The new UI still does not properly highlight preselected UI buttons so that you know what happens when you press Enter.
Not to mention that the default window opening size is the smallest possible, which hides entire parts of the window.
This is the same window in comparison:
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This has been posted above but adding a circle around an Exclamation mark does not make this UI tidbit any better comprehensible. The exact opposite is the case, it gets much worse AND it becomes inconsistent in itself because the blue circle is different than the orange circle. An i is pretty much an ! standing on its head and there is no logical reason why both look so different even though it’s just mirrored versions of the other.
You did change the Char Sheet UI but even now the last tab clips and it does not matter how wide or narrow the window itself is. The tabs seem to have a fixed width, no matter what. However, sub tabs under Character or Interactions all have dynamic width and show the full text if you make the window wide enough. Why?
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I really, really, really do not like this dynamic hiding and showing of the window options buttons. Every accidental mouse movement over a stack with enough tabs changes the width of the tabs and causes a lot of unnecessary distraction and UI noise.