Wardec - mechanics to eliminate players

I really dont think you know the meaning of that word.

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Again, nope
I’ve seen major mercs get their arses handled by whoever they had decided to dec.

Killboards are a testament that your statement was just pulled of a dark recess in your body lol

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Riiight. Space-rape. :roll_eyes:
Seriously, You may want to check your vocabulary.

Wars are part of EvE.
They are easy to avoid if you are so inclined, but it does require some bit of effort.

They allow fightin’ to be done in HS by group willing to pay the fee - not just by dudes waving scimitars, shouting about lords and saviors, and wearing explosive Cat’s strapped to their bodies.

Wars allow NS entities to fight each other by proxy, since HS is where you go to trade - and can be found.

Wars are diplomacy.

Players can participate in, avoid, or profit off of wars. However, if a player can’t handle the presence of wars in a dystopic setting, then perhaps that player might need to look elsewhere.

–Profiteer Gadget

Edit: Oh… and wars are the only real way to remove structures from HS without the structures’ owners’ permission.

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fake trainspotter voice But thats indictive of a broken game… cos HS reasons… the police… something something. (tears)

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I just used Invention to merely show an example that there are indeed PvE activities in Eve that doesn’t include PvP.

I buy munition BPO’s from NPC market orders. No PvP involved with that, NPC market orders for BPO’s and Skill Books are always active and full. .

I researched the BPO’s and made BPC’s in NPC stations. No PvP involved with that, just strictly PvE.

I used the BPC’s to do Invention for T2 munitions. Again no PvP involved.

I then use the T2 BPC’s to manufacture munitions. Once again no PvP involved.

I can list steps in other various career activities as well that require no PvP involvement. I’ve already given quite a few examples in other replies posted in this thread. However you and a few others will still try to throw some sort of far reaching spin on it and say it’s affected by PvP. As such I’m not going to waste any more of my time.

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I have been nothing but civil with you, trying to figure out how its possible to play EvE without interacting with other people. You claim that you do it and I wondered how.

There’s no need for the attitude.

You forget the index factor thingy that is changed by player research. That is a form of vague pvp since like someone mentioned, you can boost that index so that others spend more while you spend less elsewhere…

So yes invention and research is still pvp

Like I said, throw some sort of far reaching spin on it just so you can say it’s affected by PvP.

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You’d have to know where I was doing the researching and since you don’t know, your far flung attempt to portray Invention being adversely affected by PvP is irrelevant.

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It still is affected by the index
Which is influenced by players
Therefore it isn’t a solo or pve activity

Idc if you don’t like the facts thrown at your face, they remain facts.

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Well, yes, if I was targeting YOU specifically.
In that case I would need some pretty decent intel, and there might be better ways of using that info.

However, if I was just targeting the system and it’s inhabitants in general…
Say, in order to get them to come next door and use proper Gadget Corps stations?

Area denial is still PVP.

Really, this whole thing depends on a person’s definition of PVP.
AFIK there isn’t an official one, so we all have differing ideas on it.

I tend to prefer the indirect concept.
If any of my actions can make another player change one of his or her actions, then I consider that PVP.

Using this concept, I think that the only thing that isn’t PVP in EvE is silent ship-spinning.
Silent, because propaganda is time honored PVP in my book.

–Gadget practices long-game-PVP

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Heh, there’s systems that don’t have any System Cost Index which means it’s not affected by PvP.

Good god, you frackin’ PvPee’s will reach for any flimsy thing.

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The datacores you buy to invent are bought from players.

The materials you used to produce those munitions came from players.

The ones you sell those munitions to are not NPCs. If you use them yourself, that’s munitions someone else made you didn’t buy.

Even in invention, you’re still interacting with players.

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You’d have to spend a lot of time to gather intel to find out where I operate and then even more time and effort in trying to inflict PvP onto my activities.

Good luck with that.

Oh but no its not pvp since I gathered everything myself in systems with other people that get their data cores for themselves

The hypocrisy is strong with DMC
And Rod, please cry more, I need tears in this thread too

Also, something something locator agents
Checkmate

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God you’re high, and a fool.

I get Datacores from my Research Agents (strictly PvE)
I get materials for manufacturing munitions by reprocessing loot from NPC’s (strictly PvE)
I don’t sell the munitions I make, I use them myself against NPC rats (strictly PvE)

None of that involved any other players. Then the cycle starts over and continues.

Something something alts and other accounts…

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Dude, this whole discussion started with the blanket statement of PvE activities being done in systems with no other players present.

Please step back into your closet and get a grip on yourself.

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I’m not going anywhere because you know I’m right

The more you deny the more you prove us right :kissing_heart: