So structures are anchored and structures fall all the time. However we have a new dynamic now with adandoned structure state that allows the spoils of war go to the victor.
I would like to see a method developed so that a structure could be starved of fuel. I will give an example why later.
I was thinking that if you increaseed the size of a fuel block by a factor of 50 and also the time they last by 50 and the construction requirements by 50. So ISK neutral. The bigger fuel blocks would mean that only large ships can run fuel to a station. So if a system was blockaded correctly the stations in it would starve of fuel. Then the station is toppled and the prevailing victor get all the loot.
This would be a considerable acheivement considering the time frame needed to blockade a system but the increase in fuel block size would mean that the blockade only has to shoot indie ships. I would also make it that capital ships cannot carry fuel blocks so that a cyno cannot be called and fuel jumped in.
i appreciate my idea is a bit rough around the edges but there must be considerable scope for suggestions from the users of this forum to make this viable.
Now to my examples:
A Red structure appears over night and is intended as a staging post. You mobilise your forces and secure the system. After many days of holding the system the structure goes into abandoned and then you destroy it and get any ships etc that drop.
I am not suggesting it should be easy to do. I am suggesting we should have the ability with organisation and determination to do so.