War decs should cost 10m additional isk for each outgoing war

No they can’t. War is between corp, your notion of “wardecable ppl” is a nonsense.

You are asking to rewrite the complete eve model just for a half-thought idea.

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Dont put a structure up, pretty simple if you want to avoid silly wardecks tbvh.

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Which they won’t. There isn’t going to be a situation where to try to work around a loop hole, the whole basis of aggression undergoes a fundamental change like that and they need to track war eligibility at a player level as well as a corp level.

No problem proposing it, but in reality it won’t happen. So from a practical perspective, you are better off trying to come up with a different approach.

Right now thats possible. UNder this suggestion a 50 man Indy corp would be financially damaged trying to fight the corsairs legally without splitting down or using alt corps, which as far as I was aware was the kind of thing the OP didnt approve of to avoid these fees.

Here’s an alternative then. They could make it so that if you fill your corp with players during paid wars, you must pay all new war bills it generates from changing tier or you or you can’t accept new members until bills are paid. Or you can choose to cancel all the new war bills for paid wars, so you can accept new members. But that will result in all paid wars being cancelled within 15 minutes.

And if you haven’t paid it within 24 hours, any unpaid wars are now cancelled.

It’s a vicious cycle isn’t it? …lol. Still fun to try and make sense of it and throw down some sort of Holy Grail of solutions that everyone would agree on… which would never happen in EVE… but always nice to see how close we can get it to that point.

I personally like the idea from Namtis on hitting the wallet and a wait period. I play other games where, when you switch an alliance you go on a 24hr wait period before you can participate in raids and war content with that alliance. It keeps things clean and simple with a couple of rules to follow…no ways around it.

Yes I agree. 24 hour delay is used in other games, it’s a good idea and it prevents methods of abuse. I posted an alternative just above as well since people suggested CCP wouldn’t do it. The new idea I posted above I think works well as an alternative. They simply can’t keep accepting new members without paying the updated war bills from their tier change.

Appeal to popularity. “Other do it so it’s good idea”.

Yeah, but currently its easy to be pretty much mosre or less immune from war decs on any level.

Time delays in any form make for tedious gameplay mechanics, which EvE is already renowned for.

I dunno. I just dont see what the problem is right this moment for any side. The tools are there, making it suck more for one side isnt going to make it any easier for the other.

What about my alternative idea? Posted just above. Where corps and alliances would be blocked from accepting new members if they have gone up a tier from increased membership without paying the updated war bill. They could still choose to cancel the bills as an alternative so they can continue accepting members, but all paid wars would end.

Awesome, so now PIRAT, finally facing an opponent that can kill their HQ (eg. like this one: Fortizar | G0P-ST0P | Killmail | zKillboard, or this one: Astrahus | G0P-ST0P | Killmail | zKillboard) has complete immunity for their HQ, because they have a mechanism to ensure wars end within 15 minutes, preventing anyone from killing their stuff.

That doesn’t seem like a great outcome.

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You are making convoluted models,

  • that completely change the eve model,
  • that potentially actually make no sense from a design point of view,
  • and potentially could hinder the game’s performances,
  • that you don’t mind going against some principles of Eve,
  • that WILL be exploited or render a feature useless,
  • for literally no reason.

I think there is nothing to think about it. First you must explain how there is an issue, then you must find a solution that actually solve that issue without breaking anything else in the game design. Otherwise it’s just useless blabbering, “I want this because it would be better for y gameplay and I don’t care if it’s bad for the other people”.

I already told you why this is just a complete nonsense : unless you remove structures from HS, wars must remain as easy to start as they are now.

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They already have that mechanism through other means. Not quite as efficiently, but it exists. As the war initiator, the war ends from them simply not paying the bill anwyay.

You can keep trying to find problems with the solutions offered instead of trying to find solution. But I am sure that if CCP really wanted to do this they could find a solution.

unrelated. With YOUR mechanism they can literally stop the war less than one day before their structure is on last timer, therefore putting it back to shield timer.

Just because you don’t realize how it will be exploited, does not mean it won’t. And your cure will be far worse than the disease.

So there is no problem with 500 elite pvpers banding together mass targeting small corps that don’t stand a chance? If EVE had millions of players and was far larger this might not be such a problem. But on the scale of the game, this is a big problem.

So alternative method can be found.

Unrelated.

As I wrote,

That’s something that you need to accept if you want to discuss on the topic.

If any change you propose breaks this, then this change is wrong.

Education is the alternative method no one seems to be campaigning for.

Why not just ask CCP to put in a Wardec tutorial?

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Even worse “solution” can be found.

I will ONLY do a tutorial if they bring the old Aura voice back…

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