Wasted training time!

Ah yes, because they’re both called ‘Paladin’? Flawless logic!

You forget that a Paladin in World of Warcraft is a class you can play from level 1 to the end-game, while in EVE the Paladin is an expensive advanced end-game ship and players instead start with a Punisher.

Do you agree that flying a marauder with only 500k skill points is like playing a level 1 char in WoW?

I will accept flying a marauder with 500k skill points is the equivalent of a max level char in WoW with ■■■■ gear.

But marauder is like 1.5B ISK so even if you could train it to level 1 within 30 mins on a new char you still need 1.5B ISK to afford just the hull. And you will not be as strong as people who have marauder 5 or battleship 5 and rightfully so.

More people would be attracted to the game if it worked like that.

Why do you get hung up on isk?

Isk = money. Why get caught up about the price? Its the players who set the prices

ISK is not a replacement for a progression system, it’s a currency.

There is no better progression system than money

@Bakster_Kane looks like you have been debating this for over a month now. Not much is ever changed by these game forums. I remember when playing the original Guild Wars game - back in my days - we had a real cool liaison, who worked well with the company and developers. We actually made a difference in that game and it made us feel more like a family. You won’t find that ever again in any online game.

As for your suggestion about skill training. I mostly play in Black Desert Online ( the other game owned by Pearl Abyss ) and you cannot train skills offline as you do here. On my first day here, I messed around a bit, then let my grand daughter design my characters. After that, the person who invited me to play here told me to train up for a month or more. I set my training on one character and didn’t touch the game for weeks. Then my friend stopped by and asked why I wasn’t playing, I told him, I am still training.

Meanwhile if you want to train a character over in BDO you have to AFK fish or ride a horse in circles or cook a lot of food or go punch a dummy. But you must be online to do so. All games have some type of training and / or leveling.

Have fun!

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I disagree. Money is temporary and something to be spent, unlike progression.

If EVE had money as progression system any new character could fly any ship provided they had enough money. This means a player with enough money can ‘progress’ to end-game ships with zero investment by simply giving that money to a new character that now can fly a Marauder or Titan.

While this may not seem like a bad idea, lack of investment in characters undermines the idea that in EVE characters have history, that actions have consequences.

There is no consequence for bad behaviour if you can move all your ship and ISK to a new character with zero loss of progress. Not only is this enabling people to behave like dicks with no consequences, it also allows players to cycle characters for many other reasons. Every day another cloaky cyno hunter? Fleet commanders who can use a different named character for every new fleet to avoid being tracked?

You might as well be suggesting to delete character names.

Aside from the issue your suggestion causes for character names, your suggestion also makes EVE significantly more punishing for everyone.

It is good that currently character progression is mostly tied to the character, rather than only to the wallet.

Sure, some progression in EVE is getting the ISK for a new ship, but a big part of the progression is character-bound. And that’s a big benefit for us players.

Imagine a game like you suggest: I ‘progress’ into a Marauder with ISK only. After some time of progressing into the game I can finally fly a Marauder… but then lose it in combat.

One death and I’m back at 0 ISK and 0 progress! That’s incredibly discouraging.

The current situation is that progression is mostly SP and only partially ISK. This means that players who buy a Marauder and then lose the Marauder still have all of their skill point progress and they can simply buy a new Marauder - a cost which is only a small fraction of the total progress into the Marauder instead of all of it.

Your progression suggestion is incredibly punishing for new players who can lose all of their progress when they lose their ship.

As someone who says they think the current situation drives players away from the game you sure are good at making suggestions that drive players away from the game.

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Its not zero investment if you gave your own or someone elses character money

Something you bought you can also sell.

This means you aren’t investing anything in progression, the only investment is the ship.

This is different than the current EVE where players do invest in their characters. While you can extract SP you put into a character it’s not nearly 1:1.

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I dont know what your point is

Yea, that is a recurring issue in your threads.

Rarely have I seen someone so stubbornly wrong before. Not that your suggestions themselves are always bad, I enjoy reading new ideas and discussing them, even some of yours. However, the problem seems to be that I never see you present good arguments for your ideas when your ideas are challenged. And you also seem incapable of changing your mind when presented with new information, you would rather double down on your previous idea.

It makes these discussions tiresome, especially when everything is said and done… and then you start all over as if no discussion happened.

Sigh.

Is there anything I can do to make my point more clear? Or were you saying that in an attempt to ignore my argument?

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You are not making sense at all

When is the last time you looked in the mirror? Or were you talking about yourself?

You wouldnt be replying if that was the case.

You assume that I only reply when people have good arguments?

I haven’t spent a dime on this game. Once in a while they do offer us omega free for a week. Some people exchange ISK for Plex and buy omega. Others buy Plex with cash and sell it to them for ISK. It is the whole circle of life thing. You can skill up an alpha character to 5 million and the auto training will stop. You can still acquire skill points from doing missions and increase your alpha to 5.5 million and beyond. You can get skill extractors and pull the points above 5 million and place them on another character. Anyone can get an alpha up to 20 million, if that is your goal. It will either require you spend your time or your money.

Games to me are never about leveling all that much. It is about having fun while you do so. You just need to find the fun for you in this game. Some people are all about the ISK. I can be sitting on 10 billion ISK and buy some silly crap in this game. So far I bought 2 stations, one got blown up the other I sold to a friend. I bought this silly banana catsuit and some other clothing off the market. Never paid a penny, I just do it for fun.

Have fun!

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He does to those that play the game, know the game, know the game mechanics, and so understand the basics if not everything.

It is apparent you do not, are not willing to try, and are too stubborn, ignorant, and stupid to be starting these types of discussions.

I have told you multiple times in many threads…GO play the game, or uninstall and GTFO

Assuming he is not someones alt, he has prolly come from playing X4:Foundations, which is EvE like…all you need it money in that game to do stuff…it is a Twitch game (FPS) as opposed to how EvE is played, and it is not MMO but a single player game…

No matter the game, if this is crux of his problem…then Bakster is trying to lobby for EvE Online to be a single player game.

EVE and the X-universe games (X4: Foundations being the latest) are both Space Sandbox games but other than that they are very different for the most part. To do a little comparison of the 2 games:

X4:Foundations

Is a singleplayer where the entire universe is simulated locally on your machine, this includes:

  • Open World Sandbox
  • Storylines for various Factions.
  • Resource Gathering (Mining)
  • Production
  • Destruction (can somewhat be avoided).
  • Credits is the Progression system - meaning: If you lose everything and have no credits there is no way to recover.

EVE Online

Is a Massive Multiplayer Online (aka. MMO) Sandbox where you are “thrown” in into the deep end and left to fend for yourself, you decide whether you sink or swim. EVE also include many of the same mechanics:

  • Open World Sandbox.
  • Has only few storyline content other than Lore to which there are lots and lots of.
  • Features a complex 3 Pillar system - Resource Gathering > Production > Destruction.
    • Resource Gathering is slightly complex.
    • Production is highly complex.
    • Destruction is inevitable - although it can be prevented with the right amount of knowledge and prepareness.
  • Player driven Economy.
  • Features a Skill based progression system - meaning: Should you lose everything you can start from scratch, as a Corvette will always be offered at any NPC station where you have no ships.
  • You make your own story and can have, or have, a profound impact within the game and it’s community.
  • Studied for Social and Economic behaviour of Humans.
  • Project Discovery: community has been, or is, being “exploited” for scientific studies such as Exoplanetary Research, Human Genetics Analysis, Virus Analysis.

While both games have some similar basic mechanics they also differ wildly in complexity and EVE being a MMO has made it more than “just a Game”.

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