
Sure it may be interesting once or twice. But the hundredth time? The thousandth time?!
That’s because we know better. But if you ask a bunch of people who either never played EVE, or are very new players, whether they want to hit a “dock” button and appear in station, or manually guide their ships into it, most would answer the latter. It just sounds more “romantic” and “sci-fi” to them. The lack of manual flight and/or in-character activities is one of the main points of criticism about the game wherever the game is reviewed, alongside misconceptions about “P2W” and a general dislike of nonconsensual PvP.
CCP could definitely capitalize on the casuals by enabling controller play, and ship/character role-playing elements. Of course the flip side of that is that those players would get obliterated by the rest of us, and the whining about P2W and nonconsensual PvP would be even more intense.
They’d do it a little to begin with, find the ‘skip’ button and set it to ‘skip’ by default.
The exact same thing happened with captain quarters. Maybe it’d take a little longer with walking around a station, but the gradual switch from spending time walking around to the efficiency of the station panel is absolutely inevitable.
No one plays an RPG and walks everywhere. They run. And in fallout they fast travel.
Oh, I agree, people are idiots and don’t know what they want (myself included).
But maybe putting CQ back into the game, along with some additional rudimentary features (maybe a lobby with some card/board games), would bring a whole bunch of new players into the game. Most of them wouldn’t stay, but at least they’d provide some content.
The only way that adding the CQ back into the game would result in bringing in more players to the game, would require the CQ to have a functioning door that lead to a spot where people could see other players. There are few games, if any, that have avatars where there is not at least one location where people gather to see and be seen.