War decs should cost 10m additional isk for each outgoing war

And I shall come to the aid of the Rex Shire when its darkest times o7

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My “narrative” is how Ive avoided leaving the game due to wardecs since 2009

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Most people won’t put in the effort. The evidence is they leave and don’t return. That’s probably because games are meant to be fun. As a newish player, being attacked by veteran pvpers, especially an alliance sized number of them, isn’t fun.

And that was when they nerfed war dec.

Guess what, all those bears quit the next time they died anyway, if not war then gank, either way they quit.

CCP learned their lesson.

Now be a good care bear and leave.

Also WTF is 10 million? What kind of peasant are you anyway?

That’s good for you. Doesn’t help the situation for all those who did leave due to wardecs since 2009 (and earlier).

I think people tend to focus on the wrong issues and the wrong metrics with the last set of WarDec changes. Things like “player numbers didn’t increase”, “destruction didn’t increase”, “war corps just merged” etc.

CCP responds to CCP issues, not so much to player issues. Review the quote again:

CCP employee CCP Larrikin, a data scientist working on EVE Online, disclosed a shocking piece of data to the CSM regarding player-run corporations that find themselves as the target of a war. These corporations show a massive decline in player activity almost immediately, that does not regenerate once the war is finished.

What was shocking here for CCP was “decline in activity that does not return when the war is over”. Keep in mind that in late 2018, Pearl Abyss bought CCP for @ $250 million up front and @ $200 million in ‘performance incentives and goals’. It’s extremely likely that one of those goals was ‘keeping player numbers up’.

It’s been pretty clear that CCP has pulled every low-effort trick they can to boost player numbers since then. Changing wardecs wasn’t to fix them, or to improve the destruction stats, or to help new players. It was done purely (IMO) to stop the additional bleed of “massive declines in activity that do not regenerate”.

I can’t recall ATM how the ‘additional performance incentives’ were said to have been structured. Probably over a 2-year period or something. So around October of this year, you can probably expect to see Hilmar cash in his chips and stop pretending he cares about the players of EVE, gather in his RL ISK(kr), and get the fiction department to write him a moving farewell to the world of CCP and EVE.

Or, I dunno, maybe that’s me just being cynical today due to lack of sleep.

YOU BE THE JUDGE!

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They don’t return to the same corporation. There is no evidence they actually leave the game.

Also they leave anyway because they are afraid of pixel death.

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What do you suggest would?

Ignoring my advice as to how to literally avoid wardecs but retain corp and structure use and ask CCP for yet another change that will do nothing to stop blanket deccing?

You had 1 war that lasted a single week.

Looks like it has more to do with dying to CODE than it does with wardecs.

Im gonna have to say DOUBT to your claims.

That’s not what is implied in the article. It said they stop logging in and don’t return to the game.

Actually, it can be, if your CEO mobilizes you as a group and you all go out and hunt and kill and die, as a group.

But thats on the CEO. If your CEO sucks, and just tells everyone “Im not going to put in the effort or waste my own isk helping you guys, even though ive raked in hundreds of millions, even billions in taxes that i spend on myself, so just dock up till the war is over”, then yeah, everyone will have a shitty time, because no one is helping or assisting anyone else.

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Without removing war decs entirely, there was never going to be a single magic change to fix the issue.

Increasing the costs for blanket war decs is the next logical step. There needs to be an incremental increase in the cost for each additional active war. That gives incentive not to waste decs on corps that don’t seem like they’ll be worth attacking, such as low player numbers or isk poor players who won’t yield worthwhile ship kills.

It will have an impact on blanket war decs, and that’s what’s important. If they have 100 active wars it will cost them a billion isk per war. More fool on them if they’re willing to pay a billion isk to target low value corps where all they kill is a T1 mining barge, or nothing at all.

Cost could also be set to +15m per additional active war. Though I think 10m will be enough.

These corporations show a massive decline in player activity almost immediately, that does not regenerate once the war is finished.

The article clearly says about player activity in this corporation.

And if it doesnt? What then?

So how do you know that means the player is simply leaving the corp but not the game? If that is the case, why did CCP make such a big fuss about it and immediately change the war system?

As I said, there was never going to be a single fix. Rather than bulldoze the system out of existence, you make changes as required and then judge the result. Preferably getting closer to your goal as you go.

The “issue” is players who are afraid of pixel death leave a PvP game

The only people who care are the whiners who quit.

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So in other words, youll be asking for one more nerf™ if it doesnt work. And its always going to be one more, until youve essentially removed wardecs.

Do you see why this is a problem?

And how do you know it is actually the reverse?

Because, in my opinion, the report was heavily influenced by the opinion of a person who created it, so the data was interpreted in such a way that wardecs should be removed from the game.

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